| View previous topic :: View next topic |
| Author |
Message |
 Tora Tora Tora

Posts: 5707

|
|
|
Post subject: The Rabbit Run.
|
|
|
Here's one to go along with our recent discussion on cruisers.
Special rules:
First turn is at night.
Cruisers, destroyers, and torpedo boats only.
First two rows are used for set-up.
Set-up: Using map No. 6 from the book, set up BOTH fleets in the first two rows on the red side, with a minimum of one sector in between them. Next place the three objectives in the set-up area on the other side of the map, one on each edge and one in the middle.
Victory conditions: take two of the three objectives or sink all of the other player's ships.
This is intended to represent two screening forces bumping up against each other in the dark. _________________
Member of the Helldivers WAS league |
|
Tue Jan 29, 2008 8:22 am |
|
|
Resident U-Head

|
|
Post subject:
|
|
|
I like that!
Actually, as I mentioned in the Custom Cards section, I'm preparing a scenario based on the Battle of Cape Palos - where precisely this happened. So when I post mine, please don't feel plagiarised if the deployment rules have some things in common with yours  _________________
  |
|
Tue Jan 29, 2008 8:40 am |
|
|
 Tora Tora Tora

Posts: 5707

|
|
|
Post subject:
|
|
|
Feel free to adapt anything you like! It's an open forum after all.  _________________
Member of the Helldivers WAS league |
|
Tue Jan 29, 2008 8:43 am |
|
|
 Tora Tora Tora

Posts: 5707

|
|
|
Post subject:
|
|
|
To everyone who's asked me about this one, here it is. Classic short game at our place.  _________________
Member of the Helldivers WAS league |
|
Thu Jul 31, 2008 5:35 am |
|
|

Posts: 227

|
|
|
Post subject:
|
|
|
| Yeah we do play this one a lot. It is great fun and tends to be a very fast game. |
|
Thu Jul 31, 2008 5:55 am |
|
|
|