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chesty

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Joined: 10 Feb 2009

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Post subject: Reply with quote
jfkziegler wrote:
Two new cards: Kinugasa and Mutsu

Those are both very welcome to the IJN fleet, for their firepower and their historic scenario potential.  Mutsu completes the Battleships needed for playing Midway, and brings another good set of guns to the table.  (Love those tertiaries.)  Kinugasa played a part in many battles, and she's got good guns and great torpedoes, too.  Classic Japanese ships, both of 'em.

The portraits, stats and scores are all perfect, and the SA's are well chosen, especially for the Kinugasa.  Thanks for the cards!   Very Happy
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PostSat Sep 05, 2009 9:38 am
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Jameson

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Chesty, regarding the Canadians.

Athabasca should be Athabaska

You can add Martlet to Canadian aircraft.

Thanks!
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PostFri Sep 11, 2009 8:33 am
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chesty

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I will.  Thanks!   Very Happy

Edit... Done!  I added the Puncher, Nabob, and Avengers.  The accounting trick of keeping 'em under a British Flag seems like a technicality, to me.  Scratch that Flag, and there's a Canadian one underneath.  Captain and crew.  Hmm.

It's my list, and I'm calling 'em Canadian.   Cool
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PostFri Sep 11, 2009 8:39 am
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Jameson

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Nice! Appreciated. Also, a slight typo by me, I forgot the "n" at the end of Athabaskan  Embarassed
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PostFri Sep 11, 2009 1:27 pm
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Diamondback

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Chesty, a good point was raised re Out of Ammo on another thread. Change to "Before making an attack after Turn 4..."?

Sorry, JFK, just realized it could leave you with a completely-useless unit if you're having really bad rolls.
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PostFri Sep 11, 2009 9:28 pm
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chesty

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Diamondback wrote:
You could also sneak in Furutaka and Kako--only minor differences. (As noted elsewhere, I've seen some sources treat all four as one class, kinda like while PE was an improved Hipper, or Maya/Chokai improved Takaos, they get classed the same.)

Really?  I haven't seen the Aoba sculpt yet, and I didn't make the connection.  So, thanks for the heads up.  The IJN can use all the sisters it can get!   Very Happy
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PostSat Sep 12, 2009 6:54 am
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Diamondback

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Here's what the Shattered Sword boys have to say...
http://combinedfleet.com/ship.php?q=furuta_c.htm
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PostSat Sep 12, 2009 6:57 am
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chesty

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Diamondback wrote:
Chesty, a good point was raised re Out of Ammo on another thread. Change to "Before making an attack after Turn 4..."?

Sorry, JFK, just realized it could leave you with a completely-useless unit if you're having really bad rolls.

Okay, I'll watch it.  When jfk changes the card, I'll edit the lists.   Very Happy
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PostSat Sep 12, 2009 7:13 am
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chesty

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Diamondback wrote:
Here's what the Shattered Sword boys have to say...
http://combinedfleet.com/ship.php?q=furuta_c.htm

Excellent!  I added 'em to the list along with some other little tune-ups.

I'm also adding reference links (mostly wiki) for each unit, starting with the Japanese and working up the list.  I'm hoping that'll lend a little more weight to the Reference part of the Repaints.  Might come in handy.

Thanks for the link.   Very Happy
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PostSun Sep 13, 2009 5:15 am
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jfkziegler

 
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Two new ones:

#110

#111
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PostSun Sep 27, 2009 4:53 pm
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jfkziegler

 
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Post subject: Reply with quote
And another:

#112
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PostSun Sep 27, 2009 5:47 pm
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chesty

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jfkziegler wrote:
Two new ones:
And another:

Where do you get those portraits?  The Schlesien looks good, the Guam looks great, and the Sevastopol looks downright respectable.   Wink

The dates and scores look right, and I like your SA choices.  Cost-wise, Sevastopol looks good.  Without the Fighter Director SA, Guam seems a tad expensive.  I'm not sure it should cost an extra point to switch to the two radar SA's.  Dropping 5 points from the Schlesien for dumping Early Deployment seems bold, but I've got no real objections.  

I added them all to the Rack and put them on the lists.  I'm thinking all three will be popular.  Thanks very much for the new cards.   Very Happy
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PostSun Sep 27, 2009 10:21 pm
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jfkziegler

 
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chesty wrote:
Without the Fighter Director SA, Guam seems a tad expensive.  I'm not sure it should cost an extra point to switch to the two radar SA's.


