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Vergilius vs Rebel 200pts
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Rebel

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Wha! Init:
Rolls: (2d6)      +2
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PostThu Mar 01, 2012 4:20 am
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Vergilius

 
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InitRolls: (2d6)     
PostThu Mar 01, 2012 4:21 am
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Vergilius

 
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I'm also at +2 due to the Fighter Sweep SA.
PostThu Mar 01, 2012 4:21 am
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Vergilius

 
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I suspect this is probably going to do it.  You move, then I move, then you move, then I move 3 Smile
PostThu Mar 01, 2012 4:22 am
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Well I could surrender... but the US would rather die!!! Very Happy

First move:
Cat at Speed 4 Break left:
Rolls: (2d6)      +4
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PostThu Mar 01, 2012 4:28 am
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Rebel

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Moves to I5 facing 10o'! Very Happy

Your Erich? Or Wurger?
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PostThu Mar 01, 2012 4:30 am
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Vergilius

 
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Rebel wrote:
Moves to I5 facing 10o'! Very Happy


illegal move.  Speed 4 is high speed for the Wildcat, so the break scored 11 instead of the 13 it needed to succeed.
PostThu Mar 01, 2012 4:32 am
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Oops, must been thinking of the Mustang... in that case... can't do much retreat to K6, facing 10o'! Very Happy
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PostThu Mar 01, 2012 5:48 am
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Vergilius

 
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I also just noticed that you set his status to evade left at the end of the last turn.  This commits you to turning left in the first hex that you enter.  Sorry I didn't catch this sooner, but it would have prevented a break anyway since you're required to turn first.

So the Wildcat enters J9 and turns to the 12 o'clock and enters J8.  He's moving at high speed and cannot maneuver or turn in consecutive hexes so he then has to enter J7.  He can enter K6, but to face 10 o'clock requires a tight turn.  He can also enter J or I6.
PostThu Mar 01, 2012 1:52 pm
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Rebel

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Vergilius wrote:
I also just noticed that you set his status to evade left at the end of the last turn.  This commits you to turning left in the first hex that you enter.  Sorry I didn't catch this sooner, but it would have prevented a break anyway since you're required to turn first.

So the Wildcat enters J9 and turns to the 12 o'clock and enters J8.  He's moving at high speed and cannot maneuver or turn in consecutive hexes so he then has to enter J7.  He can enter K6, but to face 10 o'clock requires a tight turn.  He can also enter J or I6.

Yeah, that,s why I made the Break, because I thought you could either break or turn left... Instead he moves to J6 facing 10o'.
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PostThu Mar 01, 2012 2:39 pm
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Vergilius

 
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Rebel wrote:
Vergilius wrote:
I also just noticed that you set his status to evade left at the end of the last turn.  This commits you to turning left in the first hex that you enter.  Sorry I didn't catch this sooner, but it would have prevented a break anyway since you're required to turn first.

So the Wildcat enters J9 and turns to the 12 o'clock and enters J8.  He's moving at high speed and cannot maneuver or turn in consecutive hexes so he then has to enter J7.  He can enter K6, but to face 10 o'clock requires a tight turn.  He can also enter J or I6.

Yeah, that,s why I made the Break, because I thought you could either break or turn left... Instead he moves to J6 facing 10o'.


I believe it is turn or TT that are the options.
PostThu Mar 01, 2012 5:26 pm
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Vergilius

 
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Channel Front, speed 4:

Enters H7 turns left, proceeds to I6, J6 and then attempts a Split S in K5.

Rolls: (2d6)      +6
PostThu Mar 01, 2012 5:31 pm
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Vergilius

 
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Channel Front is now facing the Wildcat at the same elevation.
PostThu Mar 01, 2012 5:32 pm
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Rebel

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OK, my Speed 7 Must is now behind your Wurger... I will conquer! Very Happy
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PostFri Mar 02, 2012 1:51 am
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Vergilius

 
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Rebel wrote:
OK, my Speed 7 Must is now behind your Wurger... I will conquer! Very Happy


What's his facing and by what route did he get there.  I tried to find a legal path there but all of them involved consecutive turns, not that it matters since I haven't moved my Wurger yet, but in case I'd like to attack the Mustang.
PostFri Mar 02, 2012 4:05 am
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Vergilius

 
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Gustav Ace will attempt a tight turn right, he's committed to turning right anyway.  Speed 4.

Rolls: (2d6)      +4
PostFri Mar 02, 2012 4:07 am
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Vergilius

 
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F6 TT---F5---G4---H5---facing the Wildcat (4 o'clock I think)

He's going into a dive, setting up a nice range-2 shot on the Wildcat.
PostFri Mar 02, 2012 4:10 am
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Vergilius

 
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I can move the Wurger at high speed 6 to J8 facing the Wildcat, so that's what I think I should do.  I don't believe I've used methanol boost yet, so we'll move yet another zone closer in J7.
PostFri Mar 02, 2012 4:12 am
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Vergilius

 
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BF109E Ace is committed to a Climb


Rolls: (2d6)      +6 (-2 cripplied, +4 climbing status)
PostFri Mar 02, 2012 4:13 am
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Vergilius

 
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So he enters E8 and is at elevation 4.

He gets two difficult maneuvers, so he'll attempt to climb again

Rolls: (2d6)      +2

PostFri Mar 02, 2012 4:14 am
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