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Bolt Action - WWII
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Lincolnlog

 

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The Miniature Wargaming Club in St. Louis has been playing this, and has posted rave reviews.  So I broke down and purchased a copy.

It was waiting for me when I got home from work yesterday.  Spent part of the evening looking through them, and I like them.  

I also like Rules of Engagement, but this game has less record keeping and a unique initiative system.  There is no need real need for record keeping since morale results are scorded on the playing surface with Pinned markers that represent rifles stuck in the ground with the helmet on top of the butt stock.

I can't wait to lay down a game and play a solo session to digest the mechanics.

http://www.warlordgames.com/

Anyone else out there into this?
PostThu Oct 04, 2012 1:47 pm
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Capt. Strange

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I bought the rulebook at Gencon this year.  

I usually play Iron Ivan Games Disposable Heroes/Coffin for 7 Brothers however Bolt Action has replaced it full stop.  

Rules are simple and accurate...  If only I could get a few holdouts to switch over from Kampfgruppe Normandy my group would be close to 10 players.
PostThu Oct 04, 2012 3:55 pm
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Andreas3

 
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Capt. Strange wrote:
I bought the rulebook at Gencon this year.  

I usually play Iron Ivan Games Disposable Heroes/Coffin for 7 Brothers however Bolt Action has replaced it full stop.  

Rules are simple and accurate...  If only I could get a few holdouts to switch over from Kampfgruppe Normandy my group would be close to 10 players.


Why don't you try out KG Normandy and comapre it Bolt Action? KG Normandy has received a lot of praise, I've just ordered Battlegroup Kursk which is based on the KG Normandy rules myself.
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PostThu Oct 04, 2012 7:27 pm
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Capt. Strange

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Andreas3 wrote:
Capt. Strange wrote:
I bought the rulebook at Gencon this year.  

I usually play Iron Ivan Games Disposable Heroes/Coffin for 7 Brothers however Bolt Action has replaced it full stop.  

Rules are simple and accurate...  If only I could get a few holdouts to switch over from Kampfgruppe Normandy my group would be close to 10 players.


Why don't you try out KG Normandy and comapre it Bolt Action? KG Normandy has received a lot of praise, I've just ordered Battlegroup Kursk which is based on the KG Normandy rules myself.


I have already played several KG Normandy games and own the rulebook.  However, with the termination of of WAB/Warhammer Historicals I don't see the point in favoring what is essentially a dead system over a living one, with a strong future commitment from the producer (Warlord Games), in terms of trying to enlarging my play group anyways.
PostThu Oct 04, 2012 10:48 pm
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Andreas3

 
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Capt. Strange wrote:
Andreas3 wrote:
Capt. Strange wrote:
I bought the rulebook at Gencon this year.  

I usually play Iron Ivan Games Disposable Heroes/Coffin for 7 Brothers however Bolt Action has replaced it full stop.  

Rules are simple and accurate...  If only I could get a few holdouts to switch over from Kampfgruppe Normandy my group would be close to 10 players.


Why don't you try out KG Normandy and comapre it Bolt Action? KG Normandy has received a lot of praise, I've just ordered Battlegroup Kursk which is based on the KG Normandy rules myself.


I have already played several KG Normandy games and own the rulebook.  However, with the termination of of WAB/Warhammer Historicals I don't see the point in favoring what is essentially a dead system over a living one, with a strong future commitment from the producer (Warlord Games), in terms of trying to enlarging my play group anyways.


It's not dead, the Plastic Soldier Company has picked up the ball and is slowly releasing new sets to use with Battlegroup Kursk, the author behind KG Normandy has just finnished BG Kursk (which releases on the 17th of October) and is now working on BG Normandy and he is currently planned to continue to due expansions till 2014.

http://theplasticsoldiercompany.c...&cPath=70&products_id=292

Anyway not planning to highjack your thread or anything I just thought you should know  Wink
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PostFri Oct 05, 2012 4:59 am
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Capt. Strange

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Andreas3 wrote:

It's not dead, the Plastic Soldier Company has picked up the ball and is slowly releasing new sets to use with Battlegroup Kursk, the author behind KG Normandy has just finnished BG Kursk (which releases on the 17th of October) and is now working on BG Normandy and he is currently planned to continue to due expansions till 2014.

http://theplasticsoldiercompany.c...&cPath=70&products_id=292

Anyway not planning to highjack your thread or anything I just thought you should know  Wink


Interesting, I didn't know Warwick was doing this... Thanks for the heads up, Off to click some links I go.
PostFri Oct 05, 2012 1:37 pm
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Lincolnlog

 

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Capt. Strange wrote:
I bought the rulebook at Gencon this year.  

