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Scenario Testplay - Opponent needed
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Otto von Starkburg

 

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Post subject: Scenario Testplay - Opponent needed  Reply with quote   (Liked by:0)  Like this post
Hey guys,

i want to test a scenario with ground attack rules. I need an opponent who is interested to test it.

The flavor text
Code:
Two BF 110C-4/B are on a mission to destroy factory halls. They are escorted by fighter planes... but the Allies are lucky. Their observers spot the incoming intruders and their fighter aircrafts are on their way to intercept.
PostTue May 01, 2012 6:31 am
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Otto von Starkburg

 

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Flights
The Axis player starts with two Bf 110C-4/B Zerstörer (see Appendix) and fighters for 80 points. The Allied player starts with fighters for 150 points.
Setup
The Axis player sets up first in the red area. The sarting hexes for the Bf 110s are fix. Both starts at altitude 3. The remaining planes starts in the red hexes, also at altitude 3.
The Allied players sets up second in the blue area. All aircrafts starts at altitude 2.
Winning the scenario
If two ground targets are hit with bombs, the axis players wins. If one ground target is hit, it’s a tie. If both Zerstörer are destroyed,  the Allied player wins.
PostTue May 01, 2012 6:32 am
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Otto von Starkburg

 

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Additional rules

Attack ground targets
Aircraft can only attack ground targets during the Attack phase. Aircraft attacking ground targets instead of attacking other aircrafts. Ground targets can only be attacked, if a plane isn’t in any status (see Advanced Rules p. 26).
There are three possible ways to attack ground targets.

Attacking with guns
To attack a ground target with guns, a aircraft is at altitude 1. Also, the ground target is in the fire arc of its guns and in range. Use the number of dices, depending of the range. Only 6s counts as success (if not otherwise stated). 6s counts as 2 success.

Attacking with rockets
Some aircrafts can use rockets. If so, they can make a ranged attack against a ground target from altitude 1 which is in the fire arc and not more than 2 hexes away. Use the number of dices, depending of the range listed at the Rocket-SA of the aircraft. Only 5s and  6s counts as success. 6s counts as 2 success.

Attacking with bombs
Some aircrafts have a bomb value. If so, they could use their bomb value if they are in the same hex as the ground target  and at altitude 1. If so, they could role a number of dices against the ground target equal their bomb value. 5s and 6s count as success.
PostTue May 01, 2012 6:34 am
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Otto von Starkburg

 

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PostTue May 01, 2012 6:35 am
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Otto von Starkburg

 

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PostTue May 01, 2012 6:37 am
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FatalFlaw

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Are there HP values for targets or must they be "Bombed"?

This looks like fun.

Also, in English, 'Dice' are plural and 'Die' is singular. Not being an ass here I just don't want you to have to keep typing all of those extra "es's"...hehe

Cool Scenario!

*Salute*

FF
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PostTue May 01, 2012 4:01 pm
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Entek

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I'll give it a go if you still are looking for an opponent.  What are the points for either side?
PostTue May 01, 2012 5:11 pm
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Otto von Starkburg

 

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@Fatal Flaw: Thanks for the hint (die/dice). I
'll anwser the questions tomorrow. Its late and i had to start working tomorrow very early.
@Thanks Entek. We can start tomorrow. I'll do also post any awnsers to your questions.
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PostTue May 01, 2012 6:46 pm
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Entek

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I look forward to it.  Never mind my question I see where it says what the points are for each side.  I do have another question though, what is the "Heavy Load" SA on the 110's?
PostTue May 01, 2012 8:45 pm
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Otto von Starkburg

 

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Good question. Here is the awnser:

[b]Heavy Load[b]
While this unit have 1 or more Bomb (Rocket) counters, this unit receive -1 on all maneuver rolls and its Hi Speed is reduced by 1.

Here is the draft of the rules.
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PostWed May 02, 2012 5:26 pm
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Entek

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Looks like it'll be fun.  Hopefully in the next set we can get some planes that can be used in anti-shipping rolls.

Did you have a preference on which side you played?  I'm okay with playing Axis or Allies.
PostWed May 02, 2012 5:34 pm
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Otto von Starkburg

 

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I want to play the attacker (so, the Axis).

Btw, here is a proper map


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PostWed May 02, 2012 5:37 pm
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Entek

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I'll play as the the Brits.  Would you mind marking the targets so it'll be easy to track where they are.  I'm assuming that the map is fixed for this scenario.

I'll work on a flight and post it here in a bit.

Good luck!
PostWed May 02, 2012 5:40 pm
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Otto von Starkburg

 

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Yep, I'll do!
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PostWed May 02, 2012 5:40 pm
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Otto von Starkburg

 

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I'll take a Bf 109E Wingmen (31pt) and a Bf 109E Ace (48pt).
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PostWed May 02, 2012 5:44 pm
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Entek

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I'll take 2 Spitfire Aces (92 points) and 2 Hurricane Mk I's (54 points) for a total of 146 points.
PostWed May 02, 2012 5:47 pm
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Entek

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Here are the cards for our game for easy reference. Smile
Behind a cut since they're kinda big.
Spoiler:





PostWed May 02, 2012 5:52 pm
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Otto von Starkburg

 

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Orange markings are the objectives. Number on the planes are the aircraft number. Blue number on white background is the altitude level.


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PostWed May 02, 2012 6:08 pm
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Otto von Starkburg

 

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Here ist the file as gimp xcf file
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PostWed May 02, 2012 6:17 pm
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Entek

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Danke! (which is one of the very few words of German I know)

My set up in a moment.

PostWed May 02, 2012 6:18 pm
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