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Our 6 nation Campaign

 
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Lobukia

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 Thank God I have done my Duty


Joined: 09 Apr 2008

Posts: 387




Post subject: Our 6 nation Campaign Reply with quote
Here's the files for our new campaign we're launching this week

HEX CAMPAIGN.doc

HEX CAMPAIGN.bmp

upgrades.doc

War game 1.xls

Landbases.bmp

We also use "price corrected" swordfish, Myoko, Spee.. etc and a few other minor alterations, but none of which are relavant to the champaign

We'll start it this week and I'll post the Turns and basic AARs if people are interested
_________________
...it is good that war is so horrible, lest we grow too fond of it.  -Bobby Lee

W@S  BS 64/64 TF 60/60 FS 40/40


Last edited by Lobukia on Tue Mar 03, 2009 9:07 pm; edited 1 time in total
PostTue Mar 03, 2009 8:53 pm
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jfkziegler

 
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Joined: 10 Jan 2008

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I'm definitely interested.  Campaigns are always a good way to create some excitement!
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PostTue Mar 03, 2009 9:01 pm
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Lobukia

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 Thank God I have done my Duty


Joined: 09 Apr 2008

Posts: 387




Post subject: Reply with quote
Turn 1

Fleets are built and positions set... hexes generate 10-30 points a turn, fleets bought at the beginning of each turn

Teams are Imperial Navy and the French vs US Navy and Regia Marina vs Kriegsmarine and the Royal Navy

All fleet locations are known to all players (except wolfpacks) and allies are directly across from each other... each team's largest fleet is also known... please see rules in OP for more info

_________________
...it is good that war is so horrible, lest we grow too fond of it.  -Bobby Lee

W@S  BS 64/64 TF 60/60 FS 40/40
PostSat Mar 07, 2009 8:56 pm
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Lobukia

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 Thank God I have done my Duty


Joined: 09 Apr 2008

Posts: 387




Post subject: Reply with quote
Second Turn... year restrictions 1941

Italy is gobbling up space (giving it 190 pts a turn, the most in the game, each normal hex being worth 10 pts a turn) with its faster destroyer fleets and puts a new, larger fleet into the water... its now at the max of four fleets

Britian takes back a captured space and moves its larger fleet towards Italian waters

Japan moves its largest fleet towards American waters and puts the first hidden wolfpack into play

The US Navy prepares for the duel German/Japanese invasion by pulling back to its fortified fleetbase with its Alpha Force and puts a new fleet into the game

Germany sends a fast destroyer fleet towards French waters and pushes towards the American fleetbase with a strikeforce

The French combine fleet 3 and 1 and then put a new fleet 3 into play while moving the 2nd Fleet towards German waters

No fights yet, but I think turn 3 could be pretty bloody.  All six factions are being played by different players and we will take one turn a week from here on out

turn 2 moves


end positions for turn 2... well setup for some clashes in round 3


Note to moderators: if there is a way to disable these pics from being shown on the frontpage, please do so... I'd hate to clutter up the AnA pics with rainbow colored hexmaps
_________________
...it is good that war is so horrible, lest we grow too fond of it.  -Bobby Lee

W@S  BS 64/64 TF 60/60 FS 40/40


Last edited by Lobukia on Sun Mar 08, 2009 2:02 am; edited 1 time in total
PostSat Mar 07, 2009 9:12 pm
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jfkziegler

 
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You might try posting them to Photobucket, and then simply adding an image code here to link to them.  That would get the same effect without cluttering the gallery.
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PostSat Mar 07, 2009 11:24 pm
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Lobukia

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 Thank God I have done my Duty


Joined: 09 Apr 2008

Posts: 387




Post subject: Reply with quote
I manage all of these files from work... where image hosting sites are blocked... but I'll start emailling files home and then posting them from there
_________________
...it is good that war is so horrible, lest we grow too fond of it.  -Bobby Lee

W@S  BS 64/64 TF 60/60 FS 40/40
PostSun Mar 08, 2009 2:02 am
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