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Greyh Seer

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Post subject: Scenarios you'd like to see Reply with quote
Quote:
Original Post:

I was looking for some specific scenarios and it got me to thinking, not everyone is a scenario master like the boys who did that wonderful Malta campaign posted here, so what things are people looking for/waiting for someone to make?

I am surprised that a few scenarios are yet to be created or I have yet to see them anyways.

I'd like to see:

Pearl Harbor Scenario (maybe a what if invasion or race to get as many ships to safety before the Japanese can sink them all)

New convoy scenario.  I've seen some really nice ideas, including the Malta campaign here, but I think that the convoy scenario in the rule book is terrible!  I'd like to see a new, generic, balanced scenario for any sort of standard convoy engagement.

What about you?


Here is the list so far of what kind of WAS Scenarios people are looking for (and some scenarios surrounding those already - for those of you looking for inspiration Very Happy):


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Last edited by Greyh Seer on Fri Apr 10, 2009 5:10 pm; edited 3 times in total
PostFri Mar 20, 2009 5:37 pm
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cwfgamecast

 
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Midway, definitely Midway.  Perhaps a Sink the Bismarck what if sort of scenario too.
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PostFri Mar 20, 2009 6:07 pm
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Greyh Seer

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Post subject: Reply with quote
cwfgamecast wrote:
Midway, definitely Midway.  Perhaps a Sink the Bismarck what if sort of scenario too.


I will definetly second Midway, no wait, you said it twice!  I will THIRD it!  
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PostFri Mar 20, 2009 6:14 pm
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chesty

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The Battle of Leyte Gulf.  Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.

Edit... With good reason.  Mistakes were made.
PostSat Mar 21, 2009 12:30 pm
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swarbs

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chesty wrote:
The Battle of Leyte Gulf.  Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.

Edit... With good reason.  Mistakes were made.
But isn't that what would make this a very hard subject for a scenario.  No American is ever going to send his fast battleships (or maybe even his carriers) north on a wild goose chase, and no Japanese player is going to call off Yamato when he knows he's only got escort carriers and transports in front of him.

Then to introduce those elements with some sort of arbitrary dice roll (like if turn # + 2d6 = 15 or more, Kurita withdraws) makes it just seem, well, arbitrary.  Also, re-enacting the largest naval engagement in world history where every piece starts in view of each other seems a little weird too.  I don't know, just thoughts, but it seems like WAS would be better with the really small scenarios.
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PostSat Mar 21, 2009 2:03 pm
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Task Force 57

 


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WW1

Dogger bank
Coronel
Falkland

WWII

Narvik
chan Dash
Tassaferanga
Cruiser actions in the Alutians.
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PostSat Mar 21, 2009 2:27 pm
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Diamondback

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Yeah, bigger scenarios do need special "triggers" in the rules--I was writing a Taffy 3 one a while back where Kurita's objective was to cause as much damage as he could and if possible exit the map before Turn 90 (where anything left would be presumed annihilated between the anvil of Oldendorf and hammer of Lee's TF34).

For lopsided scenarios, the workaround is to have each player take a turn with each force and either whoever scores most on offense or holds most on defense is the winner.

EDITED for some kind of wonky issue garbling some of my text.
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Last edited by Diamondback on Sat Mar 21, 2009 8:06 pm; edited 1 time in total
PostSat Mar 21, 2009 5:39 pm
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chesty

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swarbs wrote:
chesty wrote:
The Battle of Leyte Gulf.  Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.

Edit... With good reason.  Mistakes were made.
But isn't that what would make this a very hard subject for a scenario.  No American is ever going to send his fast battleships (or maybe even his carriers) north on a wild goose chase, and no Japanese player is going to call off Yamato when he knows he's only got escort carriers and transports in front of him.

Then to introduce those elements with some sort of arbitrary dice roll (like if turn # + 2d6 = 15 or more, Kurita withdraws) makes it just seem, well, arbitrary.  Also, re-enacting the largest naval engagement in world history where every piece starts in view of each other seems a little weird too.  I don't know, just thoughts, but it seems like WAS would be better with the really small scenarios.


Good points, but I didn't mean to play all the ships at once.  I was thinking of letting players arrange their battle fleets into 5 or 6 battle groups apiece, and then engaging in a series of meeting engagements.  That way, you could still wind up with the kind of lopsided confrontations that actually happened.  Survivors of each engagement could be used to fight a final battle.  So, you could win most engagements and still lose the battle at the end, or visa-versa.  Something like that.

(I like Diamondback's idea for a workaround.  Turn-about is fair play.)
PostSat Mar 21, 2009 7:43 pm
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swarbs

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That is definately a good idea.  It's a lot easier to take a beating when you know that next game you'll be the one to administer it.
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PostSat Mar 21, 2009 7:56 pm
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Diamondback

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Other thing with my Taffy 3 work was I assumed that as Taffy 3 moved west, Taffy 2 would be brought into play, then Taffy 1, and finally Oldendorf would enter the map about the same time as the transport force entered the NW corner (not that they enter so much as you've fallen back to them), and Nashville with them--destruction of Nashville and any ship in its sector being major VP for Kurita (sending MacArthur to a watery grave--revising history a little: Mac wanted to stay and ride it out as Nashville prepared for battle, but Kincaid basically gave him an order to "get off my ship" so he moved over to the AGC Wasatch with the rest of GHQ).
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PostSat Mar 21, 2009 8:12 pm
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I am making a scenario for a gaming convention here in Jacksonville in June 2009, Rapier2009:  
It is c11 June 1942.  The Japanese refuse to retreat after the historical Battle of Midway. They gather their BBs, BCs, cruisers and destroyers to invade and take the island.  The CVLs near Alaska during the historic carrier battle rush south and these ships get sunk in a second air battle, but sink/damage/drive away the USS Enterprise & Hornet. Shocked  