I usually play Iron Ivan Games Disposable Heroes/Coffin for 7 Brothers however Bolt Action has replaced it full stop.  

Rules are simple and accurate...  If only I could get a few holdouts to switch over from Kampfgruppe Normandy my group would be close to 10 players.


I've thoroughly read the rules, and I really like these.  They are straight forward with enough special rules to add flexibility.  Just waiting for my order dice, so I can play some solo training games.

Then actual cames at Command Con in November!
PostSun Oct 07, 2012 3:24 pm
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Bean965

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It's 28mm scale with squad-sized engagements, yes?
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PostSat Oct 13, 2012 2:17 am
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Lincolnlog

 

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Yes it is written for 28mm, but I use 15mm and 20mm and they work fine.
PostMon Oct 15, 2012 12:31 am
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Just got introduced to this system at the FLGS yesterday, enjoyed watching my son take out the resident guru twice  Smile

I've had 1/72 scale stuff in storage since 1983, broke it all out last night to clean it up and prep for the arrival of the rule book this week.. Looks like I'll finally get to use them with some rules that don't over complicate an afternoon of gaming and won't interfere with the W@S time.
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PostSun Jan 27, 2013 11:59 am
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Lincolnlog

 

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Great, I think you'll find the game will work well with any scale, and smaller figs actually work better than the 28mm.  I have been using 20mm figs, but have played a few games using my old AAM figs, and the ground scale vs fig scale actually feels better than larger figs.
PostFri Feb 01, 2013 2:19 pm
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Doberman

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So if im just learning the Flames of War game and all the rules, would this be considerably easier to learn?

Can anybody give an example or explain the basics?

I will by no means statt collecting 20-28mm, too much invested in 15mm.

Id love to have a simple rules alternative.

Btw, if youre playing the US or allies, im really interested in your take on thi game.

Thanks
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PostSat Feb 16, 2013 1:47 pm
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Lincolnlog

 

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Doberman wrote:
So if im just learning the Flames of War game and all the rules, would this be considerably easier to learn?

Can anybody give an example or explain the basics?

I will by no means statt collecting 20-28mm, too much invested in 15mm.

Id love to have a simple rules alternative.

Btw, if youre playing the US or allies, im really interested in your take on thi game.

Thanks


Doberman,

I have not played FoW so I can't compare the two systems for you.  This game plays very smoothly.  After 3 plays you have 90% of the mechanics in your head.  There are some quirks, but what game doesn't have one or two?

The game is really simplistic, but with enough depth to allow many variations and replay.  Osprey is publishing a seperate Army book for Germany, the U.S. (there two are already released), U.K., USSR, Japan and there will be an Axis partners book and an Allies partners book, these will contain Italy, France and others.

The game basically works in two phases, the activation phase and the end of turn phase.  In the activation phase, random initiative is drawn from a cup.  The activation is performed per unit, each unit has an activation die in the cup.  The Die has six possible orders (some with multiple meanings).

Advance (allows half move and fire)
Run        (allows full move no fre)
Fire        (allows fire but no movement)
Ambush   (allows for opportunity fire on any moving unit)
Down      (gives you a defensive modifier, this command can be forced upon the player for failing a required order test)
Rally         (Provides the player an opportunity to remove pins from a unit).

Run is also the order used for Assaults, and Ambushes become fires or Downs or remain Ambush from turn to turn.

When one of your sides order dice are drawn, you select which unit to activate, then all actions for that unit take place.  

Fire is based on unit quality.  Each unit has a Training/Morale level.  

