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Post subject: round 2: packertim Vs. DaJudge [WON]
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The online map
Check the Deathmatch rules here in case you don't remember them.
Also, this is a DARKNESS rules tournament. All games with be played in darkness (we won't roll for this; it will always be darkness). We use the latest (Feb. 29 I think) revised rules.
Have fun gentlemen! _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Thu Apr 23, 2009 9:35 am; edited 2 times in total |
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Mon Apr 20, 2009 8:40 am |
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 AHF Silver-Rated Trader

Posts: 4758

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high roll for chooses side-
Rolls: (2d6)
reroll if needed- Rolls: (2d6) _________________
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Mon Apr 20, 2009 1:55 pm |
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Posts: 13359

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roll for side Rolls: (2d6)
re Rolls: (2d6) _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:15 pm |
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Posts: 13359

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ok, looks like we both are rolling well
I will choose Allies
in the past, I have had trouble beating you in DM's. You already know my fleet _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:18 pm |
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 AHF Silver-Rated Trader

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Your choice Tim-
I'm pretty busy at work lately but should be able to squeeze in a few turns today.
Good luck and have fun. _________________
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Mon Apr 20, 2009 2:18 pm |
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 AHF Silver-Rated Trader

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I pm'd my fleet to Neural Dream already so I am ready to go.
You can post your fleet here but I have a good guess what it is.  _________________
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Mon Apr 20, 2009 2:24 pm |
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Posts: 13359

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same one we both used last round, kent and fletcher
i have some dentaal work at 12 your time get in a couple but after i'll be drugged _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:30 pm |
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 AHF Silver-Rated Trader

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I LOVE going to the dentist! Not.
Mine is Zara and Luca Tarigo
init roll turn 1- Rolls: (2d6)
reroll- Rolls: (2d6)
It's not like we're in a hurry anyway. Some of the other matches will take 2 weeks. lol _________________
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Mon Apr 20, 2009 2:32 pm |
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Posts: 13359

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that would have been my Axis choice
init Rolls: (2d6) +1 _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:37 pm |
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 AHF Silver-Rated Trader

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Luca Tarigo to G3
Zara to E1
collect 5- bank 5 _________________
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Mon Apr 20, 2009 2:39 pm |
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Kent to A9, Fletcher to C11 _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:44 pm |
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Posts: 13359

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init Rolls: (2d6) +1 _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:47 pm |
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 AHF Silver-Rated Trader

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turn 2 initiative - Rolls: (2d6)
reroll- Rolls: (2d6) _________________
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Mon Apr 20, 2009 2:47 pm |
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 AHF Silver-Rated Trader

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5 points- I buy zippo
Your non buy and move  _________________
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Mon Apr 20, 2009 2:47 pm |
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Posts: 13359

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no buy Kent to a7
fletcher to e11 _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:49 pm |
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Posts: 13359

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init for #3 Rolls: (2d6) +1
we both have 10 pts _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 2:53 pm |
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 AHF Silver-Rated Trader

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Zara to C1
LT to G5
10 points
init roll turn 3- Rolls: (2d6)
reroll- Rolls: (2d6) _________________
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Mon Apr 20, 2009 3:15 pm |
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 AHF Silver-Rated Trader

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I'll buy a Emily for 10 points bank 0
My moves will be both ships to the objectives _________________
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Mon Apr 20, 2009 3:17 pm |
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You move first actually but I'm sure you'll do the same thing. _________________
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Mon Apr 20, 2009 3:17 pm |
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Posts: 13359

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right, that is my move
but first i buy mtchell for 9 bank 1
then i do air fisrt mitchell to tarigo
search check take middle dice
Rolls: (3d6) needs 3-6 _________________ Every day above ground is a good one. |
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Mon Apr 20, 2009 6:17 pm |
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