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Scenario Testplay - Opponent needed
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Entek

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Looks like I might actually win initiative for a change
Rolls: (2d6)     
PostSun May 06, 2012 9:40 pm
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Entek

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Otto von Starkburg wrote:
Your Spitfire is blessed. Or my Ace cursed. I am not sure...


I think it's a little of both. Smile

Don't forget since I won initiative and have less planes you get to move two before I move my first one.
PostSun May 06, 2012 9:45 pm
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Otto von Starkburg

 

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Well, i will do. But first tomorrow. I am very busy today.
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PostMon May 07, 2012 2:57 pm
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Entek

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Of course when you have time!
PostMon May 07, 2012 6:39 pm
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Otto von Starkburg

 

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Question: Can my Bf 110c (2) turn immidiatly, so is moving the the hex field in the south?
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PostThu May 10, 2012 4:15 am
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Entek

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To do what you're asking it would have make a break manouver check. If you're concerned about it going off the map just play as if the map continues and make some turns to bring back towards the center.
PostThu May 10, 2012 6:13 am
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Entek

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This is what it looks like currently:


Your 110 (1) is Crippled and so is my Hurricane (1).

Your 110 (2) can either move at speed 3 going forward with a left turn, forward left turn, forward and turn which ever way.  That way it's back on the board and just skirts the half hexes on the edge.  Or you can trust to luck and try a Break to the left or a tight turn.  Remember though the failure result of the Break (a Roll Check) is just forward 1 so you might be better off with a tight turn so you still turn if you fail. The 110's roll is slightly higher than it's turn though, a (2) vs a (1).  It's up to you.
PostThu May 10, 2012 6:11 pm
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Otto von Starkburg

 

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Its delaying until friday. Then, i've much time during the evenings. So, please wait until tomorrow!
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PostThu May 10, 2012 8:09 pm
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Entek

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Otto von Starkburg wrote:
Its delaying until friday. Then, i've much time during the evenings. So, please wait until tomorrow!


Of course!  Thank you for the heads up
PostThu May 10, 2012 8:50 pm
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Otto von Starkburg

 

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Bf 110 (2) moves at speed 5
-> forward and turn left
-> forward
-> forward
-> forward and turn left
-> forward
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PostFri May 11, 2012 4:56 pm
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Entek

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Any Status for him?  Also remember you get to (or have to which ever way you want to look at it) move your other 110 now since I have few planes than you.
PostFri May 11, 2012 5:21 pm
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Entek

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Does this look like what you have?
PostFri May 11, 2012 5:24 pm
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Otto von Starkburg

 

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the other 110 with speed 4
- forward and turn left
- forward
- forward and turn left
- forward


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PostFri May 11, 2012 5:29 pm
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Otto von Starkburg

 

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PostFri May 11, 2012 5:41 pm
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Entek

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Hurricane (2) will move at Speed 3
Starts with a Dive Rolls: (2d6)     +2 Will only descend one elevation either way.
Forward Left Turn
Forward Left Turn
Ending in Dive Status.
PostFri May 11, 2012 5:46 pm
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Entek

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Your next plane
PostFri May 11, 2012 5:51 pm
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Otto von Starkburg

 

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Ace speed 3
-> dive Rolls: (2d6)      only -1 alt
->  split S 180 turn Rolls: (2d6)     
-> move forward and climb status
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PostSat May 12, 2012 4:10 am
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Otto von Starkburg

 

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PostSat May 12, 2012 4:15 am
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Entek

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Your map has my hurricane in the wrong place. Check my map for the right placement.  I'll be unable to make the maps over the weekend, but if you'll still be able to do them I will take my turns.

Spit will move at speed 3
Starts with a dive will only descend one level. Rolls: (2d6)     +4
Tight right turn Rolls: (2d6)     +5
PostSat May 12, 2012 6:05 am
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Entek

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Forward right turn ends in a climb.

Your next plane.

PostSat May 12, 2012 6:06 am
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