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Scenario Testplay - Opponent needed
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Otto von Starkburg

 

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My Bf 109E Wingmen moves two forward.
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PostSun May 13, 2012 5:20 am
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Otto von Starkburg

 

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PostSun May 13, 2012 5:21 am
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Entek

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My hurricane will move at speed 3
Forward right turn
Forward right turn
Forward tight turn Rolls: (2d6)     +3
PostSun May 13, 2012 4:53 pm
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Entek

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Your first attack
PostSun May 13, 2012 8:14 pm
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Otto von Starkburg

 

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And my only attack! Ace on Hurrican 2

From 2 o'clock position -> 6+
while Ace -> 5+

Rolls: (3d6)       
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PostMon May 14, 2012 2:18 pm
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Entek

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My ace vs your ace
Rolls: (6d6)             @6+
PostMon May 14, 2012 3:09 pm
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Entek

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Hurricane (2) vs your 110 @5+
Rolls: (4d6)         

Other Hurricane vs your wingman
Rolls: (4d6)         @5+
PostMon May 14, 2012 3:14 pm
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Entek

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They all missed.  My second hurricane shot should have been at 6's only since he's crippled.

Initiative
Rolls: (2d6)     
PostMon May 14, 2012 3:16 pm
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Otto von Starkburg

 

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So, my ZerstŲrers failed to hit the Objectives. Also, it doesn't seem to get any reinforcements. So, i can only gratulate you for your victory.

You played well and it was fun to play with you.
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PostMon May 14, 2012 4:53 pm
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Entek

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Yes, it was fun playing with you as well.  Would you want to try this again on opposite sides?
PostMon May 14, 2012 5:01 pm
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Otto von Starkburg

 

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I would find it more interesting, using this scenario with Ju 87s ^^.

You too?
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PostMon May 14, 2012 5:28 pm
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Entek

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Ju-87's would be a bit more interesting, but what stats would you give them?  They would have to have some kind of diving bonus, but under normal circumstance they should be relatively weak against other planes.  Did you have a card in mind?
PostMon May 14, 2012 5:30 pm
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Otto von Starkburg

 

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I did. Wait...
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PostMon May 14, 2012 5:34 pm
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Otto von Starkburg

 

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PostMon May 14, 2012 5:38 pm
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Entek

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Image isn't showing up for me.
PostMon May 14, 2012 5:39 pm
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Entek

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I can see the image now.

I see on the PDF for this scenario this is what Dive Break does:
"Dive Break X This unit gets +X on Dive rolls if itís make a Dive Attack"

Let me see if I got this straight.  The Stuka is going to make diving attack.  Since it has Dive Break 6, it would roll 2 die and need a 6+ to be able to make the attack.  Does the Stuka then roll for damage or is that part of the initial attack?
PostMon May 14, 2012 5:50 pm
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Otto von Starkburg

 

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Nope, for the dive attack you need a 13. You get 2 from your dive value and additional 6 from your dive breaks. In the end, you've +8 on your 2d6 throw.

Your Dive Attack is a maneuver, but not a dive (so in a dive status, you don't get additional +4 on your throw).

May be, i'll revise it. But than, i had to make the check for the dive attack higher. But i'll think about it...

Code:
Additional Difficult Maneuvers
Dive Attack   
Make a Dive maneuver check against 13.
[b]Success:[/b] Move straight 1 hex, decrease altitude to 1. This aircraft canít make any movement in this phase.
[b]Failure:[/b] Aircraft is immediately destroyed.
[b]Special:[/b] While performing a Dive Attack this aircraft can make a bomb attack against a ground target in the same hex in the following Attack phase. 4s, 5s and 6s counts as a success.

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PostMon May 14, 2012 6:05 pm
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Otto von Starkburg

 

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I am counfed. On my first version of the Ju 87, the Ju 87 got Dive Breaks 8. Hmmm....
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PostMon May 14, 2012 6:06 pm
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Entek

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Otto von Starkburg wrote:
Nope, for the dive attack you need a 13. You get 2 from your dive value and additional 6 from your dive breaks. In the end, you've +8 on your 2d6 throw.

Your Dive Attack is a maneuver, but not a dive (so in a dive status, you don't get additional +4 on your throw).

May be, i'll revise it. But than, i had to make the check for the dive attack higher. But i'll think about it...

Code:
Additional Difficult Maneuvers
Dive Attack   
Make a Dive maneuver check against 13.
[b]Success:[/b] Move straight 1 hex, decrease altitude to 1. This aircraft canít make any movement in this phase.
[b]Failure:[/b] Aircraft is immediately destroyed.
[b]Special:[/b] While performing a Dive Attack this aircraft can make a bomb attack against a ground target in the same hex in the following Attack phase. 4s, 5s and 6s counts as a success.


You don't normally get the +4 to a dive check from dive status; that's only for climb status.

The rest makes sense, but I have some questions about how the Dive Break maneuver works..  Does the attack take place in the hex you enter or the one you left?  Can this be done from any altitude or is it like from altitudes 3-6 or 3-4 or something like that?  I wouldn't think you'd get the bonus for diving from level 2, and I would think diving from 5 or 6 should maybe act like High Speed and make the maneuver a bit more difficult.  Like your check is against a 15 or something since your going to be building up more speed and it would be harder to pull out of.  Also maybe make Dive Status work like Evading status for the Stuka when they use it for the Dive Breaks.  My thinking here is that it would be harder to hit since it would be diving so quickly.  Thoughts?
PostMon May 14, 2012 6:14 pm
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Otto von Starkburg

 

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The diving attack is a bombing attack, so the Ju 87 attacks its target in the hex it is.
2nd) Like bombing, you must end at the end of the movement phase at altitude 1.
3rd) Level 5-6 is 10.000meters. Nether ever, the StuKa starts their attack so high. Even no one knows, how high altitude 5 or 6 is. So, i decided that dive attacks can start from altitude 2.

As help to understand, how a diving attack works.
4th) Even in dives, the planes were not that fast. The diving speed of an StuKa was high, but not more than 500km/h. Not a very high speed. I also seen reports from US pilots, that shot down diving Vals.


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