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Rebel vs. Asbestos (1st AAAF Online Game!)
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Rebel

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Oops, I left the damage off my plane... pretend It's there! Embarassed
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PostFri Feb 24, 2012 9:23 am
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Asbestos

 
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Crippled Cane will attempt a tight turn in E5  (-2 on checks)

Rolls: (2d6)     +3
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PostFri Feb 24, 2012 9:29 am
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Asbestos

 
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Crap. Well, he makes a normal turn to the right then.


He'll end the turn in Evading status, turning to his left.


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PostFri Feb 24, 2012 9:33 am
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Rebel

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My BF109 tries to Climb:
Rolls: (2d6)      +4
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PostFri Feb 24, 2012 9:35 am
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Rebel

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He ends in C4, diving at the Cane! Twisted Evil
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PostFri Feb 24, 2012 9:37 am
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Asbestos

 
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Rebel wrote:
He ends in C4, diving at the Cane! Twisted Evil


Remember, that first hex you end facing straight (and well, higher I guess)
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PostFri Feb 24, 2012 9:39 am
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Asbestos

 
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Asbestos wrote:
Rebel wrote:
He ends in C4, diving at the Cane! Twisted Evil


Remember, that first hex you end facing straight (and well, higher I guess)


I say this because I don't think you can make that turn to C4 unless you turn when you enter E6
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PostFri Feb 24, 2012 9:40 am
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Rebel

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Really? Let me check the rules again, you're most likely right! Very Happy
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PostFri Feb 24, 2012 9:42 am
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Rebel

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It doesn't say that you can't turn when you get to that hex... (at least from the back of the rules)

It says that you move straight into the hex infront of you whne you climb, but I don't see it saying that you can't turn when you get there... in fact the rules say whenever you enter a hex you can change facing. (At low speed) Sooo idk! Laughing Laughing
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PostFri Feb 24, 2012 9:45 am
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Asbestos

 
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Rebel wrote:
It doesn't say that you can't turn when you get to that hex... (at least from the back of the rules)

It says that you move straight into the hex infront of you whne you climb, but I don't see it saying that you can't turn when you get there... in fact the rules say whenever you enter a hex you can change facing. (At low speed) Sooo idk! Laughing Laughing


Hrm. I figured that the maneuver results overruled the basic turning, based on the diagrams.
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PostFri Feb 24, 2012 9:50 am
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Asbestos

 
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Its a good question, I asked it on the WotC forums. I'm off for tonight anyway.
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PostFri Feb 24, 2012 9:55 am
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Rebel

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Is there a diagram for the Dive and Climb Maneu's?
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PostFri Feb 24, 2012 9:56 am
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Asbestos

 
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Rebel wrote:
Is there a diagram for the Dive and Climb Maneu's?


No, just words. But if you could turn 'whenever' you enter a hex you could presumably turn when you Barrel Roll into a hex, and we recognize that as incorrect.
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PostFri Feb 24, 2012 10:00 am
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Rebel

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Hmmm, that is a point... so what do we do, I'm willing to give in, since until I play a game a lot, I'm bad with the rules! Very Happy

Lemme post a map with my new moves! Very Happy
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PostFri Feb 24, 2012 11:26 am
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Rebel

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Yur Spit is next! Very Happy
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PostFri Feb 24, 2012 11:31 am
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Asbestos

 
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Spitfire dives into E5
Rolls: (2d6)     +4
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PostFri Feb 24, 2012 4:34 pm
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Asbestos

 
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Decreases Alt by 1.

Moves into E6 and attempts a tight left hand turn

Rolls: (2d6)     +5
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PostFri Feb 24, 2012 4:38 pm
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Asbestos

 
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Asbestos wrote:
Decreases Alt by 1.

Moves into E6 and attempts a tight left hand turn

Rolls: (2d6)     +5


Sorry, left turn. Got it backwards and went with my left rather than the plane's left. Doh.


Moves to D5 and makes a left turn, moves into D4 and makes a right turn, ending with him in D4 on your 109E's 8 o'clock.
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PostFri Feb 24, 2012 4:41 pm
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Asbestos

 
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Asbestos wrote:
Asbestos wrote:
Decreases Alt by 1.

Moves into E6 and attempts a tight left hand turn

Rolls: (2d6)     +5


Sorry, left turn. Got it backwards and went with my left rather than the plane's left. Doh.


OMG!

A *right* turn. But I'm sure the rest of my movement sequence made that clear.
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PostFri Feb 24, 2012 4:42 pm
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Rebel

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Wait, what was your flight path? Cause it looks like you are changing facing in a hex after you used a "Dif Maneu"... but maybe I'm reading it wrong! Very Happy


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PostSat Feb 25, 2012 1:21 am
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