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Post subject: Round 1: Großdeutschland (WON) Vs Résistance
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You can deploy on row A or Q. Roll a die to choose side. It will help if one of the two players updates the map and posts it once every turn or so.
We follow the current official WoTC rules (revised cards, hex limit 3, no overwatch/grazing/...).
Your armies:
Großdeutschland (Axis)
07pts 20mm Flak 38
08pts Fallschirmjager
08pts Grizzled Veteran
03pts Mauser KAR 98k
10pts MG 42 Machine-Gun Team
38pts 2x StuG III Ausf. G
11pts Wehrmacht Expert Sniper
15pts Wehrmacht Veteran Infantrymen
Résistance (Allies)
3x 17-pdr AT gun (13) 39 pts
3x Bofors (9) 27
7x Greek infantry (3) 21
1x Gurkhas 4
1x British Hero 9
Have fun gentlemen!  _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Thu May 28, 2009 12:25 pm; edited 2 times in total |
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Mon May 11, 2009 8:50 am |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1488

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Mon May 11, 2009 9:36 am |
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Posts: 9282

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Yes. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon May 11, 2009 11:11 am |
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Posts: 1517

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Dice roll for sides:
Rolls: (1d6) *Re-roll Rolls: (1d6)
PS: Lets agree on a system first to speed up the game correspondence.
- "*" marked rolls are conditional, to prevent long waiting times.
- The player who is attacking is allowed to roll on cover for his opponent (as the die here cannot be cheated ), but is not allowed to roll for him defensive fire (as he doesn't know the other players intention).
- It is fair to point out a fault or omission of your opponent and ask for immediate correction, but an error in one phase cannot be taken back in the next phase nor turn.
O.k.? _________________
* Let the others to grow |
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Mon May 11, 2009 12:19 pm |
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Posts: 1517

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I will update the map and units ... it is my map anyway  _________________
* Let the others to grow |
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Mon May 11, 2009 12:26 pm |
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 Moderator (here to help you!)
 Supreme AHF Trader
 Posts: 2131

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looking forward to this game - go lykos go---- _________________ [img.]http://upload.wikimedia.org/wikipedia/commons/d/db/Animated_gun_turret.gif[/img]
Lieber eine flotte Rote als die rote Flotte! |
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Mon May 11, 2009 12:29 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1488

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Mon May 11, 2009 4:41 pm |
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Posts: 161

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The system seems reasonable.
Sides:
Rolls: (1d6) *Re-roll Rolls: (1d6) _________________ The truth hurts. |
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Mon May 11, 2009 5:02 pm |
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Posts: 1517

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I have chosen the top side. Here is my deployment. Your turn.
 _________________
* Let the others to grow |
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Mon May 11, 2009 8:34 pm |
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Posts: 161

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Q4: Stug , MG, WVI
Q5: Stug , WVI, Mauser;
Q6: Sniper, Flak, WVI
Initiative Turn 1:
Rolls: (2d6)
Very nice job with the map by the way. _________________ The truth hurts. |
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Mon May 11, 2009 9:15 pm |
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Posts: 1517

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Learning through experience
Rolls: (2d6) * re-roll Rolls: (2d6) _________________
* Let the others to grow |
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Mon May 11, 2009 9:52 pm |
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Posts: 161

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You may move first. _________________ The truth hurts. |
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Tue May 12, 2009 6:31 am |
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Posts: 1517

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Inspiring Hero appears at A2 and kicking the butt of all adjacent units forwards. I already forgot "classic ruleset" - is Commander also commanding himself? (i.e. is he affected also by his own SAs?) _________________
* Let the others to grow |
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Tue May 12, 2009 7:25 am |
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Posts: 161

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Yes, he can Tally-Ho! himself across the map. _________________ The truth hurts. |
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Tue May 12, 2009 8:17 am |
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Then whole the group to C1-C2-C3 hexes, remaining two Greeks at B3. _________________
* Let the others to grow |
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Tue May 12, 2009 10:57 am |
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Posts: 161

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Please be a little mor precise when describing your movement, since the Greeks in A1 could reach C1 as well as C2 for example.
C1: Greek x3
C2: Hero, Gurkhas
C3: Greek x2
B3: Greek x2
Is that correct? _________________ The truth hurts. |
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Tue May 12, 2009 12:57 pm |
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Yes. The group as it is, is moving unaltered towards these three hexes. At this moment, their arrangement can make hardly any difference  _________________
* Let the others to grow |
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Tue May 12, 2009 3:51 pm |
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Posts: 161

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MG, WVI from Q4 to P4
Stug from Q4 to M4, facing l3
WVI from Q5 to P4
Mauser from Q5 to P5
Stug from Q5 to N4, facing M4
Sniper, WVI from Q6 to P5
Your assault. _________________ The truth hurts. |
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Tue May 12, 2009 4:26 pm |
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Posts: 1517

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Here is a map update with my assault phase
 _________________
* Let the others to grow |
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Tue May 12, 2009 8:45 pm |
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Posts: 161

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Is there line of sight between D3 and J3? In my group we houseruled that there isn't, but I'm not shure about the official rules.
Flak from Q6 to P4
MG, WVI, WVI from P4 to O4
Mauser, Sniper, WVI rom P5 to O5
Stug from N4 to K4, facing J3
Stug from M4 to J3, facing I3
Initiative Turn 2:
Rolls: (2d6) _________________ The truth hurts. |
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Wed May 13, 2009 2:40 pm |
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