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Round 4 RvM-vs-Packertim
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Richter von Manthofen

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Post subject: Reply with quote
The Javelin tries against the Avenger (dauntlessses aborted by Air, so no press the attack)

Rolls: (5d6)           

if that does not work Fencer Air Cover against Avenger

Rolls: (5d6)           
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PostMon Oct 06, 2008 2:49 pm
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Richter von Manthofen

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Post subject: Reply with quote
Ok Avenger gets aborted Jav at C6 is save

2 Avengers attack at G6

Surviving Javelins smoke.

(the Fencers air cover crew willget the Victoria Cross)

You can still do your sub attacks
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Lieber eine flotte Rote als die rote Flotte!
PostMon Oct 06, 2008 2:54 pm
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packertim

 

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2 avengers at jav in g6 ger 3 torps each

1.  Rolls: (3d6)       

2.  Rolls: (3d6)       
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PostMon Oct 06, 2008 3:04 pm
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Richter von Manthofen

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Post subject: Reply with quote
your subs?
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PostMon Oct 06, 2008 3:06 pm
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packertim

 

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Post subject: Reply with quote
so the jav in g6 is sunk.  now for the sub shots from 5b, d and e  

even if they hit you get your chance with smoke
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PostMon Oct 06, 2008 3:07 pm
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packertim

 

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Post subject: Reply with quote
barb1 gets net3 at 6c  (3 base +1 Lockwood -1 Jav=3)


Rolls: (3d6)       
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PostMon Oct 06, 2008 3:12 pm
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packertim

 

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Post subject: Reply with quote
i will wait for your smoke roll before i decide to fire at 6c or 6e with barb 2 and 3
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PostMon Oct 06, 2008 3:14 pm
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Richter von Manthofen

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Post subject: Reply with quote
smoke
Rolls: (1d6)   
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PostMon Oct 06, 2008 3:14 pm
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Richter von Manthofen

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Post subject: Reply with quote
makes it
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PostMon Oct 06, 2008 3:15 pm
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packertim

 

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Post subject: Reply with quote
barb2 gets 1 torp at 6c  or 3 torps at carrier and jav in 6e.  i don't mind giving you 2 obj but 2 things if 6e survives intact can i stop you from taking 6g next turn.   we will start by taking 6e with 5e        barb3

 Rolls: (3d6)          at the jav in 6e
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PostMon Oct 06, 2008 3:23 pm
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packertim

 

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Post subject: Reply with quote
barb2 will take 3 torps at carrier in 6e.  i know this gives you 2 obj but even if i get 1 hit on the carrier that would present you with some tough choices


Rolls: (3d6)       
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PostMon Oct 06, 2008 3:27 pm
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packertim

 

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Post subject: Reply with quote
not only do you have 2 obj  but you have the capability of putting both ships on 6g this turn.  i am in trouble.    


init  Rolls: (2d6)         +2
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PostMon Oct 06, 2008 3:30 pm
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packertim

 

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Post subject: Reply with quote
your air recovery i believe is simple  you have a hellcat and a hurricane that can go on carriers.   i will take 3 avengers, 2 dauntlesses and 1 hellcat.
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PostMon Oct 06, 2008 3:36 pm
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Richter von Manthofen

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Post subject: Reply with quote
no need to roll for init...

Wink

1st jav goes to E6 (still smoke here)

Fencer to E8

Ark + Jav g6

Tru's stay

All my planes go to the Ark
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PostMon Oct 06, 2008 3:42 pm
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packertim

 

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Post subject: Reply with quote
barb3 moves to 5f

barb2 to  5e

barb 1 to 5c  

your air
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PostMon Oct 06, 2008 4:05 pm
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Richter von Manthofen

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Post subject: Reply with quote
As said all planes (Hellcat + Hurricane) go to Ark

Both Javelins use sub Hunter and go to 5E and 5F
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PostTue Oct 07, 2008 8:30 am
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packertim

 

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Post subject: Reply with quote
my hellcat to ark royalalong with 3 avengers and both dauntlesses go to southernmmmost jav

your aa
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PostTue Oct 07, 2008 9:52 am
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packertim

 

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Post subject: Reply with quote
exp2 hellcat w adv fighter= 12 d at your hurricane over ark royal

Rolls: (12d6)                         
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PostTue Oct 07, 2008 9:55 am
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packertim

 

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Post subject: Reply with quote
hurricane is splashed
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PostTue Oct 07, 2008 9:58 am
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Richter von Manthofen

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Post subject: Reply with quote
Ark fires at Avenger

Rolls: (7d6)               

Hellcat fires at Avenger

Rolls: (8d6)                 

Sea Hurricane with Defend the Flattop and Expert Dogfighter at Avenger

Rolls: (8d6)                 
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PostTue Oct 07, 2008 10:01 am
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