Inexperienced  3
Regular           4
Veteran          5

A roll is made by the firing unit (splitting fire is not allowed), the hit roll is based entirely on range and situation.  There are about 10 die modifiers of which usually 2-3 apply to each situation.  The attacking player totals the number of attack dice and rolls to hit with a base probability of 3+ (modified).

After determining the number of hits, you roll for casualties.  Casualties are produced by rolling against the training/morale score of the targeted troops.  Regardless of whether you cause casualties, each combat that results in a hit places a pin on the unit.

Pins are a major meta in this game.  Pins can prevent activations, since any unit with a pin must make an order test, and if the unit fires it must take a -1 to hit for each pin on the unit.

The game works best for infantry actions, like RoE it was designed for vehicles to be more of a supporting arm.  I have inclused a couple of photos from a game I referred this last Saturday.
PostWed Feb 20, 2013 12:11 pm
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Lincolnlog

 

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Not sure why but got upload errors on game photos, trying again here!

Sorry, don't know why but can't get the photos to upload.
PostWed Feb 20, 2013 12:15 pm
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afilter

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I saw this last year at RockCon.  Looked very impressive.  The group I play with sometimes may run a game.

Two questions:
Can AAM minis be used?  Not interested in new rules that require new armies.  Don't mind adding a few specialty pieces, but refuse to start from scratch with all I have.

What is the minimum requirement to start playing?  If I acquire the basic book is that enough or do you need specific nation books and templates etc like FoW?

TIA,
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PostSat Sep 28, 2013 9:55 pm
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Lincolnlog

 

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afilter wrote:
I saw this last year at RockCon.  Looked very impressive.  The group I play with sometimes may run a game.

Two questions:
Can AAM minis be used?  Not interested in new rules that require new armies.  Don't mind adding a few specialty pieces, but refuse to start from scratch with all I have.

What is the minimum requirement to start playing?  If I acquire the basic book is that enough or do you need specific nation books and templates etc like FoW?

TIA,


Aaron,

I use my AAM when I play in 15mm.  My 20mm were from a system I played years ago (but now also use for Bolt Action).  I took my AAM, mounted them on pennies, flocked the bases and they look pretty good.  I use the 20mm when I want the game to look great, and the 15mm when I need lots of stuff.

To play it is best to have figures that accurately represent the men in your unit.  The rules allow for starting squads as small as 5 men, and per nationality as large as 15 in some cases.  For the US that's great because there are AAM figures with just about everything.  For some of the other nationalities you may have to do some substitution.  For instance I repainted some US BAR gunners in the French tan as French LMG's.

Enjoy,

Bob
PostMon Sep 30, 2013 8:04 pm
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afilter

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Well, I finally had a chance to play.  Awesome time.  This will likely become my go to WWII Minis game for awhile.




Full AAR on my Blog:
http://rallyroundtheflag.blogspot...10/bolt-action-first-contact.html
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PostThu Oct 17, 2013 5:03 pm
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Audacity

 

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Thanks for the link to the blog.  I'm really interested in the rules and playing with my AAM units.  Sure 28mm looks cool but I don't really need another scale.  Having said that, I did win a Normandy starter set with a platoon each of Germans and Americans to build and I have bought a Bolt Action Panther tank.  I also have piles of 72nd scale soldiers too.

I'm looking to try this out
PostThu Oct 17, 2013 6:17 pm
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afilter

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Audacity wrote:
Thanks for the link to the blog.  I'm really interested in the rules and playing with my AAM units.  Sure 28mm looks cool but I don't really need another scale.  Having said that, I did win a Normandy starter set with a platoon each of Germans and Americans to build and I have bought a Bolt Action Panther tank.  I also have piles of 72nd scale soldiers too.

I'm looking to try this out


Ha your hooked now.  I don't actaully own anything yet, but the assault on Normaby starter is on my X-Mas wish list.  A local store caries it for $50, so it is less expensive than the book and two packs of dice and comes with the 40 28mm troops.  My thought is to get a few 28mm for smaller skirmishes, but use AAM for larger battles.  I need to go back and look at my AAM collection though.  I have a tone of units, but I believe most infantry are capped at 6-10, so I may need some more commons.  The 28mm do look good though.

