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Firesdstny vs. Fatal Flaw - Training match
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FatalFlaw

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firesdstny wrote:
ugh.  I should just crash into one of your planes Sad

init Rolls: (2d6)      +2


Laughing  

You see Fire, my cunning plan is to use up my crappy rolls here with you, while I reserve the good ones for Flakstruk in the Summer 75er...lol

At least that's my plan anyway...

If I can manage to win initiative twice in a row, we'll see... Wink

My inish
Rolls: (2d6)     

Re-roll
Rolls: (2d6)     
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PostSat Jul 07, 2012 4:00 pm
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FatalFlaw

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Holy Cr*p!

I did it!  Shocked

spanish inquisition                                     rock dj
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PostSat Jul 07, 2012 4:02 pm
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firesdstny

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so how does this work now?  you move one, i move then you move?
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PostSat Jul 07, 2012 4:07 pm
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FatalFlaw

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Sorry, this means you move first, and I get to line up shots...

Dunh, dunh, dunh, DONE!     Laughing   Just kidding of course.

I'll probably still have to ram you as you can evade like the devil, etc.

Your move, I'll move mine and map...
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PostSat Jul 07, 2012 4:24 pm
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FatalFlaw

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The initiative rule and armor factor is why I kept trying to present Bruce as your best Target...for survival and a chance to get the Hurc into a decent firing pos., etc.
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PostSat Jul 07, 2012 4:27 pm
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firesdstny

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spd4 FL, F F , F Split S 180 Rolls: (2d6)     +5
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PostSat Jul 07, 2012 4:43 pm
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firesdstny

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end alt1 e7 10oc climb status
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PostSat Jul 07, 2012 4:44 pm
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FatalFlaw

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firesdstny wrote:
end alt1 e7 10oc climb status


TY, giving me facing and hex are the best way for me to map more easily, I appreciate that.

Bruce's move is straight forward...so to speak

Alt2 Spd3; F L, F L, F R ending facing you in a dive...

Hurc Climb attempt Fwd.

Rolls: (2d6)      +7
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PostSat Jul 07, 2012 5:26 pm
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FatalFlaw

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Success, F R, F R, F R

ending 3/D

Your shooting first...


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PostSat Jul 07, 2012 5:35 pm
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FatalFlaw

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Bruce's attack

Rolls: (7d6)                @ 5+ if you miss me
               @ 6+ if you crip me
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PostSat Jul 07, 2012 5:37 pm
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FatalFlaw

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Unless you just blew Bruce out of the Sky, you'll finally take a hit
Shocked  

Very Happy
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PostSat Jul 07, 2012 5:38 pm
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firesdstny

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base 5 +1 pilot need 4's Rolls: (5d6)           
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PostSat Jul 07, 2012 6:17 pm
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firesdstny

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good hit finally, but not enough.  crippled.
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PostSat Jul 07, 2012 6:18 pm
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FatalFlaw

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Right!

I'm cripped and you are damaged.

initiative

Rolls: (2d6)     

re-roll

Rolls: (2d6)     
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PostSat Jul 07, 2012 7:19 pm
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FatalFlaw

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...also, a quick note here...when crippled, planes are -2 to all DM's and cannot go Hi-spd. They do not suffer the minus 1 to Armor and Vital armor, as in WaS.

Just a reminder Wink
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PostSat Jul 07, 2012 8:03 pm
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firesdstny

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init Rolls: (2d6)     
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PostSat Jul 07, 2012 8:37 pm
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firesdstny

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hmm... hiSpd6 f climb Rolls: (2d6)     +7,f, fr 12oc, f, f, fr 2oc end b2 2oc E/R
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PostSat Jul 07, 2012 8:43 pm
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firesdstny

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didnt climb still at alt1
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PostSat Jul 07, 2012 8:44 pm
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FatalFlaw

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Bruce Bounces off board with Fast dive 1 and 4 more fwd

Power Dive Rolls: (2d6)      +8
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PostSat Jul 07, 2012 9:58 pm
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FatalFlaw

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Hurricane dives and comes about...map in a minute and fresh init. with no bonuses either way, ...here we go...hehe


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PostSat Jul 07, 2012 9:59 pm
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