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Afrika Korps

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Post subject: Operation Trident - DDAY 1944 (Battle pics added)
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So, on this topic I will post a DDAY scenario called Operation Trident. All updates will occur by editing the first post of this topic.
About the Scenario:
- It uses the same type of map as my other scenario, FRA1940-Op. Adjacent. It is an aerial view of the ground (real terrain) and the map will be added here for download - just like for Op. Adjacent.
- The scenario has a historical background, though it’s not intended as a recreation of a certain real battle. Scenario based on 4 players (1x UK+CAN, 1x USA, 1x German Coastal Defense, 1x German SS).
- The first part of the Scenario was part of the Olympics 2009, but since then a few details has been changed.
- The Scenario is big, not huge, but pls be patient while I post all the information - this may occur in the next 2 days. For a better understanding of the scenario, print all the information in this post.
- The scenario was not 100% fully tested since I am missing some Allied units (especially 2x Higgins Boat) but ... anyone can test-play it and then adjust it.
- After all the testing is over with my group, (like for Op. Adjacent), I might send out 1 or 2 printed copies of the map to users that know me from this forum (and I know them), that want to play this but do not have the means to print/plot this big map.
I do not have the means to plot (print) several copies to send to everyone (pls keep this in mind) though I would do it gladly, as I always did and for free.
To contact me pls use PM function.
- Operation Adjacent France 1940 you can find here:
http://aaminis.myfastforum.org/about6412.html
Introduction:
6th of June 1944, the Allied sea-invasion of Occupied Europe begins.
Operation Trident will see the combined effort of American, Canadian and British forces in order to secure a beach head into Normandy. After careful planning, the Allied Command is able to deceive the Germans who do not expect the invasion in this part of Occupied France.
The Atlantic Wall is not the formidable defense that the German High Command wants it to be, but it can serve as a major obstacle if used properly.
The Allied “effort” is concentrated on 3 beaches called 1-2-3 in the First Phase of the plan. German Coastal Defenses there are composed mainly by static forces and somewhat inexperienced. The Allied strategy is to wipe-out the German Coastal Defenses in order to secure a big enough beach head in order to land afterwards more troops. Sea and Air superiority is to be of help for the Allied invasion.
German forces guarding the beaches are highly immobile but rely on some heavy artillery that is positioned behind the “Wall” and a few Reserve units assembled in the nearby villages. To counter these, the Allies will launch an airborne assault just before the landings, assault that should prevent the enemy to inflict too much damage.
The Second Phase of the Allied plan will start once the beaches are cleared and the landing of new troops begins. The Final Objective is the capture of the town of Caen, a difficult task since the town is guarded by a SS Panzer Division.
From the first moments of the invasion, it is expected that the SS Division will move partially or totally from Caen towards the Atlantic wall in order to counter and even push back into sea the Allied invaders, while the Axis Coastal Units will try to hold on and inflict as much damage as possible.
1st Phase of the Scenario
ARMY BUILDS
Allied Expeditionary Force – 1st Phase (306 pt):
USA – Landing forces (92 pt):
2x Higgins Boat
4x M1 Garand
3x Untested Recruit
1x US Engineer
1x Thompson Gunner
2x Red Devil Cpt
1x BAR Gunner
3x Marine Riflemen
1x Marines Flamethrow
1x 37 mm Gun
1x Mortar M2
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USA – Airborne forces (29 pt):
1x Screaming Eagle Cpt
2x Screaming Eagle Paras
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USA – Air Force (34 pt):
1x P38 Lightning
1x Mustang
UK – Landing forces (47 pt):
1x Higgins Boat
1x Inspiring Lt
1x Royal Engineers
3x SMLE Rifle
1x Bren Machine Gunner
1x Sten SMG
1x Gurka Riflemen
UK – Airborne forces (8 pt):
1x Defiant Paratroopers
CAN – Landing forces (96 pt):
