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SWO (AVG/China) vs. Brigs (Japan)
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SWO_Daddy

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My initiative roll.  How many times can I lose...feels like the garage...

Rolls: (2d6)     
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PostFri Sep 06, 2013 2:54 am
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Brigman

 
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Today's your lucky day, maybe.

Rolls: (2d6)     
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PostFri Sep 06, 2013 2:55 am
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Brigman

 
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Oscar ahead, right, ahead, right. End D7 in a dive status.
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PostFri Sep 06, 2013 2:56 am
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SWO_Daddy

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Pretty unexciting move by the I-16


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- Captain John Paul Jones

PostFri Sep 06, 2013 3:36 am
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Ace auto-succeeds on Climb (5+4 = +9 on roll).  Speed 3.  Ahead 1, climb to Alt 4, turn to right. Ahead 1, turn to left.  Ahead 1, turn left... end in B5.  Adopt Climb status.
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PostFri Sep 06, 2013 3:45 am
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SWO_Daddy

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Map with final moves...


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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
- Captain John Paul Jones

PostFri Sep 06, 2013 4:31 am
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Evade right.
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PostFri Sep 06, 2013 4:32 am
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SWO_Daddy

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P40 needs 7s again...

Rolls: (5d6)           
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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
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PostFri Sep 06, 2013 5:01 am
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SWO_Daddy

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My initiative
Rolls: (2d6)     
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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
- Captain John Paul Jones

PostFri Sep 06, 2013 5:02 am
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Rolls: (2d6)     
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PostFri Sep 06, 2013 5:35 am
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Oscar sets speed 2.  Dive roll: Rolls: (2d6)     
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PostFri Sep 06, 2013 5:37 am
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So dives 1 to alt 5.  Ahead 1, turn left, ahead 1, turn right.  Set climb status.
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PostFri Sep 06, 2013 5:38 am
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SWO_Daddy

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I-16 attempts to climb
Rolls: (2d6)     +4
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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
- Captain John Paul Jones

PostFri Sep 06, 2013 12:23 pm
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SWO_Daddy

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Map w/I-16 move...


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- Captain John Paul Jones

PostFri Sep 06, 2013 9:07 pm
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OK.  Ace goes ahead 1 attempting tight turn. Rolls: (2d6)      +6
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PostFri Sep 06, 2013 10:31 pm
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Of course.  Because he can never make a manuever.

Turn right once.  Ahead one.  Attempt tight turn again using "superior turning". Rolls: (2d6)      +6
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PostFri Sep 06, 2013 10:32 pm
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You got to be kidding me.

Ahead 1, turn right.  Set status at climb.
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PostFri Sep 06, 2013 10:32 pm
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SWO_Daddy

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P-40 speed 4
Attempts to Climb
Rolls: (2d6)     +4+3
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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
- Captain John Paul Jones

PostFri Sep 06, 2013 10:44 pm
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SWO_Daddy

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Map after all moves.  P-40 shooting at Ace.  Evade?


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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way.
- Captain John Paul Jones

PostFri Sep 06, 2013 10:47 pm
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I concede.  Another good game ruined by the broken, streaky dice server.


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PostFri Sep 06, 2013 10:48 pm
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