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Round 2 Ready read this!
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RAEVSKI

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Joined: 16 Jan 2008

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Post subject: Round 2 Ready read this! Reply with quote
I am posting up round 2 probably tomorrow ( Tuesday).
You do not have to finish the one you are on to start the next round.
Please finish matches in your own time.
There are 4 maps all up 8 games. We will have a break from KB Mission and play Stalingrad next.
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Last edited by RAEVSKI on Tue Oct 21, 2008 6:25 am; edited 1 time in total
PostSun Oct 12, 2008 9:51 pm
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carrion

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Post subject: Reply with quote
So when does Stalingard start, no pressure just curious.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Oct 16, 2008 9:49 pm
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RAEVSKI

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Post subject: Reply with quote
sorry about the slowness, been caught up in work
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PostFri Oct 17, 2008 3:08 am
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carrion

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Post subject: Reply with quote
No worries, work and family should come first.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Oct 17, 2008 3:14 am
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RAEVSKI

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Post subject: Reply with quote
as you can tell with my sig Wed night was also out. This weekend probably.
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PostFri Oct 17, 2008 5:17 am
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RAEVSKI

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Post subject: Reply with quote

Stalingrad Steppe Map
Scenario rules appearing soon.
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PostMon Oct 20, 2008 11:38 pm
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RAEVSKI

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Post subject: Reply with quote
Stalingrad,
well just north of, 19 November 1942.
After repeated sightings of Enemy tanks and Build up ignored by the germans. The Romanians have been Sledge hammered by the Largest tank build up so far in WW2.

Russians-
Mission Destroy all forces and break through to the otherside of the map.

You have under your command-
1st wave (enter turn 1 half speed)
5x T34/76
1x T34 Commander
3x PPsh (tank riders)
3 xMosin (tank riders)

2nd Wave (enter 1/2 speed turn 3)
4x t70
1x Cossack Commander (riding a horse like the rest)so has move 4
4x Cossacks

Romanians-
2 Platoons of
Luitenant
3x Mauser
Light mortar or Mg (your choice)

2x AT Gren ( these have Camoflage SA as they often hid in pits covered with a hatch and waited for the tanks to pass and attck from behind.
2x 47 ATG
1x Pak 97 75mm gun special card
3x wire (not enough to cover the front)
1x minefield (rare)
1 field artillary battery of 4 75mm guns.( Sharpes cards)
(protect these they are hugely important. They can leave the map but only ordered by HQ on turn 4. "They don't believe its the main thrust"- wrong..

Special rules
- vehile movement is -1 speed
- the swamp is frozen but on a 1-3 any vehicle crossing gets bogged for entire game.
-All Romanian Inf and artillary are dug in and have cover (set up anywhere )


Good Luck Gentlemen,
Pick an oppenent you have not played yet and go for it.
If you are not finished the other, don't worry play both at the same time.
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PostTue Oct 21, 2008 6:22 am
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Sire Fred

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Post subject: Reply with quote
I'd like to see the special artillery cards.
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A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60
PostTue Oct 21, 2008 11:30 pm
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RAEVSKI

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Post subject: Reply with quote
they are on the Sharpes specail cards thread
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PostWed Oct 22, 2008 1:27 am
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carrion

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Post subject: Reply with quote
A few Questions.

1:  Anything special with railroad hexes.
2:  I assume we go from Right to Left.
3:  With the Field Artillery 75mm Guns do we get to pick which ones.
4:  Is there a turn limit.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostWed Oct 22, 2008 12:37 pm
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RAEVSKI

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Post subject: Reply with quote
No differnce with the rail rod to a clear hex
Russians enter from the left, Romanians set up anywhre.
Romanians can chose which guns they want.
The artially are extrememly important so have them leave the map is more important than shooting up tanks and Inf.
No turn limit, the Russians have to achieve this in the shortest amount of time.
Romanians win by stopping them are slowing them really down.
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PostThu Oct 23, 2008 12:00 am
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carrion

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Post subject: Reply with quote
Thank you.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Oct 23, 2008 12:22 am
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Sire Fred

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Post subject: Reply with quote
Is the german Light Mortar considered an artillery piece? If so, it would benefit from the romanian officer defensive preparation.
_________________
A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60
PostThu Oct 23, 2008 2:08 am
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The Mighty A

 

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Post subject: Reply with quote
It is not "Soldier-artillery," so I do not think that it would be considered an artillery unit.
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PostThu Oct 23, 2008 2:17 am
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Sire Fred

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Post subject: Reply with quote
A question. Is the Mausers and MG4 2 considered romanian troops or Germans? If they are Romanians too, they will be a lot harder to kill. I'm waiting for the answer to do my setup.
_________________
A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60
PostFri Oct 24, 2008 6:32 pm
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RAEVSKI

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Post subject: Reply with quote
They represent Romanian Normal inf and ZB57 mgs. light mortars are romanian 60mm mortars.
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PostFri Oct 24, 2008 10:20 pm
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carrion

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Post subject: Reply with quote
Do the Romanians still have cover after they move.  Also, do the Russians set-up before turn one or do they move from off map after intiative is decided.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostSun Oct 26, 2008 1:29 am
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RAEVSKI

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Post subject: Reply with quote
no, once they move they lose the cover bonus. they have dug trenchs and fortifications so if they abandon them they lose them.
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PostSun Oct 26, 2008 3:24 am
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carrion

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Post subject: Reply with quote
Do I set-up as normal and if I do, is it three or two hexes in.
OR
Do I enter from off map so my opponet does know my set-up.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostTue Oct 28, 2008 1:18 am
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RAEVSKI

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Post subject: Reply with quote
1st turn you enter with half you move ( in your movementor you could wait for assault)onto the map.
If you wait for Assault move The Romanians artillay will get a FREE long range shot at you.
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PostTue Oct 28, 2008 1:57 am
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