1x Amtrack
1x Eagled-Eyed NCO
2x Canadian Infantry
3x Sherman DD
*For further detail to the scenario use WAS Ships as symbols for the special off-board “Bombardment” (see details below). The ships can’t be attacked or the Allied players stopped from using Shore and Inland Bombardment.
German Forces – 1st Phase (231 pt):
Coastal defense (164 pt):
3x Sandbagged MG
1x MG42
1x 81 mm Mortar
6x Mauser Kar
1x Wehrmacht Oberlt
1x Luftwaffe Infantrymen
1x Panzerfaust
1x Wehrmacht Veteran Inf
3x Fortress Defender
1x Disciplined Spotter (allowed to move outside deployment area)
2x Light Mortar
1x Lel G18
1x Opel Blitz
1x BMW R75
2x Pillbox
1x 20 mm Flak
1x PAK 35/36 AT
Obstacles:
2x Barbed Wire
4x Minefield
2x Tank Obstacle
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Coastal defense - Reserves (31 pt):
1x Panzersp. P204
1x StuG III D
2x Mauser Kar
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Coastal defense – Flak Battery (22 pt):
1x 88 mm Flak 36
1x Luftwaffe Infantry
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Coastal Defense – Luftwaffe (14 pt):
1x Me 109
Deployment and first turns:
Axis Player(s) must deploy first all its units in the established deployment zones, as described below.
- Coastal defense units can’t move outside their deployment area (see map) until one of the beaches is lost to the enemy. Obstacles can be deployed anywhere on the map (land hexes only). Pillboxes must be deployed inside the Coastal defense deployment area.
- Reserve units must be placed behind the Coastal Defense deployment area in any city hex (yellow hex) and are allowed to move only from 3rd Turn. These units may attack.
- Flak Battery will be placed behind the Coastal Defense deployment area in any marsh hex (brown hex).
- SS Panzer Division: will deploy in its deployment area before the First Turn of the Game and can’t move until turn 4. For deployment area of SS Panzer Division see map from 2nd Phase of the scenario.
Allied Player(s) will deploy second, after the Axis player, as described below:
- First Allied units to deploy are the Soldier-Paratrooper subtypes in the 1st Turn.
“Naval Shore Bombardment” will be used once per game in the First Turn (Allied player can choose any land target in range in the Assault phase and attack it with 12 dice). Range: 5 hexes inland from the last sea (blue) hex.
Aircraft can be deployed in any turn (optional: use the Weather House Rule from the 3rd turn, for “enhanced” fun/realism – the Player that wins Initiative will roll a die, if it turns out an “1” you get “bad weather” and any airborne units can’t be deployed).
- From the Second Turn of the game, the Allied player will deploy the rest of the units in the established deployment zones (1-2-3). The player can choose which units to land in the first wave of attack on the beaches (except Untested Recruits which can’t be landed in the first wave), but he must try to land at list once on all three beaches until turn 4 of the game (see deployment map key points 1-2-3). The various Allied nations can be mixed.
After all Axis coastal defense units are destroyed, the Allied player may use once per game “Naval Inland Bombardment” (Allied player can choose any land target in the Assault phase and attack it with 10 dice). Also, after the Costal defense is annihilated on at least one beach, new Allied units can be deployed directly to the beach hexes as described in the Second Phase of the Scenario.
Scenario Plot:
- 1st and 2nd turns only: the Allied player wins initiative, the German Reserves can’t move.
- 1st turn only: Allied player may use Naval Shore Bombardment.
- 1st, 2nd and 3rd turns: SS Panzer division can’t move.
- 2nd and 3rd turns: the Allied player must try to land at list once on all 3 beaches.
2nd Phase of the Scenario
ARMY BUILDS
Allied Expeditionary Force – 2nd Phase (360 pt):
USA – Landing forces (233 pt):
1x Jeep
2x CCKV 352
1x M4A1 Sherman Commander
3x M4A1 Sherman
1x M5 Halftrack
1x Vet Sherman Rhino
1x M8 Greyhound
1x M10
2x Buffalo Soldiers
1x Resourceful Hero
2x Rangers
1x Untested Recruit
1x M1919 MG
1x M1 81mm Mortar
1x M8 75 mm Howitzer
UK – Landing forces (110 pt):
1x Universal Carrier
1x Churchill Crocodile
1x Staghound
1x Inspiring Hero
1x Wickers MG
2x PIAT Gunner
1x SMLE Rifle
1x 6 Pounder AT Gun
1x Spitfire Mk1
CAN – Landing forces (17 pt):