I thought long and hard about that one.  I decided to cost it a bit higher because of all the whining there has been about Alaska.  I thought that it was safer to put it a little further down the power curve, especially since RFC makes its gunnery even more formidable.

Quote:
Dropping 5 points from the Schlesien for dumping Early Deployment seems bold, but I've got no real objections.


I compared it to Cleveland, and thought 16 seemed reasonable.  It really is more of a cruiser than a battleship, and so I thought cruisers were the more appropriate comparison.

Quote:
I added them all to the Rack and put them on the lists.  I'm thinking all three will be popular.  Thanks very much for the new cards.   Very Happy


I certainly hope they will be popular.
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PostSun Sep 27, 2009 10:38 pm
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Nisk

 

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Nice!! Glad to see some sisters for the new set. I used the cards you guys made/proposed for my Unryu/Amagi models I made. Can't wait to give them a whirl.
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PostMon Sep 28, 2009 3:05 am
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chesty

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Nisk wrote:
Nice!! Glad to see some sisters for the new set. I used the cards you guys made/proposed for my Unryu/Amagi models I made. Can't wait to give them a whirl.

The Unryu's are nice, and I wish we could take the credit, but weedsrock2 made those for the Forumini Navy project.  (When the card maker is listed in brown, that's a Forumini Navy card.)  He deserves the credit.   Very Happy

Just FYI... I hope everyone knows that I'm not trying to take credit for the Forumini Navy sisters that are on the list.  I just don't see the need to duplicate perfectly good sister ship cards.   Wink
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PostMon Sep 28, 2009 4:19 am
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Diamondback

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Three new notes:
1. Bonhomme Richard gets "Night Carrier" as one of its SA's, and I think we should do alternates for Enterprise and Saratoga with NC and their late-war cap-boosts.

2. New air repaint: SBD Scout Bomber.
All stats same as existing SBD except Bomb dice massively reduced, and new SA's:
Limited Loiter: When this aircraft receives Rearming counters, remove one counter immediately.
Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn.
Alternate Payload X: Once per game, this unit may make an X-dice Bomb attack. Sorry, I'm using "X" to represent standard SBD dice, so you can give a full-strength attack once--like they call it in, hustle home, rearm and deliver a second helping of iron.

3. D3A Val Kamikaze Squadron
Aircraft - Dive Bomber (1944-1945)
Bombs x (more than Standard)
A/V/H same as Set 1 D3A
Land Based
Suicide Attack

One known D3A kamikaze-load was 1x250kg +4x60kg bombs, total 490kg plus leftover fuel kB!, so call it a 500kg-plus load. Little statistical help here, please?
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PostTue Oct 06, 2009 5:11 am
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chesty

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Diamondback wrote:
Three new notes:

Good stuff!  

I edited the proposed SA's for the Bonny Dick, but I didn't know what to put for the Enterprise and Saratoga updated cards.  What should the new scores and SA's be, and how much should they cost?  What's the priority?

I like the Squadron ideas, but I love aircraft, so I'm biased.  So far, I've only been listing air sisters across the fleets, to give other Nations some air of their own.  I haven't wanted to list air sisters within fleets because it didn't seem fair, plus I don't want to get carried away.  I like the two you're proposing, though.

The SBD Scout looks interesting.  The combination of Scout Bomber and Alternate Payload sounds good.  Since the Dauntless is Carrier based, I don't get the need for Limited Loiter.  What's that about?  

The Val Kamikaze wouldn't get much of a bonus on bomb dice for going Kamikaze, but that's okay.  Like the Jill, she's not affected by Kamikaze Killer, and she's cheaper.  Given the option, I'd much rather give a Kamikaze mission to my Vals than my Judys or Jills.

Do you have anything for the Mediterranian theater?   jump
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PostTue Oct 06, 2009 8:25 am
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Diamondback

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Chesty, I still need to work out costs and SA's for the late-war up-capped Enterprise and Saratoga, but they were both Night Carriers. IIRC, a Night Group was Saratoga's last combat cruise before being relegated to a training- and reserve-ship... Priority: negligible. Working out BHR is definitely first.

