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The Rabbit Run.

 
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Duck Crusader

 
Tora Tora Tora


Joined: 16 Jan 2008

Posts: 5707




Post subject: The Rabbit Run. Reply with quote
Here's one to go along with our recent discussion on cruisers.

Special rules:

First turn is at night.

Cruisers, destroyers, and torpedo boats only.

First two rows are used for set-up.

Set-up: Using map No. 6 from the book, set up BOTH fleets in the first two rows on the red side, with a minimum of one sector in between them. Next place the three objectives in the set-up area on the other side of the map, one on each edge and one in the middle.

Victory conditions: take two of the three objectives or sink all of the other player's ships.

This is intended to represent two screening forces bumping up against each other in the dark.
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PostTue Jan 29, 2008 8:22 am
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EvilKobra

 Resident U-Head


Joined: 08 Jan 2008





Posts: 1716




Post subject: Reply with quote
I like that!

Actually, as I mentioned in the Custom Cards section, I'm preparing a scenario based on the Battle of Cape Palos - where precisely this happened. So when I post mine, please don't feel plagiarised if the deployment rules have some things in common with yours Wink
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PostTue Jan 29, 2008 8:40 am
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Duck Crusader

 
Tora Tora Tora


Joined: 16 Jan 2008

Posts: 5707




Post subject: Reply with quote
Feel free to adapt anything you like! It's an open forum after all. Very Happy
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PostTue Jan 29, 2008 8:43 am
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Duck Crusader

 
Tora Tora Tora


Joined: 16 Jan 2008

Posts: 5707




Post subject: Reply with quote
bump To everyone who's asked me about this one, here it is. Classic short game at our place. Wink
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PostThu Jul 31, 2008 5:35 am
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ARK

 

Joined: 19 Apr 2008

Posts: 227




Post subject: Reply with quote
Yeah we do play this one a lot. It is great fun and tends to be a very fast game.
PostThu Jul 31, 2008 5:55 am
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