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OvS vs. Entek: BoB StuKa Attack
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Otto von Starkburg

 

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If i am right, your StuKa is detroyed.
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PostMon Aug 20, 2012 6:00 am
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Entek

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You are correct that's a vital on that Stuka
PostMon Aug 20, 2012 2:38 pm
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Entek

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Stuka 2 Fires at Hurr 1
Rolls: (2d6)      at 5+
PostMon Aug 20, 2012 6:03 pm
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Entek

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I guess that should have been 6+ since he's evading.  Either way it's a miss.  Your next attack
PostMon Aug 20, 2012 6:04 pm
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Otto von Starkburg

 

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AveHur1 against StuKa 2
-> 4+ for 4 o'clock
-> +0 for same pilot quality
-> +1 for diving status of the hurricane
-> -1 for evasion status of the stuka

So, let the dices speak...
Rolls: (6d6)             
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PostTue Aug 21, 2012 5:30 am
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Otto von Starkburg

 

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^^
near... one damage to your StuKa
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PostTue Aug 21, 2012 5:30 am
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Entek

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Ace vs hurricane base is 6 +1 for pilot quality.
Rolls: (4d6)         
PostTue Aug 21, 2012 2:52 pm
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Entek

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Missed.

Wingman vs vet hurr 1 @ +4 Rolls: (9d6)                   
PostTue Aug 21, 2012 2:55 pm
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Entek

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Missed.

Wingman vs vet hurr 1 @ +4 Rolls: (7d6)               
PostTue Aug 21, 2012 2:57 pm
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Entek

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OopS thoGh I cancelled that first post. Just igne it since I rolled too many dice. Use the second one which resulted in 1 damage.
PostTue Aug 21, 2012 2:59 pm
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Otto von Starkburg

 

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I haven't any planes who can attack.
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PostWed Aug 22, 2012 5:30 am
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Entek

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Initiative Rolls: (2d6)      (I lost my bonus when I lost my Stuka.)
PostWed Aug 22, 2012 7:40 am
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Otto von Starkburg

 

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You can have the ini for the next round, but your StuKas can use their rear attacks.
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PostWed Aug 22, 2012 11:45 am
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Entek

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Otto von Starkburg wrote:
You can have the ini for the next round, but your StuKas can use their rear attacks.


I fired with the one I have left.
PostWed Aug 22, 2012 2:11 pm
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Otto von Starkburg

 

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You're right.

Ini
Rolls: (2d6)     
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PostThu Aug 23, 2012 5:20 am
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Otto von Starkburg

 

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So, i've updated the map. If all is correct, i'll start my movement.


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PostTue Aug 28, 2012 5:09 am
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Entek

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Other than that wingman being in dive instead of climb it looks perfect. Wink
PostTue Aug 28, 2012 8:23 am
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Otto von Starkburg

 

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Vet Hur2 moves 3 hexes
-> forward and turn right
-> forward
-> forward and turn right

VetHur2 ends movement in D6.
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PostFri Aug 31, 2012 5:24 am
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Entek

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Otto von Starkburg wrote:
Vet Hur2 moves 3 hexes
-> forward and turn right
-> forward
-> forward and turn right

VetHur2 ends movement in D6.


Doesn't it have to dive first?
PostFri Aug 31, 2012 8:10 pm
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Otto von Starkburg

 

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You'r right. My Hurricane should dive -1 altitude, move forward and turn right.

Rolls: (2d6)     


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PostSun Sep 02, 2012 6:28 am
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