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Kurskgunner's Scenario Series, Pt 3

 
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Kurskgunner

 Concentration of firepower...


Joined: 26 Sep 2008

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Post subject: Kurskgunner's Scenario Series, Pt 3 Reply with quote
War at Sea
Alternate History
Phase Three Fleet Actions
By: Kurskgunner

Introduction:   Further into the series of games using the Alternate History background,  fleet actions of a more organized and planned tactical doctrine are becoming more frequent.  For the next series of three games,  each player will choose three fleets, one of each type, and assign each one to each of the three straights on the ‘strategic’ map.  Each player will be matched up with an opponent by lot, and the first battle for which sea passage will be chosen at random.  Each player will consult his force sheet to see which force he assigned to that passage.  This will be the force in the first battle.

Force #1:                                Force #2:                                    Force #3:                                     Force #4:

2 = Heavy Cruisers             1 = Battleship                    2 = Battleships                    4 = Torpedo Bombers
    2 = Cruisers                        2 = Cruisers                      4 = Destroyers                4 = Land Bombers
4 = Destroyers                      2 = Destroyers                                                                2 = Cruisers
1 = Submarine                                                                                                      1 = Aircraft Carrier (2 fighters)

Force #5:

2 = Aircraft Carrier (1 torpedo bomber, 1 fighter)
1 = Heavy Cruiser
1 = Cruiser
1 = Light Carrier (1 Bomber)
3 = Destroyers
2 = Escort Destroyers

Recommended map:  Place a land mass on the left hand long map edge, one square back from centerline.  Place a second land mass on the right hand long map edge one square forward of the map centerline.  A slight variation can be made that will restrict the map to represent a passage or straight, for later game matches.  Do not clutter the maps too much with islands, shoals, and other ‘terrain’.  Admirals don’t take their ships through such places.

Remember:  Each force may only be picked once by each player, to assign to the three straights that need patrolling.  Identical force match-ups are expected and allowed.  If each player is not a discreet nationality, identical match-ups are still allowed, providing there are ship models available for each player’s forces.  German on German and Bismark on Bismark matches, for example, are allowed, based on the Alternate History background.
After the first round of games, players should be assigned to opponents not already met in battle in the first game(s).  The next fleet choice is to be played, as assigned to the next passage, not a repeat with the same force structure.  
Victory Points are calculated as per the normal rules.  Each player must complete a game for each straight or passage, with the force assigned to it, to be eligible for final victory in this phase.  
Final totals of points for the three games will determine the victorious player for this phase.

For individuals not part of a campaign, this series of three games can be played against your favorite opponent, with the same restriction that each player may only choose each force once, with a different force number for subsequent games.  Identical player/opponent force make-ups are allowed for a game to proceed.  Total victory points as described in the rule book.  Highest total points at the end of the three games is the victor.

By:  Kurskgunner
PostWed Oct 08, 2008 2:51 am
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