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 SOCCEROO FEVER

Posts: 6808

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Post subject: Round 2 Ready read this!
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I am posting up round 2 probably tomorrow ( Tuesday).
You do not have to finish the one you are on to start the next round.
Please finish matches in your own time.
There are 4 maps all up 8 games. We will have a break from KB Mission and play Stalingrad next. _________________

Last edited by RAEVSKI on Tue Oct 21, 2008 6:25 am; edited 1 time in total |
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Sun Oct 12, 2008 9:51 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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So when does Stalingard start, no pressure just curious. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Oct 16, 2008 9:49 pm |
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 SOCCEROO FEVER

Posts: 6808

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sorry about the slowness, been caught up in work _________________
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Fri Oct 17, 2008 3:08 am |
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mmm....oreos
 AHF Gold-Rated Trader
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No worries, work and family should come first. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Fri Oct 17, 2008 3:14 am |
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 SOCCEROO FEVER

Posts: 6808

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as you can tell with my sig Wed night was also out. This weekend probably. _________________
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Fri Oct 17, 2008 5:17 am |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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Stalingrad Steppe Map
Scenario rules appearing soon. _________________
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Mon Oct 20, 2008 11:38 pm |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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Stalingrad,
well just north of, 19 November 1942.
After repeated sightings of Enemy tanks and Build up ignored by the germans. The Romanians have been Sledge hammered by the Largest tank build up so far in WW2.
Russians-
Mission Destroy all forces and break through to the otherside of the map.
You have under your command-
1st wave (enter turn 1 half speed)
5x T34/76
1x T34 Commander
3x PPsh (tank riders)
3 xMosin (tank riders)
2nd Wave (enter 1/2 speed turn 3)
4x t70
1x Cossack Commander (riding a horse like the rest)so has move 4
4x Cossacks
Romanians-
2 Platoons of
Luitenant
3x Mauser
Light mortar or Mg (your choice)
2x AT Gren ( these have Camoflage SA as they often hid in pits covered with a hatch and waited for the tanks to pass and attck from behind.
2x 47 ATG
1x Pak 97 75mm gun special card
3x wire (not enough to cover the front)
1x minefield (rare)
1 field artillary battery of 4 75mm guns.( Sharpes cards)
(protect these they are hugely important. They can leave the map but only ordered by HQ on turn 4. "They don't believe its the main thrust"- wrong..
Special rules
- vehile movement is -1 speed
- the swamp is frozen but on a 1-3 any vehicle crossing gets bogged for entire game.
-All Romanian Inf and artillary are dug in and have cover (set up anywhere )
Good Luck Gentlemen,
Pick an oppenent you have not played yet and go for it.
If you are not finished the other, don't worry play both at the same time. _________________
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Tue Oct 21, 2008 6:22 am |
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Space pirate

Posts: 803

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I'd like to see the special artillery cards. _________________ A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60 |
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Tue Oct 21, 2008 11:30 pm |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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they are on the Sharpes specail cards thread _________________
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Wed Oct 22, 2008 1:27 am |
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mmm....oreos
 AHF Gold-Rated Trader
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A few Questions.
1: Anything special with railroad hexes.
2: I assume we go from Right to Left.
3: With the Field Artillery 75mm Guns do we get to pick which ones.
4: Is there a turn limit. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Wed Oct 22, 2008 12:37 pm |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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No differnce with the rail rod to a clear hex
Russians enter from the left, Romanians set up anywhre.
Romanians can chose which guns they want.
The artially are extrememly important so have them leave the map is more important than shooting up tanks and Inf.
No turn limit, the Russians have to achieve this in the shortest amount of time.
Romanians win by stopping them are slowing them really down. _________________
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Thu Oct 23, 2008 12:00 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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Thank you. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Oct 23, 2008 12:22 am |
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Space pirate

Posts: 803

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Is the german Light Mortar considered an artillery piece? If so, it would benefit from the romanian officer defensive preparation. _________________ A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60 |
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Thu Oct 23, 2008 2:08 am |
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It is not "Soldier-artillery," so I do not think that it would be considered an artillery unit. _________________
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Thu Oct 23, 2008 2:17 am |
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Space pirate

Posts: 803

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Post subject:
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A question. Is the Mausers and MG4 2 considered romanian troops or Germans? If they are Romanians too, they will be a lot harder to kill. I'm waiting for the answer to do my setup. _________________ A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60 |
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Fri Oct 24, 2008 6:32 pm |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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They represent Romanian Normal inf and ZB57 mgs. light mortars are romanian 60mm mortars. _________________
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Fri Oct 24, 2008 10:20 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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Do the Romanians still have cover after they move. Also, do the Russians set-up before turn one or do they move from off map after intiative is decided. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Sun Oct 26, 2008 1:29 am |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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no, once they move they lose the cover bonus. they have dug trenchs and fortifications so if they abandon them they lose them. _________________
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Sun Oct 26, 2008 3:24 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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Do I set-up as normal and if I do, is it three or two hexes in.
OR
Do I enter from off map so my opponet does know my set-up. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Tue Oct 28, 2008 1:18 am |
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 SOCCEROO FEVER

Posts: 6808

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Post subject:
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1st turn you enter with half you move ( in your movementor you could wait for assault)onto the map.
If you wait for Assault move The Romanians artillay will get a FREE long range shot at you. _________________
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Tue Oct 28, 2008 1:57 am |
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