1x Jeep
1x Intrepid Hero
2x Canadian Infantry
German Forces – 2nd Phase (342 pt):
SS Panzer Division (342 pt):
1x Tiger I
1x Panzer IV ausf H Commander
1x SS Panzer IV ausf F2
1x Marder III ausf M
1x Vet Panzer III ausf L
1x Puma
1x Opel Blitz
1x Sdkfz 250
1x Sdkfz 251
1x Panzer IV ausf E
2x 20 mm Flak 38
1x Wirbelwind
2x SS Stormtrooper
2x SS Panzergrenadier
1x Grizzled Vet
1x SS Haupsturmfuhrer
1x 81 mm Mortar
1x Nebelwerfer
1x Panzershreck
1x Wehrmacht Vet Inf
2x Mauser Kar
1x MG 42
1x Panzergrenadier
Deployment:
Axis Player(s) will deploy first his units as described below:
-SS Panzer Division: see deployment 1st phase.
Allied Player(s) will deploy in this phase, as follows:
After all Axis coastal defense units are destroyed on at least one beach, the Allied player may use once per game “Naval Inland Bombardment”. Also, after the Coastal defense of one or more beaches is/are annihilated the 2nd phase Allied units (see above build) can be deployed directly in any beach hex adjacent to a sea (blue) hex. The various Allied nations can be mixed.
Modifiers, Special Abilities, Color Hexes:
# Higgins Boat and Trucks: may carry up to 4 Soldiers or 2 Soldiers and one Soldier Artillery; H-Boat will end its move in the last sea (blue) hex adjacent to the beach, where it can unload (no stacking rules apply).
# Amtrack: may carry up to 3 Soldiers; will end its move in the last blue hex adjacent to the beach, where it can unload.
# Cars (Jeeps): may carry up to 2 Soldiers – no artillery.
# Half-tracks: Halftracks with Gun Transport may transport any type of artillery.
# Royal Engineers & US Engineer: if the unit enters a Minefield or Barbed wire hex, the trap/obstacle is removed from that hex, if the unit does not attack or move in the Attack phase.
# Naval Shore Bombardment: Allied player can choose any land target in range in the Assault phase and attack it with 12 dice but with Inaccurate 1 and Shrapnel 2).
Range: 5 hexes inland from the last blue (sea) hex.
Available only in the First Turn.
# Naval Inland Bombardment: Allied player can choose any land target in the Assault phase and attack it with 10 dice but with Inaccurate 1 and Shrapnel 2).
Range: 5 hexes inland from German Coastal Deployment Area.
Available: in any turn after all Axis Coastal defense units from one beach are destroyed.
# Barbed Wire: deployment – on the intersection point of 3 hex sides, as a result all the 3 hex sides have this obstacle.
# Minefield: deployment – across a hex side, so being available in two hexes.
Casualty: if a unit other than an Engineer, passes or stops in a minefield hex, it will roll a dice: on an “1” – mine ineffective, “2-3” – one hit face down, “4-5” – two hit counters face down, “6” – three hit counters face down.
# Tank Obstacle: deployment – across a hex side, so being available in two hexes.
# Blue hex: water.
# Green hex: forest.
# Yellow hex: town.
# Brown hex: marsh.
Victory Conditions: at the end of a turn, the Allied player(s) must have at least one unit on the “target hex” inside the town of Caen (bottom right corner of the map) in order to win. Enemy units must not occupy the target hex in order to validate the win. Failing to do that gives the victory to the German(s) defenders.
Enjoy! I know I will!
MAP:
http://www.mediafire.com/?shareke...0d0d290dca69ceb5ce04e75f6e8ebb871
Steps for printing the map:
1. Download the "zip" file with the scenario map. (check it for viruses),
2. Open the "dwg" file with AutoCAD* software.
3. After opening the file go to FILE toolbar and choose Plot (or CTRL+P). In the window that opens choose your Printer and Paper Size and in the drop box "what to plot" choose option WINDOW (this enables you to choose what part of the map you will print first). Choose the first orange rectangle, then print it by hitting OK in the dialog box. After this repeat this step by printing the second rectangle and so on.
*AutoCAD software opens the DWG files (as this map is), usually this software must be payed... but you know, for printing a few sheets you can find it on torrents. Else, there are a few software programs that are free and can open DWG files, but cant remember their names and never used them.
The Soundtrack (courtesy of SABATON):
http://www.youtube.com/watch?v=IrJAwCBbnuc
Next update: None _________________ Custom AAM Maps & Counters here

