:: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Join! (free) :: Profile :: Log in to check your private messages :: Log in ::
KB Misiom The Mighty A vs Carrion
Page Previous  1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    Axis & Allies ForuMINI Forum Index -> archive of old tournaments and contests -> AAM Historical Tournament
View previous topic :: View next topic  
Author Message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Discretion is the better part of valor.

Vet 1 moves to G3.
Vet 6 moves to G4.
Universal carrier to H4.

I assume Arisaka 12 will make a defensive fire against the carrier while the carrier is still in G5 (no cover).
Rolls: (2d6)     
_________________
PostSun Oct 12, 2008 9:48 pm
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
MG 1st shot vs Vet 6Rolls: (7d6)               
coverRolls: (1d6)   
MG 2nd shot vs Vet 6Rolls: (7d6)               
coverRolls: (1d6)   
Banzai into H4
Arisaka 12 CA vs CarrierRolls: (6d6)             +1
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 12:35 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
ReCap:
Carrier destroyed
Aid Station POW
Vet 6 disrupted

your assault.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 12:46 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
I thought that you had to kill the Aid station like a normal soldier.  It has a defense value.
_________________
PostMon Oct 13, 2008 1:00 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
OK.  wasn't sure.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 1:05 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Should have looked at the card.  Sorry about that.  If I'm in the same hex at the end of the turn does it still bring back the dead.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 1:07 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
That was my thought looking at it.  I could be wrong.  If I am right, feel free to change any of your moves/attacks.
_________________
PostMon Oct 13, 2008 1:08 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
I sent a PM to Raevski asking about the Aid station.
_________________
PostMon Oct 13, 2008 1:10 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Will keep the moves/attacks as is.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 1:11 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
All right.

Universal Carrier at Arisaka 12
Rolls: (7d6)               
cover: Rolls: (1d6)    (5+)

Vet 6 at Machine Gun 2
Rolls: (7d6)               
cover: Rolls: (1d6)   
_________________
PostMon Oct 13, 2008 1:13 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Machine Gun 2 disrupted

Vet 1 at Arisaka 12
Rolls: (7d6)               
cover: Rolls: (1d6)   
_________________
PostMon Oct 13, 2008 1:14 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Recap:
Machine Gun 2 disrupted
Arisaka 12 disrupted

Unfortunately, the Aid station does not include extra engines to fix the carrier.

Initiative turn 10
Rolls: (2d6)     

If I win, you can go first.
_________________
PostMon Oct 13, 2008 1:17 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
You have rolled the best covers for my troops, Thank You.
IntRolls: (2d6)     +2
ReRollRolls: (2d6)     +2
If I win you can go first.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 1:17 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Glad to be of service.  You have rolled well for my defensive fire attacks.  Unfortunately for me, there were more cover rolls to be made than defensive fire attacks.

Vet 1 to G4.
_________________
PostMon Oct 13, 2008 1:20 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote

your assault.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 1:28 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Here is Raevski's response:
Treat as a normal inf, BUT The Japanese player should target combat troops. They are protected by the Geneva convention, and go into captivity without a fight. After the japs overrun them they fix Japanese as well. Aussies fixed after capture are prisoners.

So it sounds like you get the benefit from it now.

Vet 1 to G3.
Vet 6 at Arisaka 12
Rolls: (9d6)                    w/ -1 penalty
cover: Rolls: (1d6)   
_________________
PostMon Oct 13, 2008 1:53 am
View user's profile Send private message
The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Nothing happens.

Your assault.

Initiative turn 11
Rolls: (2d6)     
_________________
PostMon Oct 13, 2008 1:54 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Banzai into G4
Arisaka 5 HtH vs Vet 6Rolls: (12d6)                         +1
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 2:09 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
ReCap: Vet 6 destroyed

IntRolls: (2d6)     +2
ReRollRolls: (2d6)     +2
If I win I will go first
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 2:28 am
View user's profile Send private message
carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Arisaka 5 tries to move into G3.
Def FireRolls: (9d7) 3, 5, 1, 4, 1, 6, 1, 7, 3
coverRolls: (1d6)   
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Oct 13, 2008 2:34 am
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Axis & Allies ForuMINI Forum Index -> archive of old tournaments and contests -> AAM Historical Tournament All times are GMT
Page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 6 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Donations are used for Forumini Olympics awards (donations admin: Aquarius)
Announcements
HERE'S YOUR CHANCE TO OWN USS NEW YORK!
Editor's Choice
Forumini Gallery
Friends
Official WoTC site
Richard Baker's Blog
Le Forum de A&ANM
Riverside Gaming
Locations of visitors to this page
Top posters
packertim 13359
RAEVSKI 6808
Okie 6666
The_lucky_Y 6599
Duck Crusader 5700
swarbs 5363
DaJudge 4758


Card File  Gallery  Forum Archive
Theme by: :: Cosmic Distortion ::
Powered by phpBB © 2001 phpBB Group