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Rut-N-Strut

 

Joined: 16 Feb 2008

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Very nice!!!
PostMon Feb 18, 2008 12:44 am
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RAEVSKI

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Joined: 16 Jan 2008

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It's people like these that continue to make the game better for everyone good job
keep creating more
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PostWed Feb 20, 2008 12:33 am
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Sindor

 

Joined: 02 Feb 2008

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NEWS

Winter maps already here - I have remastered old Lembitu maps, now in summer/winter version for your eastern campaigns Smile

From Russia With Love

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PostSun Mar 09, 2008 1:44 pm
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Tyree67

 I know nothing!!nothing!!


Joined: 23 Dec 2007

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won't open for me.
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PostSun Mar 09, 2008 6:42 pm
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WarGamerX

 

Joined: 17 Feb 2008

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Shocked  Wow  Shocked

Your Prague map is insane. I love the Idea of Photo realistic maps.

How did you get that Photo? Was it Google Earth?
PostSun Mar 09, 2008 9:24 pm
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Sindor

 

Joined: 02 Feb 2008

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Mod_Tyree67 wrote:
won't open for me.
Bad web provider, sorry. I can open it and some others too. Try several times during the day - if not, I will send them on your e-mail. If you know about any better provider, tell me.

Prague is from Google maps. Several printscreens. And yes, if you look close enough, you can see some skyscrapers and modern buildings; but I am pretty sure I will not find a 1945 satellite map  Wink I am planning to make Berlin, Warsaw and few others.
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PostSun Mar 09, 2008 11:09 pm
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Tyree67

 I know nothing!!nothing!!


Joined: 23 Dec 2007

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I got it to work now. Thanks for all you do.
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PostTue Mar 11, 2008 3:58 pm
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Sindor

 

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On-line maps:

Iron Horse

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PostFri Apr 18, 2008 7:39 pm
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Sindor

 

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On-line maps:

Heart of the jungle

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PostFri Apr 18, 2008 7:40 pm
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Sindor

 

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On-line maps:

Ukraine

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PostFri Apr 18, 2008 7:40 pm
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Sindor

 

Joined: 02 Feb 2008

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On-line maps:

Eagle has landed

* Hex K3 is Large Building (no entry for Vehicles, cover for Soldiers on 4+, blocks LOS).
* K4, H2 and P7 are considered "buildings" hexes (but without road bonus)
* K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges).
* I1&J5 are Shell holes (see combat zone tile set II)
* H1 and all other hexes are standard (plains, forests, hills, roads).

For all maps: Defending players should start 2 hexes around the respectively sided objectives. Attacker may choose one of two more distant sides for the attack.



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PostFri Apr 18, 2008 7:41 pm
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SturmVogel

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Joined: 15 Jan 2008

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Good maps!! Very nice to have new map configurations around (especially railroads). I have a question though. I guess that the concentric circles in the maps represent the objective. What do the 1s and 2s in different background mean (for example, Eagle has Landed map, hexes E4 and H2)?

Thanks.
PostTue Apr 22, 2008 4:42 pm
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Sindor

 

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SturmVogel wrote:
What do the 1s and 2s in different background mean (for example, Eagle has Landed map, hexes E4 and H2)?


These are objectives for Defensive scenarios - if you want to play with  defender/attacker setup, I suggest the defender should deploy in the 2-hexes area around the objectives on its side. So these 1/2 markers are designed for "scenario" setup - they are placed on map key points rather than in the center.
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PostWed Apr 23, 2008 7:29 am
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Demotox

 

Joined: 18 Mar 2008

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Those maps are pretty good. Wish I could print them out on the same material as the regular maps without using more than the same number of sheets for the regular maps... Sad
PostWed Apr 23, 2008 11:50 am
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Sindor

 

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Demotox wrote:
Those maps are pretty good. Wish I could print them out on the same material as the regular maps without using more than the same number of sheets for the regular maps... Sad


Sorry, these ones are only for on-line games. But you can make them out of the maps mentioned in this discussion earlier (Airport map, Russian maps etc.)

All are in V 1.0. design.
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PostWed Apr 23, 2008 8:17 pm
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Sindor

 

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NEWS: First City map finished

City Map I
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Last edited by Sindor on Sun Apr 27, 2008 7:02 pm; edited 1 time in total
PostWed Apr 23, 2008 8:31 pm
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Mad Ghost/0331

 
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quick question regarding these maps. my opponent has access to a large ploting printer (for tactical maps). is there any where to get maps that will print well at about 36 inches x 48 inches or so. we find the issued maps insufficeint, but we also want the map hexes to stay the right size. thoughts?
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PostWed Apr 23, 2008 8:48 pm
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Sindor

 

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Mad Ghost/0331 wrote:
Is there any where to get maps that will print well at about 36 inches x 48 inches or so. we find the issued maps insufficeint, but we also want the map hexes to stay the right size. thoughts?


It is ... 90 x 120 cm Surprised  Oh my god. No, these ones are not designed for such sizes. I would suggest to take a satellite or historical map and divide it on hexes.
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PostThu Apr 24, 2008 6:05 am
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Mad Ghost/0331

 
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yeah, it's big. my buddy is the Adjudent (sp) for a General just up the road and they have large format printers for real maps for arty and what not and we figured why not put the taxpayer's money to some good use. I love the details of these maps, we just want biger ones so we could play some movement to contact, company or battalion sized engagments, get some manuver warfare going as opposed to constantly being in close assault work.
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Otto von Bismarck

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PostThu Apr 24, 2008 11:51 am
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Sindor

 

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:- City Map I * 28.4. Updated (.jpg); hexes marked "C" are clear terrain.

15.5.: City Map 2 Finished Idea

City 2 map

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PostSun Apr 27, 2008 7:06 pm
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