Last edited by RedBaron on Mon Jun 01, 2009 6:15 pm; edited 18 times in total |
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Sat Apr 25, 2009 6:18 pm |
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Posts: 904

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Sat Apr 25, 2009 6:50 pm |
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Afrika Korps

Posts: 1297

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Updated!
@Westen...
I suggest you wait and see if you like the map from Op. Adjacent, maybe you do not like this type of maps, though it is highly unlikely. Anyway, just a hint: this map (Op. Trident) is better than the one I sent you... imagine that .
Let me know when you receive the map I sent you. It should arrive until Thursday.
Btw there are just some slight modifications at the Op. Adjacent scenario regarding the Low/High Morale (does not apply anymore to Defensive Fire) and deployment of SS Parsifal (will deploy on the right flank of 22nd Panzer, South of initial position) and build up (gains an Opel Blitz and another SS Stormtroop, loses the Kubelwagen). I will update that scenario also when I get the time. _________________ Custom AAM Maps & Counters here
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Sat Apr 25, 2009 7:31 pm |
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Afrika Korps

Posts: 1297

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Sat Apr 25, 2009 10:15 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1373

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Very nice!
Again, i really like the Normandy Campaign...I'm reading yet again Mabire, this time its the II SS Panzer Corps (frundsberg and Hohenstauffen divisions against the Scots).
You wouldnt have a spare map? (lol) _________________
Scenarios?:
http://aaminis.myfastforum.org/forum3.php. |
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Sun Apr 26, 2009 2:16 pm |
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Afrika Korps

Posts: 1297

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Updated.
It will follow one last update with the map for dld.
@Gen Hoth
What can I say, it depends... I was expecting some kind of feedback from my message on the other topic (Op. Adjacent). Something like what kind of wines you have for dinner and such do you serve Ratatouille? things like that.  _________________ Custom AAM Maps & Counters here
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Sun Apr 26, 2009 7:16 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1373

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Sun Apr 26, 2009 8:36 pm |
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Afrika Korps

Posts: 1297

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Last update of the first post:
MAP for download and Sountrack to listen and view
With this the main info for Op. Trident was posted.
Future reference will be posted also on this topic.
Any questions or comments, pls post them here.
Thank you for looking.
Regards, _________________ Custom AAM Maps & Counters here
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Sat May 02, 2009 10:14 am |
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Yeah this scenario looks so..so...well i think i dont exaggerate if i say there hasnt been anything as cool as this one out there before. The axis & allies horizon was raised once again lol.
Altough i need to buy some new minis in order to play that map, the different forces are huge and unfortunately there are no jeeps or amtracks in 1:144. But i came across an awesome looking sherman DD, i think i'll buy 3 of them only to play this scenario.
http://cgi.ebay.de/Metal-Troops-6...p4634.c0.m14.l1262&_trkparms=|301%3A0|293%3A1|294%3A30#ebayphotohosting
And i think i need to test what units match what HHR cards. For example in HHR there are dugouts, pillboxes and bunkers and i think the A&A pillbox card matches the bunker HHR card. But these are minor things, i dont have much time until July, but i'm really looking forward to enjoy this scenario. Awesome work, Red! _________________
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Sat May 02, 2009 4:30 pm |
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Afrika Korps

Posts: 1297

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Thanks!
Actually "Support" is what makes a great game.
Yes, the DDAY scenario it will be a blast. It needs a little bit more testing, I did not have time to finish testing it. I would like to put a Churchill AVRE in there maybe, since it should be historical accurate I believe. Did the Brits use these in DDAY landings?
Anyway, any input is welcomed.
I hope that in some 2 weeks I can post some pics from the final testing game, when my group will take on Op. Trident. That should be interesting.
Nice minis (I read also in the PM), the only problem is that my AAM collection is big enough and cheap enough Not to switch. I like also the bigger V2-like minis (1:100 scale). Also the prospect of enlarging my collection with new types of units makes me stick to AAM. All in all AAM is the best compromise for me, for now at least. But, to point out, I like a lot your minis, anyway that would not prevent my AAM-custom painted DAK to beat your die-cast metal models.
regards, _________________ Custom AAM Maps & Counters here
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Sat May 02, 2009 4:44 pm |
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I think i can test this scenario much earlier than the Op. Adjacent scenario because i'm missing quite all of the french tanks right now. I focused on the main nations first when switching the scale and at least i'm a student and not Bill Gates
I think i will use a few proxies for the french scenario, but for D-day i dont hesitate to spend a lot of money (d-day shermans f.e. as previous mentioned).
Good thing about your A&A minis - i really thought a long time about the scale change and it wasnt an easy decission because i had fairly a nice collection so far. But after i received the first 1:144 minis to check them in reality i was pretty impressed and a huge amount of A&A minis went to ebay
Do you think its difficult to give a number to each hex? We could test this map online then and may find space for improvements quicker?
Well, i'm waiting for your first pics of this map in Action....they are cool for sure!!
greetz,
West _________________
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Mon May 04, 2009 6:48 pm |
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Afrika Korps

