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Jcmonson and Entek pilotless training
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Jcmonson

 

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Actually due to the SA I stay at 5 and only move 3 so lets say F, FL no status
PostFri Sep 06, 2013 9:54 pm
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Entek

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I'll move at speed 6 FL, F, FL, F, try a tight turn to the left Rolls: (2d6)     +4
PostFri Sep 06, 2013 9:55 pm
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Entek

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Not good enough for high speed, no status.

PostFri Sep 06, 2013 9:58 pm
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Entek

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Wrong map
PostFri Sep 06, 2013 9:59 pm
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Jcmonson

 

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Move at speed 4 FL, FL, FL dive Rolls: (2d6)     +2
PostFri Sep 06, 2013 10:02 pm
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Jcmonson

 

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Down 2 levels end in diving status

My attack hitting on 5's

Rolls: (5d6)           
PostFri Sep 06, 2013 10:08 pm
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Jcmonson

 

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Enough for a cripple, my init Rolls: (2d6)     +2
PostFri Sep 06, 2013 10:08 pm
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Entek

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Enough for a cripple.  I'm going to just flee next turn so we can just call it here and start again on Monday?
PostFri Sep 06, 2013 10:09 pm
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Jcmonson

 

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Yeah sounds good, so was I as I am out of ammo Smile.  Do you want to add some more pilots next round or keep it 1 on 1?  Also since we are playing with the ammo rules, once you "level up" your burst you can extend your burst each time you fire.  Basically you can reroll your attack, but any damage you do in the first attack still applies, you only get one reroll per attack and it uses up twice the ammo as a normal attack.
PostFri Sep 06, 2013 10:22 pm
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Entek

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Let's go 2 on 2 next time.  We can keep these guys and add a rookie.  Are you keeping track of my pilot too?
PostFri Sep 06, 2013 10:53 pm
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Jcmonson

 

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I can go back through and make up a pilot sheet for him too
PostFri Sep 06, 2013 11:01 pm
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Entek

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Thank you!

Have a good weekend!
PostFri Sep 06, 2013 11:04 pm
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Jcmonson

 

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You too
PostFri Sep 06, 2013 11:08 pm
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Jcmonson

 

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What do you want to name your pilots?
PostFri Sep 06, 2013 11:11 pm
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Jcmonson

 

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Just got the tallies done on your Pilot, our guys are pretty similar.  We both have 3 point pilots, you have advanced twice in the turn so he has eliminated the penalty for performing turn maneuvers.  He has also advanced once in the Climb section, so only a -1 on climb checks.

When you miss a shot I added a section that allows you to advance, but more slowly.  For every 3 shots taken and missed it fills in one of your burst boxes.  If you want I can send you your pilot card for this guy and one for the rookie for the next game.
PostFri Sep 06, 2013 11:40 pm
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Entek

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Jcmonson wrote:
Just got the tallies done on your Pilot, our guys are pretty similar.  We both have 3 point pilots, you have advanced twice in the turn so he has eliminated the penalty for performing turn maneuvers.  He has also advanced once in the Climb section, so only a -1 on climb checks.

When you miss a shot I added a section that allows you to advance, but more slowly.  For every 3 shots taken and missed it fills in one of your burst boxes.  If you want I can send you your pilot card for this guy and one for the rookie for the next game.


Good to hear we were about even.  

I'll get back to you on the names, but yeah, go ahead and send me the cards for when we start our next game.

I might need your help filling it in the beginning, but I hope to pick it up rather quickly.
PostFri Sep 06, 2013 11:50 pm
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FatalFlaw

 Official AAAF Cards

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Sorry to barge in, but yeah, you will...these pilot cards are pretty intuitive and make each mission that more interesting...I really enjoy them Jc!  Very Happy

Just so you know I fully intend on integrating these cards, or a reasonable facsimile, into my Spanish Civil War Campaign system.

Good game guys!

Cheers,

FF


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PostSat Sep 07, 2013 3:03 am
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