One cost savings trick I picked up last night was the pin markers using a painted nail and skull beads looked cool and he made his own command dice using labels on regular dice.  A bit of work, but the Bolt Action dice are so expensive.
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PostThu Oct 17, 2013 6:32 pm
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afilter

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Well, I am now in hook line and sinker.  I sold a bunch of stuff last weekend at the ROCKCON auction which freed up some hobby cash.

I now have enough Bolt action figs to field a 700+pt force for U.S. and Germany with a vehicle on each side.

This is what I have aquired so far.  All are primed, but none completely assembled yet until I firm up my unit lists as weapons choice is important.

Americans:
Armies of the U.S Book
American Army Box-Warloard Games
U.S. Army Box -Wargames Factory
60mm Medium Mortar team-WG
.30 Cal Medium MG Team-WG
M2 Heavy MG Team-WG
M8 Greyhound-WG

Germans:
Armies of Germany book
German Infantry Box-Warloard Games
German Infantry-Wargames factory
81mm Mortar team-WG
MG42 Team-WG
Flamethrower, Panzerschrek Team-WG
SDKFZ 251 Half -Track -WG

Still waiting for my copy of the rule book to arrive from an online order.

After playing around with the Army books this is what i have come up with using Normandy Selector

German

1st Platoon
Platoon leader 1LT(regular) w 1 man both with Sub machine gun 85pts

1st Squad-
Heer Veteran Grenadier squad (1NCO and 4 riflemen)-65pts
NCO and 3 men assault rifles -20pts
5 riflemen-65 pts
2LMG upgrade-40 pts
1 Panzerfaust-5pts
195pts

2nd Squad-
Heer Grenadier squad (1NCO and 4 riflemen)-50pts
NCO and 2 men assault rifles -15pts
5 riflemen-50 pts
1LMG upgrade-20 pts
1 Panzerfaust-5pts
140pts

3rd Squad-
Heer Veteran Grenadier squad (1NCO and 4 riflemen)-65pts
2 men-26pts
7 Sub Machine guns-21pts
7 Anti Tank Grenades-14pts
126pts

Support WPNS-
MG42 Regular Team (MMG)-50pts
50pts

Vehicle
SDKFZ 251 Half -Track (regular)-89pts
Rear MMG-15pts
104pts

TOTAL 700 pts

American

1st Platoon
Platoon leader 1LT(regular) w sub Machine gun 1 man w/M1 Carbine gun 85pts

1st Squad-
Regular Infantry squad (1NCO and 5 riflemen)-60pts
NCO sub machine gun -3pts
6 riflemen-60 pts
BAR upgrade-5 pts
Anti-tank Grenades-24pts
152pts

2nd Squad-
Regular Infantry squad (1NCO and 5 riflemen)-60pts
NCO sub machine gun -3pts
6 riflemen-60 pts
BAR upgrade-5 pts
Anti-tank Grenades-24pts
152pts

3rd Squad-
Regular Infantry squad (1NCO and 5 riflemen)-60pts
4 riflemen-40 pts
BAR upgrade-5 pts
Anti-tank Grenades-20pts
125pts

Support WPNS-
M1919 .30 CAL Regular Team (MMG)-50pts
50pts

Vehicle
M8 Greyhound (Regular)-110pts
Rear HMG-25pts
135pts

TOTAL 699 pts

With the remaining figs and support wpns I have my thought is I will be able to build my force up to 1000pts and play around to see what works.  At first I went with smaller squads, but my friend who has played awhile suggested larger.  My thought was that smaller squads allow you more order dice to keep the initiative.  If I build them this way I can always take away later.  I will also build at least one sniper team with the WG figs as I finish assembly to keep that option open.  

As for the vehicles I have read that some like them and others don't.  Since I have them I wanted to include them for now with the thought that they can be replaced if they are not worth it.

Thoughts?

TIA,


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PostSat Nov 02, 2013 3:12 pm
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