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Round 3 DaJudge-vs-The_Lucky_Y
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DaJudge

 

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To be exact-

I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5

If we're doing another turn of course, or do you want to call it done?
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PostSun Sep 07, 2008 4:08 pm
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Aquarius

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Don't forget that you can withdraw your forces from combat.
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PostSun Sep 07, 2008 4:09 pm
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The_lucky_Y

 

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I never say anything about worse rolls but in this game I got more than the lions share on worse rolls especially those who decides the whole game.

for e,g 2times 9 torpedo rolls and only one hit and the counterstrike contains much more with a higher dice number of course.

only one time I get some luck that the crippled musashi can take the center objective.

the arguing about mirror match is that i would know that I have only mirror matches I can bring some emiliys in my init build knowing that they not face 10 dice throwing hellcats

move your vessels I have some vessels afloat especially one sub that can do some damage
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PostSun Sep 07, 2008 4:09 pm
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The_lucky_Y

 

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Aquarius wrote:
Don't forget that you can withdraw your forces from combat.


LOL with a nearly death in the water crippled battleship that never can escape the 3-4 remaining subs
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PostSun Sep 07, 2008 4:10 pm
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Aquarius

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All you have to do is declare that you are breaking off.

You lose the game, of course, but you get to keep your units.
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PostSun Sep 07, 2008 4:13 pm
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The_lucky_Y

 

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if I understand the rules correct the units have the reach the ground line of a map to draw back and I cannot draw back because I elimated then too,so either what I choose im dead so i choose the option to deal as much damage to you as I can and qith a 0.00001^% chance i can pull a phyrrus victory on my own.
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PostSun Sep 07, 2008 4:17 pm
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Aquarius

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Ah yes. My bad.
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PostSun Sep 07, 2008 4:19 pm
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The_lucky_Y

 

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please make your move so I know what is going
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PostSun Sep 07, 2008 4:22 pm
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DaJudge

 

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DaJudge wrote:
To be exact-

I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5

If we're doing another turn of course, or do you want to call it done?


My moves are in the quote above, going by the move of your sub. You didn't really say if Yamashiro was moving or not.
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PostSun Sep 07, 2008 4:37 pm
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The_lucky_Y

 

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yamashiro cannot move because is crippled and have slow SA the slow SA roll failed so it stays suddenly at the old position.
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PostSun Sep 07, 2008 4:43 pm
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The_lucky_Y

 

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ok 4 torpedos at musashi from my last sub

Rolls: (4d6)         
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PostSun Sep 07, 2008 4:45 pm
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DaJudge

 

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I-19 @ Yamashiro range 3- Rolls: (2d6)     

I-21 @ Yamashiro range 2- Rolls: (3d6)       

I-26 @ I-19C - Rolls: (3d6)       
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PostSun Sep 07, 2008 4:50 pm
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DaJudge

 

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That will finish it up.

I definitely got the better rolls. What can you do?

Good game Lucky Y, thanks.
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PostSun Sep 07, 2008 4:51 pm
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The_lucky_Y

 

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never choose any axis builds any more thats the lesson I learned.

and i say once more that I not trust that dice roller beeing real random, it cannot be real random due to the randomness of random itself.
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PostSun Sep 07, 2008 4:53 pm
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DaJudge

 

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The_lucky_Y wrote:
never choose any axis builds any more thats the lesson I learned.


It certainly would help to know the format before the tournament starts. I had no idea we would play 50 and 75 point games, that makes a huge difference in fleet building.

It's hard enough to be an Axis commander so you choose the units that have the best chance in a "standard" game but the first two really hurt me as I lost all my ASW so my opponents easily know what I'll play.

If I were to run a tournament like this, it wouldn't have been 400 points, it would have been more like 800 points to better allow for things like small point matches and then later, larger point matches. Oh well. This is only my second tournament here so it has helped to learn how some people do things. It's all good.
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PostSun Sep 07, 2008 4:57 pm
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The_lucky_Y

 

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okay that outcome would eliminate me total by loosing all pieces of my fleet.


and you loose some essential units that help you to beat any allied build if you face them in the next games....

and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.

congrulations to you 4 the victory
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PostSun Sep 07, 2008 5:06 pm
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RAEVSKI

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The_lucky_Y wrote:
okay that outcome would eliminate me total by loosing all pieces of my fleet.


and you loose some essential units that help you to beat any allied build if you face them in the next games....

and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.

congrulations to you 4 the victory

italian fleets also suffer in the ASW department. Japan now has the Emily now, that would help with fighter support.


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