Limited Loiter is for long-range rules or any ruleset that requires carrier birds to rearm--I also need to add an SA about "This squadron does not count against Basing or stacking limits when in the same sector as a friendly Dive Bomber." A had also wanted to give it a limited AA attack, since they were also used as expedient CAP and presented credible risk to Zekes--even killed a number of bombers, including at least one Mavis or Emily. (Give it an AA attack, and it's an "un-fighter fighter" that can get shots off without triggering the DA bonus to the target's Armor.) Should I have made it two dice on Scout Bomber to give more reason to use 'em? Also, we need to give it some bonus to Long Range and Darkness ruleset search-checks. Maybe also make a bonus to friendly aircraft in the same sector's Search checks too. Really, it's a niche unit conceived for a specialized situation, and looking for a way to correct RB's Set 1 issues with carrier loadout understanding. (I'm working on helping him, though, just like I am y'all! Be patient, these things take time...)

Val Kamikaze was intended to trigger KK, too. Should have "Squadron" dropped, as it's really just designed to give an alternate option for the Val--and the suicide load is well beyond standard, which was typically 1x250 or 2x60. I'd also say it needs more dice then Kamikaze Zeke, as the Zero was at best barely controllable in terminal-dive while the Val was designed for controllability under those conditions and it was just "skip the pull-out"...

These two aren't so much "sisters" as "new missions", if I were getting down to nuts-and-bolts of individual squadrons I'd put up VB-6 and VS-6 with "Carrier Killer" for Midway.
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PostTue Oct 06, 2009 9:39 pm
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chesty

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Diamondback wrote:
Chesty, I still need to work out costs and SA's for the late-war up-capped Enterprise and Saratoga, but they were both Night Carriers. IIRC, a Night Group was Saratoga's last combat cruise before being relegated to a training- and reserve-ship... Priority: negligible. Working out BHR is definitely first.

Limited Loiter is for long-range rules or any ruleset that requires carrier birds to rearm--I also need to add an SA about "This squadron does not count against Basing or stacking limits when in the same sector as a friendly Dive Bomber." A had also wanted to give it a limited AA attack, since they were also used as expedient CAP and presented credible risk to Zekes--even killed a number of bombers, including at least one Mavis or Emily. (Give it an AA attack, and it's an "un-fighter fighter" that can get shots off without triggering the DA bonus to the target's Armor.) Should I have made it two dice on Scout Bomber to give more reason to use 'em? Also, we need to give it some bonus to Long Range and Darkness ruleset search-checks. Maybe also make a bonus to friendly aircraft in the same sector's Search checks too. Really, it's a niche unit conceived for a specialized situation, and looking for a way to correct RB's Set 1 issues with carrier loadout understanding. (I'm working on helping him, though, just like I am y'all! Be patient, these things take time...)

Val Kamikaze was intended to trigger KK, too. Should have "Squadron" dropped, as it's really just designed to give an alternate option for the Val--and the suicide load is well beyond standard, which was typically 1x250 or 2x60. I'd also say it needs more dice then Kamikaze Zeke, as the Zero was at best barely controllable in terminal-dive while the Val was designed for controllability under those conditions and it was just "skip the pull-out"...

These two aren't so much "sisters" as "new missions", if I were getting down to nuts-and-bolts of individual squadrons I'd put up VB-6 and VS-6 with "Carrier Killer" for Midway.

Okay.  Limited Loiter makes sense, now.  As for giving 'em an AA score and all those other ideas, don't forget that there's only so much room on a card.  Some hard choices will have to be made.   Confused

The Val would need the Suicide Attack SA to trigger the Kamikaze Killer SA, which means it would have to be land based, and it would only be once per game.
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PostWed Oct 07, 2009 8:37 am
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I thought about giving the germans a mid and a late war fighter. Only the Me-109 is avaible, three significant versions could be implemented:
- the Me-109F-4, introduced June 1941
- the Me-109G-6, introduced mid-1943?
- the Me-109K-4, introduced end-1944. The last version of the 109

All of them should be land-based fighters. All of them are improvements to the former version. The F-4 aerodynamic was the best. I think, giving the F-4 1 point more armor is nice, but its make it more potent then the Sea Hurricance or the A6M2. May be Advanced Fighter 1?
The G-6 was also an improved to the F-4, including a besser arment. At this time, the germans are more in a defensive role. My suggestions: Armor +1 and Strafing +1 and Advanced Fighter 1, but the Me-109G-6 loose Escort.
The K-4, the last widley produced version of the 109 get  Interceptor 2.
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PostWed Oct 07, 2009 7:14 pm
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