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Jcmonson and Entek pilotless training Round 3
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Jcmonson

 

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or is that a Vital too?
PostWed Oct 02, 2013 9:29 pm
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Entek

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Init
Rolls: (2d6)     +0
PostWed Oct 02, 2013 9:31 pm
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Entek

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Yeah, that's a vital too.
PostWed Oct 02, 2013 9:31 pm
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Jcmonson

 

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Init Rolls: (2d6)     +2
PostWed Oct 02, 2013 9:32 pm
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Entek

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Moves speed 3 F,F,FL ends in dive.

PostWed Oct 02, 2013 9:46 pm
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Jcmonson

 

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Blenheim's move at speed 2 F, F

John dives at speed 4 Rolls: (2d6)     +2 FR, FL, F

Luke will attempt a speed 4 Barrel Roll R Rolls: (2d6)     +2
PostWed Oct 02, 2013 9:53 pm
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Jcmonson

 

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John succeeds and only descends one level

Luke fails FR, F, FL.

Frank will move at speed 4 F, F, F, FL
PostWed Oct 02, 2013 9:54 pm
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Entek

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Jcmonson wrote:
John succeeds and only descends one level

Luke fails FR, F, FL.



This would put him in the same spot as John
PostWed Oct 02, 2013 9:57 pm
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Jcmonson

 

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your attack,  For the bomb attack against the radar tower you would roll 2 dice and hit on 4's.  You attack at the level at the end of the dive, hit on 2's -3 for the radar towers being small, +1 for attacking from a dive.
PostWed Oct 02, 2013 10:00 pm
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Jcmonson

 

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Entek wrote:
Jcmonson wrote:
John succeeds and only descends one level

Luke fails FR, F, FL.



This would put him in the same spot as John


Ok lets roll for collison Rolls: (1d6)   
Rolls: (1d6)   
PostWed Oct 02, 2013 10:01 pm
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Jcmonson

 

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collision avoided luke moves back one.
PostWed Oct 02, 2013 10:02 pm
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Jcmonson

 

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Jcmonson wrote:
your attack,  For the bomb attack against the radar tower you would roll 2 dice and hit on 4's.  You attack at the level at the end of the dive, hit on 2's -3 for the radar towers being small, +1 for attacking from a dive.


You would roll 2 bomb dice.
PostWed Oct 02, 2013 10:02 pm
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Jcmonson

 

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you could also attack the city itself though you couldn't do enough damage to destroy it.
PostWed Oct 02, 2013 10:03 pm
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Entek

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What am I looking for to hit the RADAR?  I see that it says a -3 to the bomb dice.  Does this mean that I would normally need a 2+, but now I need a 5+?
PostWed Oct 02, 2013 10:06 pm
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Jcmonson

 

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It would be 4's as the stuka has a SA which gives it a +1 on all bomb attacks that happen in Diving status.
PostWed Oct 02, 2013 10:10 pm
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Entek

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Alright here goes nothing!  

Rolls: (2d6)     
PostWed Oct 02, 2013 10:11 pm
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Entek

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One hit.
PostWed Oct 02, 2013 10:11 pm
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Jcmonson

 

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but yeah you read the RADAR tower thing right, I did that to keep a single He-111 from level bombing it into oblivion from alt 5.  If you think that the divebomb SA should give it a +2 i would be fine with that too.
PostWed Oct 02, 2013 10:13 pm
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Jcmonson

 

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RADAR is Dammaged, what do you think of having the RADAR damaged only give me the initiative bonus and not the size information.
PostWed Oct 02, 2013 10:15 pm
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Entek

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That could work.

PostWed Oct 02, 2013 10:17 pm
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