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Sharpe

 I'm Sharpe, dammit.


Joined: 15 Jan 2008
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It's impressive, but you're starting to get over my head in terms of turning the info into game stats.

I have no problem trusting your judgment on this since so much else has to be factored in and you seem most capable of prioritizing the external factors as well as the HE loads.

I think we need to create a spectrum of tanks from the most ineffective to the most effective and then slotting each tank into its proper place.

While I still would like to see this project progress, we still have problems in other areas, namely card production, that continue to hold us back.  I do think that a proper appreciation of AI values will be valuable in other areas.

Thank you for your time and effort.  Although I'm starting to get lost in the data and analysis, I can't wait to see the results.
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PostTue Nov 10, 2009 7:15 am
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HHRgamer

 

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Sharpe,
   I can certainly sympathize with the feeling of getting lost.  Almost nine months ago Neural Dream said that if someone would come up with a formula, he'd do the math(s). After nine months of sporadic discussion and research, the formula I now have in mind is not precise or completely mathematical.  Instead, it is more of a grab bag of different factors, each of which would indicate or point to an appropriate value relative to other vehicle guns.
    For the first factor, I propose we use the "blast effect" data above.  Specifically, we should consider the ratio of the weight of the explosive charge to the weight of the HE round. The data are not comprehensive, but we can interpolate and perhaps members will supply some of what's missing.  
     I think we should disregard the "fragmentation area" discussed above.  As far as I can tell, this is the area within which fragments from an exploded projectile are lethal to exposed personnel.   This seems redundant or marginal for purposes of FA rules for two reasons.  First, FA rules will incorporate MG defensive fire, which is allowed only against exposed personnel (i.e., not in cover).  Second, FA rules will incorporate the option to use vehicle MGs, instead of the vehicle's main gun HE value, for attacking infantry in those limited instances when the MG value is higher than the HE value (and the player would rather use that value and forgo the -2 to cover that HE provides).  Since fragmentation is most effective in the same circumstances, the effect under FA rules would be so marginal as to not be worth the extra complication.

    In addition to the blast effect ratio, HE stats could also be based on  the vehicle type/primary function (infantry support tank, tank destroyer, blend, etc.), the velocity of the round, caliber and ratio of barrel length to caliber (e.g., 75 L 46), the various HE-based stats already available (WOTC revised values, HHR values, and values suggested on the forum), and any miscellaneous factors specific to a particular vehicle.    

    What do you think of this approach?  
     I already have the vehicle type, round velocity (with some missing data), caliber and barrel ratio, and existing HE stats for 75mm vehicle guns in a table that I've been working on lo these many months.  I could add the information on blast effect and any other appropriate factors that members may suggest, and then throw it out there with proposed results for comment and revision.  
     Suggestions, anyone?


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PostWed Nov 11, 2009 6:21 pm
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