Posts: 1297

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Yes, actually you saw on the map I sent you there are white borders.
There we use -my group- to sign letters (top border), and numbers (one vertical border, left or right).
So, when we are unable to finish a game, we write down all the pieces where they stand (for example: Tiger at G5, facing, NW or Italian Conscript at D3).
I cant wait to fully test (with 4 players) the Trident Scenario (DDAY) but IT BREAKS MY .... that I do not have another 2 Higgins Boats. It just gets on my nerves to proxy units. Anyway, hopefully next week I am able to post some pics.
Do you have all the units for Op. Trident? Do I understand that you are missing only the map?
I would say Op. Adjacent - FRA 40 is quite well balanced, with the last small adjustments posted.
PS=You say you are a student. What domain? _________________ Custom AAM Maps & Counters here
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Mon May 04, 2009 8:35 pm |
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Lol yeah, i went trough the unit list and i'm missing all trucks, the universal carriers and the M-10 right now. There is no manufacterer who brought the M-10 out yet, but every month about 4-10 new items arrive. Actually 1:144 scale is coming and a lot of products were released in the last 4 months.
Of course it would be great if you could sometime plot the map for me, but dont hurry - i couldnt enjoy it right now anyway. I have so much around my head with my exams this summer that i find hardly time for little games - not to talk about this huge scenario. I want to take the time it deserves when i play it the first time you know. Thats why i stay tuned for your first pics.
And your French satellite map wont be unplayed until i have french tanks. I rape it for usual 150 -150pts duels germans vs russians
And about your question: i study politics and international relations at Vienna...and work the weekends as a waiter to buy my water and bread....and minis of course  _________________
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Mon May 04, 2009 11:29 pm |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
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Off topic from the scenario, whic is great by the way, that song is incredible and I am now addicted to Sabaton. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Tue May 05, 2009 1:25 am |
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Afrika Korps

Posts: 1297

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@W
ohoho Politics! So you have the opportunity to become a Diplomat! Very well. So what do you think about Zeitgeist? =)) Just joking, my US friends here will slay me for these bad jokes, as ND thinks I am weird already.
I will print the DDAY map (2") and sent it to you in the near future, because now I have a little time to kill. I work in the Constructions field and we do not have so many projects ongoing right now. So I might as well...
If you develop new scenarios for the France map (when you have time), or have general suggestion for improving this type of maps in the future pls let me know. That was my first try at this maps anyway. You will see that the DDAY is already better in fact.
@acs
Sabaton is a great band indeed for us that are in a way addicted to WW2 history. They have a lot of great songs, just check them out with You tube. I like very much Talvisota, 40:1, Wolfpack, Ghost Division, Panzer Battalion, Thunderstorm, and so on. _________________ Custom AAM Maps & Counters here
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Tue May 05, 2009 9:08 am |
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Red Baron,
This is a really wonderful effort. I have a question about the length of this scenario. Do you have a turn limit for the second phase or did you intend to battle until either the Allies control the Caen hex or the Germans eliminate the Allies? |
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Tue May 05, 2009 1:21 pm |
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Afrika Korps

Posts: 1297

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Thx for your interest Panzer2C.
There is no turn limit, either the Allies control the Caen Hex and so win the game, either the Germans prevent that and they win the game. _________________ Custom AAM Maps & Counters here
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Tue May 05, 2009 5:37 pm |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
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Your D-Day scenario is much better than mine. I had it at 700 points each with custom pillboxes so 100 points of pillboxes for Germans and 600 for units. 700 points of units for allies. This was set on a GIGANTIC map. Took much too long to play and was much to large. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Tue May 05, 2009 7:24 pm |
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Afrika Korps

Posts: 1297

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Well, this is also quite a large map with big builds, but I try to keep it dynamic.
The Allies usually gain momentum in the 1st phase, they are able to clear one of the beaches (at list), while the German player gets to bring the SS Division towards the beaches from the 4th turn.
It takes some time to play such a scenario, you need 4 players, but it's fun. _________________ Custom AAM Maps & Counters here
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Tue May 05, 2009 8:02 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1373

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| acs0424 wrote: | | Your D-Day scenario is much better than mine. I had it at 700 points each with custom pillboxes so 100 points of pillboxes for Germans and 600 for units. 700 points of units for allies. This was set on a GIGANTIC map. Took much too long to play and was much to large. |
Reminds me of an AH classic, "the longest day".
It took ages to finnsih.  _________________
Scenarios?:
http://aaminis.myfastforum.org/forum3.php. |
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Tue May 05, 2009 10:05 pm |
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