| View previous topic :: View next topic |
| Author |
Message |
 SOCCEROO FEVER

Posts: 6808

|
|
|
Post subject: Tech Hawk vs Mighty A Rd2
|
|
|
Choose a side and go for it gentlemen. _________________

Last edited by RAEVSKI on Thu Oct 23, 2008 10:24 pm; edited 1 time in total |
|
Thu Oct 23, 2008 5:24 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
yae just go and confuse me already. _________________
 |
|
Thu Oct 23, 2008 6:44 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
Confusion sounds like fun. I'd like some as well. _________________
 |
|
Thu Oct 23, 2008 11:44 am |
|
|
 SOCCEROO FEVER

Posts: 6808

|
|
|
Post subject:
|
|
|
sounds like might A is up _________________
 |
|
Thu Oct 23, 2008 9:54 pm |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
Tech_Hawk, which side do you prefer? _________________
 |
|
Thu Oct 23, 2008 10:23 pm |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
im easy either way we can roll a dice if you cant decide
123 ill go russian 456 german Rolls: (1d6) _________________
 |
|
Fri Oct 24, 2008 1:42 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
cool looks like im german unless you want to chose.
i only check this about 1-2 times a day if your on i will be able to play quickly if you are not i will do the absolute most i can while i am on to get this going. _________________
 |
|
Fri Oct 24, 2008 1:46 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
All right. I will see what I can do with the Russian tanks. I guess that you set up first. Can you do maps or will I need to?
However it works for turns is fine. We appear to be ahead on starting, so I don't think that we will be pressed for time. _________________
 |
|
Sat Oct 25, 2008 12:08 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
commanders in I14,E13
Mausers A10, B13, E14, I14, G11x2
Light mort f12
MMG J13
AT gren A9, F12
47At A10, J13
75Atg E13
wire A9. G10
75 field H14x2, G15x2 _________________
 |
|
Sat Oct 25, 2008 2:18 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
All right, I will put up a map after the first turn's movement.
Initiative
Rolls: (2d6)
re-roll
Rolls: (2d6) _________________
 |
|
Fri Oct 31, 2008 12:11 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
If I win, you can go first. _________________
 |
|
Fri Oct 31, 2008 12:11 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
Init Rolls: (2d6)
reroll not likely Rolls: (2d6) _________________
 |
|
Fri Oct 31, 2008 12:36 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
my guys will stay where thay are for the moment your move. _________________
 |
|
Fri Oct 31, 2008 12:37 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
Where does your minefield go? _________________
 |
|
Fri Oct 31, 2008 12:48 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
i thought it was a trap and wasnt needed to be deployed at the start of a mission. but if it has to be i will put it in G8 _________________
 |
|
Mon Nov 03, 2008 12:14 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
My apologies for not keeping up with the game. You are right about the minefield. I had gotten confused.
Map with my move:
Your assault. _________________
 |
|
Sun Dec 07, 2008 4:49 am |
|
|

Posts: 293

|
|
|
Post subject:
|
|
|
too far away to do any thing your assault. _________________
 |
|
Sun Dec 07, 2008 9:16 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
K2 to G5
J2 to G6
I2 to H6
G2 to G7
H1 to H5
H2 to F6
 _________________
 |
|
Tue Dec 16, 2008 2:01 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
Wrong map. It should be:
 _________________
 |
|
Tue Dec 16, 2008 2:04 am |
|
|
 Posts: 890

|
|
|
Post subject:
|
|
|
Initiative for turn 2
Rolls: (2d6) +1
re-roll
Rolls: (2d6) +1
If I win, you can go first. _________________
 |
|
Tue Dec 16, 2008 2:07 am |
|
|
|