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Jcmonson and Entek pilotless training
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Jcmonson

 

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Post subject: Jcmonson and Entek pilotless training  Reply with quote   (Liked by:0)  Like this post
Hi Entek we can use this for the training.  I think that the best way to do this would be to chose a single aircraft per person.  Then I can post up the stats/cards that I have and we can get started.
PostWed Aug 28, 2013 11:07 pm
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Entek

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I'll sign up for a 109E.

Let me know when we have enough players to get this started.
PostWed Aug 28, 2013 11:16 pm
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Jcmonson

 

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sounds good I have an E-1, E-3, and an E-4b.  Ill put you in the E-3 as it is the same one that the game has.
PostWed Aug 28, 2013 11:30 pm
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Entek

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Sounds good to me.
PostWed Aug 28, 2013 11:49 pm
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Jcmonson

 

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Here is the 109

and here is the spitfire.
PostThu Aug 29, 2013 12:06 am
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Jcmonson

 

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Pilot Card



basically every time you advance in a level you pilot gains a point.  The pilots point are added to the basic aircraft points to get the total point of the "aircraft".
PostThu Aug 29, 2013 12:09 am
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Jcmonson

 

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I sent Nightfall a PM about the training match and haven't gotten a reply yet, if you want we could start a match and restart if anyone else want's to join in.
PostThu Aug 29, 2013 11:57 pm
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Entek

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We can start tomorrow.  I'm only going to be on for about another 30 min.
PostThu Aug 29, 2013 11:59 pm
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Jcmonson

 

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Sound goods
PostFri Aug 30, 2013 12:04 am
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Entek

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Good morning.  I figured since this is pretty much just training I'd forgo the normal set up roll and just have us start on opposite corners to make things simpler.  How does the combined attack work for the 109?  Do we mark off when we fire?



Init
Rolls: (2d6)     
PostFri Aug 30, 2013 5:24 pm
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Jcmonson

 

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My init Rolls: (2d6)     
The combind attack for the 109 and any aircraft that has more than 1 attack value is for the limited ammo part of the rules.  You just add the values together for attacking with both guns, an without the limited ammo that should be always.  If you wanted to do the limited ammo now you would mark off one box of ammo for each shot.  Once you improve your burst time you would mark off one box for every other shot and so on.  Also I treat partial boxes as whole boxes for the sake of attacks so the 109 would have 2 shots with the 20mm to start with, then 3 once you increase in burst skill.  Basically I take the fire time and / by the burst length and then round up.
PostFri Aug 30, 2013 7:43 pm
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Jcmonson

 

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Looks like your up, don't forget our pilots both have -2 on all maneuver checks
PostFri Aug 30, 2013 7:47 pm
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Entek

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All right here goes nothing!  Moves at speed 3 starts with a climb Rolls: (2d6)     +2
PostFri Aug 30, 2013 7:53 pm
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Entek

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Success! FL, F ends in climb

PostFri Aug 30, 2013 7:59 pm
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Jcmonson

 

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Moves at speed 4 FL, F, climb Rolls: (2d6)     +1, FR end in a climb
PostFri Aug 30, 2013 8:02 pm
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Jcmonson

 

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Failed

my init Rolls: (2d6)     
PostFri Aug 30, 2013 8:03 pm
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Entek

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I'll go ahead and roll in the unlikely event that I'll tie.
Rolls: (2d6)     
PostFri Aug 30, 2013 8:04 pm
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Entek

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Moves speed 6 Starts with the climb Rolls: (2d6)     +6
PostFri Aug 30, 2013 8:05 pm
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Entek

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Just make it!
F, F, FR, F, FR no status

PostFri Aug 30, 2013 8:08 pm
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Jcmonson

 

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Climb at speed 4 Rolls: (2d6)     +5

PostFri Aug 30, 2013 8:21 pm
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