While this second carrier battle is going on, most of the USA's 7 Pacific Fleet BBs, {the Colorado, Maryland, Tennessee, Pennsylvania and the 3 Mississippi class} move to intercept the Japanese.  The two forces clash near Midway Island.  The Japanese have the 4 Kongo class BCs, the Yamato, the Fuso & Yamashiro.  (these are the only Jap BB figures I have of their 1942 fleet).  I will balance it out, adding cruisers and DDs. And maybe add Midway Island itself.  Not sure of all the details.  Any ideas from anyone would be welcome.  Cool
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PostSun Mar 22, 2009 1:43 am
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RaySpruance

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I wanna see a Komondorski Island scenario but I'm waiting until we get some older US destroyers and Richmond (Omaha class).
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PostTue Mar 24, 2009 9:05 pm
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Pasalades

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SJG Gamer wrote:
I am making a scenario for a gaming convention here in Jacksonville in June 2009, Rapier2009:  
It is c11 June 1942.  The Japanese refuse to retreat after the historical Battle of Midway. They gather their BBs, BCs, cruisers and destroyers to invade and take the island.  The CVLs near Alaska during the historic carrier battle rush south and these ships get sunk in a second air battle, but sink/damage/drive away the USS Enterprise & Hornet. Shocked  

While this second carrier battle is going on, most of the USA's 7 Pacific Fleet BBs, {the Colorado, Maryland, Tennessee, Pennsylvania and the 3 Mississippi class} move to intercept the Japanese.  The two forces clash near Midway Island.  The Japanese have the 4 Kongo class BCs, the Yamato, the Fuso & Yamashiro.  (these are the only Jap BB figures I have of their 1942 fleet).  I will balance it out, adding cruisers and DDs. And maybe add Midway Island itself.  Not sure of all the details.  Any ideas from anyone would be welcome.  Cool


A Nagato and some Mogami class cruisers would be a welcome addition to the game for a scenario like this.  With several task forces involved, you could probably split up the scenario into a sequence of separate battles, whose results can either effect each other or just be totaled up for points.
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PostSun Mar 29, 2009 2:45 pm
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Captain_Arrr

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I think it would be fun to have

Taffy 3
Aleutians Campaign
Guadacanal

Maybe something for the South China Sea near the British and Dutch colonies?
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PostMon Mar 30, 2009 3:52 pm
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The_lucky_Y

 


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want to see some abstract scenarios as like the grandest fleet scenario with the updated rules made by our playtest group
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PostMon Mar 30, 2009 7:42 pm
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Task Force 57

 


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RaySpruance wrote:
I wanna see a Komondorski Island scenario but I'm waiting until we get some older US destroyers and Richmond (Omaha class).


That was the cruiser action I had in mind...

Salt lake City  and Richmond vs NAchi and sister, plus two light cruiser leaders and two flots of Long lance DD's... The USN was VERY lucky that day, long lances kept combing the US cruisers and both the captains discounted the reports as it was "impossible" the ijn had such a long range wep!.
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PostMon Mar 30, 2009 8:00 pm
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Diamondback

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As for how to handle Halsey, he actually followed a secondary order that violated his primary: "Cover Mac, but if you get an opportunity to whack IJN carriers in doing so take it," which Halsey interpreted as "Use Mac as bait to flush out the carriers and whack 'em".

Workaround: extra VP's for killing Ozawa, to create that temptation to pursue, but NEGATIVE VP's (not just Kurita gains VP's, but you lose 'em too so each transport lost is a double-whammy). For Kurita: once a certain number of turns elapses, each ship exited back off the east side of the map is worth extra VP's.
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PostMon Mar 30, 2009 9:05 pm
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Diamondback wrote:
As for how to handle Halsey, he actually followed a secondary order that violated his primary: "Cover Mac, but if you get an opportunity to whack IJN carriers in doing so take it," which Halsey interpreted as "Use Mac as bait to flush out the carriers and whack 'em".

Workaround: extra VP's for killing Ozawa, to create that temptation to pursue, but NEGATIVE VP's (not just Kurita gains VP's, but you lose 'em too so each transport lost is a double-whammy). For Kurita: once a certain number of turns elapses, each ship exited back off the east side of the map is worth extra VP's.



Very simple and extremely well thought out.
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PostMon Mar 30, 2009 9:12 pm
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Also, based on "Shattered Sword," I'm trying to write up a surface action for Midway.

TF 17 v. Surface force from Kido Butai.  Can you imagine Haruna and Kirishima against Portland?  It almost happened had TF 17 not moved back eastward.  Nagumo drove his ships to within about 90 miles of the task force.

My biggest stumbling block is US destroyers and cruisers.
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PostFri Apr 03, 2009 12:47 am
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At some point I am going to try a hypothetical for Leyte Gulf - "What if the Center Force had come through Surigao Strait?"  I think it should be a pretty even matchup.
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PostFri Apr 03, 2009 12:54 am
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