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Tech Hawk vs Mighty A Rd2
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RAEVSKI

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 SOCCEROO FEVER


Joined: 16 Jan 2008

Posts: 6808




Post subject: Tech Hawk vs Mighty A Rd2 Reply with quote
Choose a side and go for it gentlemen.
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Last edited by RAEVSKI on Thu Oct 23, 2008 10:24 pm; edited 1 time in total
PostThu Oct 23, 2008 5:24 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
yae just go and confuse me already.
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PostThu Oct 23, 2008 6:44 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Confusion sounds like fun.  I'd like some as well.
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PostThu Oct 23, 2008 11:44 am
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RAEVSKI

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 SOCCEROO FEVER


Joined: 16 Jan 2008

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Post subject: Reply with quote
sounds like might A is up
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PostThu Oct 23, 2008 9:54 pm
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The Mighty A

 

Joined: 11 Jan 2008


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Post subject: Reply with quote
Tech_Hawk, which side do you prefer?
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PostThu Oct 23, 2008 10:23 pm
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
im easy either way we can roll a dice if you cant decide
123 ill go russian 456 german Rolls: (1d6)   
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PostFri Oct 24, 2008 1:42 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
cool looks like im german unless you want to chose.

i only check this about 1-2 times a day if your on i will be able to play quickly if you are not i will do the absolute most i can while i am on to get this going.
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PostFri Oct 24, 2008 1:46 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
All right.  I will see what I can do with the Russian tanks.  I guess that you set up first.  Can you do maps or will I need to?

However it works for turns is fine.  We appear to be ahead on starting, so I don't think that we will be pressed for time.
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PostSat Oct 25, 2008 12:08 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
commanders in I14,E13
Mausers A10, B13, E14, I14, G11x2
Light mort f12
MMG J13
AT gren A9, F12
47At A10, J13
75Atg E13
wire A9. G10
75 field H14x2, G15x2
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PostSat Oct 25, 2008 2:18 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
All right, I will put up a map after the first turn's movement.

Initiative
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
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PostFri Oct 31, 2008 12:11 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
If I win, you can go first.
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PostFri Oct 31, 2008 12:11 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
Init Rolls: (2d6)     
reroll not likely Rolls: (2d6)     
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PostFri Oct 31, 2008 12:36 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
my guys will stay where thay are for the moment your move.
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PostFri Oct 31, 2008 12:37 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Where does your minefield go?
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PostFri Oct 31, 2008 12:48 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
i thought it was a trap and wasnt needed to be deployed at the start of a mission. but if it has to be i will put it in G8
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PostMon Nov 03, 2008 12:14 am
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The Mighty A

 

Joined: 11 Jan 2008


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Post subject: Reply with quote
My apologies for not keeping up with the game.  You are right about the minefield.  I had gotten confused.

Map with my move:


Your assault.
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PostSun Dec 07, 2008 4:49 am
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Tech_Hawk

 

Joined: 10 Feb 2008

Posts: 293




Post subject: Reply with quote
too far away to do any thing your assault.
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PostSun Dec 07, 2008 9:16 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
K2 to G5
J2 to G6
I2 to H6
G2 to G7
H1 to H5
H2 to F6


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PostTue Dec 16, 2008 2:01 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Wrong map.  It should be:

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PostTue Dec 16, 2008 2:04 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Initiative for turn 2
Rolls: (2d6)      +1

re-roll
Rolls: (2d6)      +1

If I win, you can go first.
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PostTue Dec 16, 2008 2:07 am
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