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Entek

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It's pretty easy, and I'll try to give advise when applicable.  Basically if an aircraft is facing the rear half of an enemy aircraft and is -1/+1 altitude of it, it's tailing.  If you have more tailing aircraft than your opponent, you get a +2 to initiative.

Status, there are 3 statuses, Climb, Dive, and Evade Left or right.  All of them have requisite moves that the plane has to do first on its next turn. In Climb or Dive you have to attempt the maneuver with the first hex you move.  They also allow you to attack planes at different elevations.  When in dive and attacking a plane that is one elevation below you, you get a +1 on your to hit dice.  When in climb, you can attack one level above you, but any plane that attacks you and has a printed higher climb stat gets a +1 against you.  When ending in evade you have to make a normal turn or a tight turn in the direction of the evade.  When in evade you get a -1 to your attack dice and any planes targeting you also gets a -1 when attacking you.  Does that make sense?

My first move coming up!
PostThu Jul 25, 2013 11:51 pm
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Entek

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Rookie will move speed 2.

FL tries to climb Rolls: (2d6)     +4
PostThu Jul 25, 2013 11:53 pm
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Entek

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Entek wrote:
It's pretty easy, and I'll try to give advise when applicable.  Basically if an aircraft is facing the rear half of an enemy aircraft and is -1/+1 altitude of it, it's tailing.  If you have more tailing aircraft than your opponent, you get a +2 to initiative.

Status, there are 3 statuses, Climb, Dive, and Evade Left or right.  All of them have requisite moves that the plane has to do first on its next turn. In Climb or Dive you have to attempt the maneuver with the first hex you move.  They also allow you to attack planes at different elevations.  When in dive and attacking a plane that is one elevation below you, you get a +1 on your to hit dice.  When in climb, you can attack one level above you, but any plane that attacks you and has a printed higher climb stat gets a +1 against you.  When ending in evade you have to make a normal turn or a tight turn in the direction of the evade.  When in evade you get a -1 to your attack dice and any planes targeting you also gets a -1 when attacking you.  Does that make sense?

My first move coming up!


One thing I forgot about being in Climb status.  You get a +4 to your climb check.  For most planes, this makes the climb a guaranteed thing, but with planes like the Wildcat with a low climb it really helps to get them altitude!
PostThu Jul 25, 2013 11:56 pm
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Entek

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Just a 9 ends in Evade Left



Your up.  

I've ended the Rookie in an Evading Status, so if you get an attack on him, he'll have a better chance of surviving.  The trade off is it'll be harder for him to hit anything, and you know his first move is going to be FL next round.
PostFri Jul 26, 2013 12:01 am
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nrnstraswa

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Sorry, what's FL?
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PostFri Jul 26, 2013 12:35 am
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nrnstraswa

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FM(1) will go speed 3, and attempt to climb.

Rolls: (2d6)      + 4
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PostFri Jul 26, 2013 12:45 am
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nrnstraswa

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Awesome, so FM(1) succeeded the climb then, putting it at alt 4 and at D4?
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PostFri Jul 26, 2013 12:49 am
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Jcmonson

 

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Entek wrote:
It's pretty easy, and I'll try to give advise when applicable.  Basically if an aircraft is facing the rear half of an enemy aircraft and is -1/+1 altitude of it, it's tailing.  If you have more tailing aircraft than your opponent, you get a +2 to initiative.

Status, there are 3 statuses, Climb, Dive, and Evade Left or right.  All of them have requisite moves that the plane has to do first on its next turn. In Climb or Dive you have to attempt the maneuver with the first hex you move.  They also allow you to attack planes at different elevations.  When in dive and attacking a plane that is one elevation below you, you get a +1 on your to hit dice.  When in climb, you can attack one level above you, but any plane that attacks you and has a printed higher climb stat gets a +1 against you.  When ending in evade you have to make a normal turn or a tight turn in the direction of the evade.  When in evade you get a -1 to your attack dice and any planes targeting you also gets a -1 when attacking you.  Does that make sense?

My first move coming up!
Also for the tailing the two aircraft have to be within 4 hexes of each other.
PostFri Jul 26, 2013 12:51 am
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nrnstraswa

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Thanks for the extra tidbit, Jc.   Smile
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PostFri Jul 26, 2013 12:52 am
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Jcmonson

 

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nrnstraswa wrote:
Sorry, what's FL?


FL stands for Forward Left.  Basically evading in either direction forces you to move in that direction first.  We tend to shorten directions to FL, F, FR for the standard moves.
PostFri Jul 26, 2013 12:54 am
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nrnstraswa

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Thanks!
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PostFri Jul 26, 2013 12:56 am
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Jcmonson

 

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Anytime
PostFri Jul 26, 2013 1:08 am
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Entek

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Jcmonson wrote:
nrnstraswa wrote:
Sorry, what's FL?


FL stands for Forward Left.  Basically evading in either direction forces you to move in that direction first.  We tend to shorten directions to FL, F, FR for the standard moves.


Thanks jc.  You beat me to it.  
I'm going to be away from the comp until
Monday.  I'll update the map and take my turn at that time.
PostFri Jul 26, 2013 3:02 am
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nrnstraswa

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Sounds fine, thanks again for the extra info. Status doesn't sound so hard now. Smile
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PostSat Jul 27, 2013 3:52 am
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Entek

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nrnstraswa wrote:
Awesome, so FM(1) succeeded the climb then, putting it at alt 4 and at D4?


That is correct.  Although if you wanted to make turns after the climb you can do that.  Also you can end in a status if you would like to.
PostMon Jul 29, 2013 7:27 pm
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nrnstraswa

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Cool, so FM(1) will turn facing C5 and then end in Diving status.
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PostWed Jul 31, 2013 3:23 am
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Entek

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Does this look right?

PostThu Aug 01, 2013 8:15 pm
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nrnstraswa

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Yep, looks good. Sorry for the delay, lost my internet but its back now.
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PostWed Aug 07, 2013 9:37 pm
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Entek

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Zeke moves speed 3 FL, tries to climb Rolls: (2d6)     +5
PostWed Aug 07, 2013 9:44 pm
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Entek

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Success FL Ends in evade Left



No problem about the wait.  Your next plane sir!

PostWed Aug 07, 2013 9:50 pm
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