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KB Misiom The Mighty A vs Carrion
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RAEVSKI

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 SOCCEROO FEVER


Joined: 16 Jan 2008

Posts: 6808




Post subject: KB Misiom The Mighty A vs Carrion Reply with quote

Plz follow the instructions on Sire Fred and Vlectopity. plz
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PostWed Sep 24, 2008 3:45 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
So we meet again in battle.  You may pick which side you will like to do first.  Here are the troops and set-up rules.
1st mission
Who'll be first.

Forces
JAPAN
3x Platoons of
Imperial Sergaent
4x Arisaka
1x Knee Mortar

1x MG Section-
2x MMG type 92 mgs
1x 70 mm Battalion gun (Imperial Sergeants can spot for this unit, if
the Sergeant is within 4 hexes of the Gun.)

2x HaGo tanks (Do Not Lose)

SETUP- 2 hexes from right

Mission- The Road to Milne Bay is a small track and the jungle is thick.
Advance down the road capture KB mission and exit the tanks and 1 platoon
off the other end of the map. Excessive casualties are NOT an option.
Losing the Tanks is NOT an Option.

U have 12 turns (your infantry move 2 on the track)
Your tanks cannot enter the Jungle ( Too thick )

Australia

2x Platoons
each 1x officer
3x vet rifles
1x Owen

1x 2 inch morter use US 60mm mortar ( Can be spotted by Officers
that are within 4 hexes of the mortar)
2x Bren gunners

reinforcements enter turn 3 on Road
Universal carrier (Cannot enter Jungle) + Aid Station created by Sharpe.

SETUP- anywhere within 3 hexes of KB mission

Mission-
slow down Japanese and cause as many casualities as possible.
You left your heavy equipment back at Milne Bay nobody said anything
about Tanks

Aussies setup 1st
Init is with Japan 1st turn
mmg is type 92 mg

Aussie use M2 mortar
can be spotted by Officers but the officer have to be with 4 hexes of
mortar and can spot to 8 hexes

Hope this is everything.  My posting may be a little sporatic, PM me if it gets to long between post, if it becomes an issue.  I can also do maps if nessacery.

Good Luck and lets have fun.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostWed Sep 24, 2008 11:42 pm
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RAEVSKI

.
 SOCCEROO FEVER


Joined: 16 Jan 2008

Posts: 6808




Post subject: Reply with quote
choose your sides and go for it, remember you will play the other side later. So if your Jap now you willl be aussie later
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PostThu Sep 25, 2008 1:30 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Thanks.  I will try the Australians.

My setup:
Owens on D10
2x Vet on F8, F9, G9
Mortar and Officer on E10
Brens on H9
Officer on H11

Good luck to you.  If you could do maps, that would be great.
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PostThu Sep 25, 2008 1:42 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Here is Set-Up:


I will go first.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Sep 26, 2008 2:47 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Here is my move:

Your move.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Sep 26, 2008 2:47 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Officer (H11) to H10
Mortar to E9
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PostFri Sep 26, 2008 6:49 pm
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Your moves and My assault.  Your turn.

_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Sep 26, 2008 8:40 pm
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Owens to D9
Mortar to E8
Brens to H8
Officer 2 to H9

Initiative turn 2
Rolls: (2d6)      +2

re-roll
Rolls: (2d6)      +2
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PostSun Sep 28, 2008 8:49 pm
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Int:Rolls: (2d6)      +2
re-roll:Rolls: (2d6)      +2

If I win you can go first.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostSun Sep 28, 2008 8:53 pm
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Vet 3 to E10
Vet 5 to F9
Bren 1 to H9
Bren 2 to G9

Your move
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PostSun Sep 28, 2008 9:07 pm
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carrion

 mmm....oreos

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Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote


your assault.
? Do you want me to add the movements in text?
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostMon Sep 29, 2008 1:10 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Just updating the map with your moves is fine.  You don't have to put text down.

Vet 2 to E9

Your assault

Initiative turn 3
Rolls: (2d6)      +2

re-roll
Rolls: (2d6)      +2

If I win, you may go first.
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PostMon Sep 29, 2008 1:29 am
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carrion

 mmm....oreos

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Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote

Int3Rolls: (2d6)     +2
re-rollRolls: (2d6)     +2
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostTue Sep 30, 2008 3:18 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
I will go first.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostTue Sep 30, 2008 3:22 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Arisaka1 movement roll:Rolls: (1d6)   
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostWed Oct 01, 2008 2:54 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote

your move.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostWed Oct 01, 2008 3:02 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
Everything moves one space left.  Since nothing is moving adjacent to adjacent, there is not defensive fire.

Your assault.
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PostWed Oct 01, 2008 4:36 pm
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote

your assault.

int:Rolls: (2d6)     +2
re-roll:Rolls: (2d6)     +2
If I win you can go first.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Oct 02, 2008 3:34 am
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2776




Post subject: Reply with quote
Where do you want your Bren and First Aid station to come in on.

Also, I wrote a little to soon about who can go first if I win int, I would like to see your assault phase before a decision is made.  Dice roll can still count or can re-roll, your choice.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Oct 02, 2008 3:41 am
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