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Round 1: FrozenTech Vs Aquarius (WON without match)
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Round 1: FrozenTech Vs Aquarius (WON without match) Reply with quote


FrozenTech [Halsey]
-----------------------
1xIowa
1xFletcher

Vs.

Aquarius [Luetjens]
----------------------
1 Bismarck
2 Karl Galsters
1 Kondor


The Map (35 pts each objective):


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Last edited by NeuralDream on Fri Feb 15, 2008 1:43 pm; edited 3 times in total
PostThu Feb 07, 2008 8:49 pm
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Aquarius

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Roll for setup. High roller chooses map side, sets up first.

Rolls: (2d6)     

No flags for setup, I believe, so this is my final roll.
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PostFri Feb 08, 2008 5:42 am
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Aquarius

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Wow. Just a hunch, but I bet you are going to set up first...
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PostFri Feb 08, 2008 5:43 am
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FrozenTech

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Quite possible.  Wink

Roll for set up:
[2d6]

(note, if someone can send me small bmp or jpg models to use, I can probably handle our map with PAINT (rough, I know, but it will work))
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PostFri Feb 08, 2008 5:45 am
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Aquarius

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Roll like this:


Code:
[dice=2d6]

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PostFri Feb 08, 2008 5:47 am
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NeuralDream

 

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FrozenTech wrote:
Quite possible.  Wink
(note, if someone can send me small bmp or jpg models to use, I can probably handle our map with PAINT (rough, I know, but it will work))

You can even simply write down the name of the ship on each square. Use different colour for each team.
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PostFri Feb 08, 2008 5:47 am
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FrozenTech

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That'll work.  Also, I'm brainless.  

For setup:
Rolls: (2d6)     
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PostFri Feb 08, 2008 5:49 am
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Aquarius

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Okay, choose your side and post where you are going to set up.
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PostFri Feb 08, 2008 5:52 am
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FrozenTech

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Alright.  Guess I set up first - I'll take the west side of the Map

Set up
Iowa C1
Fletcher C1

Once we both have set ups, I'll alter the Map, post that, then roll for initiative Smile
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PostFri Feb 08, 2008 5:52 am
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Aquarius

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Okay, stick all 3 in D11

Might as well do my init roll now, so....

Rolls: (2d6)     

Hopefully it's better than last time.
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PostFri Feb 08, 2008 5:54 am
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Aquarius

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9 + 1 is ten, not bad.
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PostFri Feb 08, 2008 5:54 am
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FrozenTech

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Map for Turn 1 -its not super pretty, but it works


And my Initiative Roll (add +2 for Flag Bonus)
Rolls: (2d6)     
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PostFri Feb 08, 2008 6:02 am
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NeuralDream

 

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FrozenTech wrote:
Map for Turn 1 -its not super pretty, but it works

Use bigger font and it will look great Wink.
Now have fun guys. I'm off to Southampton for a managerial meeting. I'll see how you're doing in about 15 hours from now. Have fun Smile.
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PostFri Feb 08, 2008 6:04 am
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FrozenTech

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I lose initiative.  First turn I will move both ships to D3

So:  Iowa: D3
      Fletcher: D3

With your move go ahead and post any air placement, since I don't have any, then I'll update the map again.
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PostFri Feb 08, 2008 6:06 am
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Aquarius

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Move everything to D9

Put my Kondor in C4

Since you have no air defense, I will roll my missile attack.

Kondor firing on Fletcher:

Rolls: (9d6)                   

Hoping it goes well.
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PostFri Feb 08, 2008 6:14 am
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Aquarius

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Wow. That was pathetic. I crippled it, nonetheless.

Nothing is in range for surface.

Air return, Kondor rearms.

Init turn 2

Rolls: (2d6)     
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PostFri Feb 08, 2008 6:16 am
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Aquarius

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11+1=12

At least I am getting good init. rolls.
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PostFri Feb 08, 2008 6:16 am
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Aquarius

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Also, ND, when you get around to it, could you edit the title of this thread so that it doesn't read "...vs Aquarius[IMG}", but rather just "...vs Aquarius"?

That would be great.
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PostFri Feb 08, 2008 6:19 am
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FrozenTech

 Pushing Plastic Ships in the Dakotas


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Alright.  Just as a recap - Turn 1, the German Kondor used a stand off anti-ship missle attack against the USS Fletcher.  It managed a hull strike, crippling the Fletcher.  Below is the map as of the start of Turn 2.



Aquarius's Initiative is a 12.
Mine is:
Rolls: (2d6)     
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PostFri Feb 08, 2008 9:02 am
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FrozenTech

 Pushing Plastic Ships in the Dakotas


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4+2=6 so I lose initiative... again.

Moving Iowa to F3 and the Crippled Fletcher to E3 Will update map after next move as nessasary.
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PostFri Feb 08, 2008 9:15 am
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