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Updated game rules for the campaign grandest fleet
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Your opinions please to this variant
We do not end running games with this variant
6%
 6%  [ 4 ]
seems to be interesting enough to give a test game
69%
 69%  [ 41 ]
there are loop holes and gaps see my posting
1%
 1%  [ 1 ]
prefer to play standard games
8%
 8%  [ 5 ]
have not space enough for double standard map
13%
 13%  [ 8 ]
Total Votes : 59

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The_lucky_Y

 

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Greyh Seer wrote:
Can I build a unit on the same turn that I build the upgrade that allows the unit to be built?

for example:

I build an airstrip and a fighter on the same turn...


Yes those moves are possible if the islands total stock value allow such moves.An the fighter had to be a carrier based one of course because units that cannot be based on a carrier needs a airbase upgrade.
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PostTue Apr 13, 2010 5:10 am
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danaussie

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Wow guys, still coming to terms with the rule set on this one, but the idea is too good to ignore. I'll be putting this to the lads next week if I get the chance.

Well done mate, well done indeed.

Shocked  Shocked  Shocked  Very Happy  Very Happy  Very Happy  Wink
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PostThu Apr 15, 2010 8:18 am
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Greyh Seer

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How does special deployment work for Archerfish?
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PostThu Apr 15, 2010 9:19 am
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The_lucky_Y

 

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Greyh Seer wrote:
How does special deployment work for Archerfish?



The row of the three double islands in the center of the map determine the two halves , you can deploy the sub anywhere on the map but if you enter the opponents side then the penalties
of the SA Infiltrator triggers.

If you build the Infiltrator units during the game they also can deploy everywhere on the map but every island under your opponents control shifts the zone. each island would have a
3 sector broad periphery that counts towards the owners sea zone.
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PostThu Apr 15, 2010 11:22 am
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The_lucky_Y

 

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on the first page there is now an example map for Infiltrator deployment.

also a FAQ page is under construction.
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PostThu Apr 15, 2010 12:12 pm
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Greyh Seer

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The Tirpitz wrote:
I better watch this thread, so I know what you are planning...



Ha! I just noticed this post. Somehow I missed it earlier.  I guess I'm gonna have to change my Myoko swarm strategy now ! Wink
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PostThu Apr 15, 2010 12:13 pm
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The_lucky_Y

 

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now with FAQ on the first page!

please ask anything that the rules did not state clear enough.

I would add the answers in the FAQ.
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PostThu Apr 15, 2010 7:37 pm
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The_lucky_Y

 

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Added banned and restricted list also a list with units that are different by scenario ruling.
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PostFri Jun 25, 2010 7:25 am
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Greyh Seer

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The_lucky_Y wrote:


Banned and Restricted list

Some units are considered to strong or imbalanced in combination with this scenario, we try to keep this list short as possible.

Banned units

TBF Avenger:  14 Point version

Restricted units

Haguro: only one allowed in initial fleet set up

House ruled units

F4U Corsair : can be based on UK carriers with the SA exp DF since 1943
Hood 43 points, fatal flaw trigger only by BB mains above range 2
Nordmark : gain speed 1 instead of 2, looses slow SA
Scharnhorst: gain TD1
Sea Hurricane : available since 1940


Hmmm...I have to say I'm not sure of your reasoning on a few of these...

Wouldn't a better option for the TBF Avenger and the Haguro be to simply increase there points?  I hate to "ban" any of my minis from possibly hitting the table...

I understand the Sea Hurricane (historicaly she was land-based at 1940) and I understand the Scharnhorst and the Nordmark...and even the Hood but I'm not sure why we would make the Corsair better??
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Last edited by Greyh Seer on Fri Jun 25, 2010 11:46 am; edited 1 time in total
PostFri Jun 25, 2010 11:18 am
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The_lucky_Y

 

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Since I give only the feedback from my playtest group we determined that the 14 point Avenger is too overpowered,since the downgraded version from the starter is available there is no reason for that uber unit.

The UK player can only base the corsair on Flattops within his fleet.The Flattop needs the SA expert dogfighter for that.
Since the rules of the scenario forbid mixing nations especially USN and UK so we agreed about allowing the Corsair in pure UK-Commonwealth fleets.
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PostFri Jun 25, 2010 11:34 am
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The_lucky_Y

 

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some more questions added in the FAQ, rewording the F4U Corsair rule.
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PostTue Jul 20, 2010 9:30 am
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Greyh Seer

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Can a re-arming/building/repairing ship use it's AA?

Thanks!
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PostWed Jul 28, 2010 6:17 pm
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The_lucky_Y

 

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Greyh Seer wrote:
Can a re-arming/building/repairing ship use it's AA?

Thanks!


Only if they scramble for defense that can ba announced at the end of the surface movement step of both players and then with the penalties that comes with scrambling for defense.
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PostWed Jul 28, 2010 9:46 pm
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The_lucky_Y

 

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placeholder  for another post
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PostThu Sep 16, 2010 10:57 pm
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The_lucky_Y

 

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eliminated sloppy rules wording in the rules section damaging an island, replacement text is shown in green color.

old version:

Quote:
- if upgrades are removed that give access to build units  
 remove all units that are affected by this and that have  
 more than one rearming marker remaining.


new version

Quote:
- if upgrades are removed that give access to build units  
remove all units who are affected by this and who have  
one or more rearming marker remaining.

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PostThu Sep 23, 2010 11:41 pm
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The_lucky_Y

 

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updated basic map layout
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PostMon Sep 27, 2010 9:50 am
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The_lucky_Y

 

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Press the attack
Q:does press the attack work vs islands?
A:If an aircraft is aborted by islandborne AA fire then press the attack SA can be used.
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PostThu Sep 30, 2010 7:49 am
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The_lucky_Y

 

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Set 5 was not released yet but Kaga gets an house ruling :

Kaga: gain expert dogfighter 1 an addition to the other SA


added revised Set 1 units under optional house rules
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PostTue Nov 02, 2010 5:41 pm
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The_lucky_Y

 

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up placeholder

units on watchlist:

Friedrich der Grosse
Sowjetsky Sojuz

probably getting 1945 intro date
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PostTue Nov 30, 2010 1:28 am
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The_lucky_Y

 

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unit on watchlist:

Atlantis


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PostSat Dec 04, 2010 6:56 am
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