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Rules and Rule Questions
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RAEVSKI

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 SOCCEROO FEVER


Joined: 16 Jan 2008

Posts: 6808




Post subject: Rules and Rule Questions Reply with quote
I guys heres the rules-

Keep it simple
-I'm the Boss (I am not playing but acting as a Referee)

All missions are pre-set forces.

You will win battles according to the actual outcome of the battle, You will be scored with a number between 0-10 (10 being an absolute walk over)
Battles will be rated like this a slight win will go 6-4 (winner-loser). I will rate the match.

You will play the same match twice against different opponents and on the opposite side you where last time.

At the end of 4 maps a winner will be decided by the total points earned.
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PostMon Sep 22, 2008 6:28 am
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RAEVSKI

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Post subject: Reply with quote
Question 1 when do we start? well how about Tomorrow, Players  can join anytime
but still have complete the maps. End date to be announced
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PostMon Sep 22, 2008 6:37 am
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Sindor

 

Joined: 02 Feb 2008

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Post subject: Reply with quote
Question 2: Which Rule Set and Cards Set? WotC Revised Cards + Advanced Rules,  I suppose?
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PostMon Sep 22, 2008 9:58 am
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Lt_V

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Post subject: Reply with quote
Q3...are the maps from WotC or are they custom maps? will we be able to see the maps/forces in advance of the match?
PostMon Sep 22, 2008 9:37 pm
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RAEVSKI

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Post subject: Reply with quote
Sindor wrote:
Question 2: Which Rule Set and Cards Set? WotC Revised Cards + Advanced Rules,  I suppose?

The Revised cards + Advanced Rules, sorry sindor i didn't use HHR but i am just keeping it simple for the folks
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PostMon Sep 22, 2008 9:51 pm
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RAEVSKI

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Post subject: Reply with quote
Lt_Vleclopity wrote:
Q3...are the maps from WotC or are they custom maps? will we be able to see the maps/forces in advance of the match?

With the help from sindor they are custom maps Very Happy
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PostMon Sep 22, 2008 9:52 pm
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Lt_V

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Post subject: Reply with quote
Sweet, I was looking at some of the custom maps in the online section and there are some fabulous designs there....what about the foreknowledge about the maps/army builds? Very Happy
PostMon Sep 22, 2008 9:59 pm
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RAEVSKI

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Post subject: Reply with quote
I will post up first scenario today.
KB mission, Papua New Gueinea 42
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PostMon Sep 22, 2008 10:02 pm
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Sire Fred

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Joined: 05 Jan 2008

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Post subject: Reply with quote
RAEVSKI wrote:
Sindor wrote:
Question 2: Which Rule Set and Cards Set? WotC Revised Cards + Advanced Rules,  I suppose?

The Revised cards + Advanced Rules, sorry sindor i didn't use HHR but i am just keeping it simple for the folks


By Advanced rules, do you mean the expended rules rules set published in 2007 which includes rules like Grazing Fire, Overwatch and Enfilade Fire?
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A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60
PostTue Sep 23, 2008 12:44 pm
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9281




Post subject: Reply with quote
Sire Fred wrote:
By Advanced rules, do you mean the expended rules rules set published in 2007 which includes rules like Grazing Fire, Overwatch and Enfilade Fire?

No, these are not free. He means the normal rules that come with the starter set. They are called advanced.
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My new blog, specialised in the military equipment of Greece (1821-today).
PostTue Sep 23, 2008 12:47 pm
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Sire Fred

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Post subject: Reply with quote
Thanks Neural Dream. I'll stick to the original rules. I checked the new stats cards and realized that the Japanese are less competitive. The Ha-Go light tank doesn't have the cool Forest Runner SA anymore. The Ho-Ni tank destroyer now have an Open Back SA. But their ATG is cheaper.
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A&A minis base set: 48/48
Eastern Front: 45/45
Contested Skies: 45/45
D-Day: 45/45
Reserves: 45/45
War at Sea: 64/64
1939-1945: 0/64 and I'm fine with that!
North Africa: 18/64... infantry only!
Task Force: 60/60
PostTue Sep 23, 2008 1:15 pm
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The Mighty A

 

Joined: 11 Jan 2008


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Post subject: Reply with quote
Question on the victory conditions for Japan.  When it says to exit one platoon, does that mean the number of infantry in a platoon (5) or does it mean the exact units in one platoon?  So, if all the knee mortars are killed, does that deny the Japanese player from exiting off one platoon?
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PostThu Sep 25, 2008 1:47 am
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RAEVSKI

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Post subject: Reply with quote
The Mighty A wrote:
Question on the victory conditions for Japan.  When it says to exit one platoon, does that mean the number of infantry in a platoon (5) or does it mean the exact units in one platoon?  So, if all the knee mortars are killed, does that deny the Japanese player from exiting off one platoon?

eqvillant to 1 platton in size Smile 5 models any less and the Aussie gets bonus points
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PostThu Sep 25, 2008 3:25 am
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The Mighty A

 

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Post subject: Reply with quote
Thanks.  That makes more sense.
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PostThu Sep 25, 2008 11:40 am
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Lt_V

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Post subject: Reply with quote
RAEVSKI,

We are on turn 3, where do the Universal Carrier and the Aid Station enter the game? Do they enter from the left side of the board, are they spawned at KB or can you place them anywhere?
PostFri Sep 26, 2008 10:08 am
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Sindor

 

Joined: 02 Feb 2008

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Post subject: Reply with quote
RAEVSKI wrote:
Sindor wrote:
Question 2: Which Rule Set and Cards Set? WotC Revised Cards + Advanced Rules,  I suppose?

The Revised cards + Advanced Rules, sorry sindor i didn't use HHR but i am just keeping it simple for the folks


No, don't appologize - the HHR rules are more complex and even if working well now, they need a lot of work to be transformed into high-quality game.

I see you have finished the maps yourself, I will try to post the "Russian Steppe" this weekend.
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PostFri Sep 26, 2008 2:19 pm
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RAEVSKI

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Post subject: Reply with quote
yeah , i not very good. i can't create one, just modify one Very Happy
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PostFri Sep 26, 2008 10:20 pm
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Lt_V

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Post subject: Reply with quote
RAEVSKI,

Does the Aussie infantry move 2 on the track as well?
PostFri Sep 26, 2008 11:48 pm
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RAEVSKI

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Post subject: Reply with quote
I say yes, i forgot about that. i was trying to make a real difference between jungle and normal
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PostSat Sep 27, 2008 1:21 am
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Lt_V

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Post subject: Reply with quote
perfect, thx...I was thinking of a head on Aussie charge so the 2 hex movement on the track helps that.....not really Laughing
PostSat Sep 27, 2008 1:28 am
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