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Final map: Operation Bagration 1944: Minsk RUS/GER
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Sindor

 

Joined: 02 Feb 2008

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Post subject: Final map: Operation Bagration 1944: Minsk RUS/GER Reply with quote
Operation Bagration 1944: Liberation of Minsk

:idea Map limitations: Units from RUS theatre only up to year 1944 (location: Belorussian SSR, see Wiki for historical details). No limits of aircrafts. No paratrooper drops. Partisans allowed. Use of bombs & trenches allowed.

Arrow Big buildings are city hexes. No cover behind railroads. Tunnel is connecting B11-C12-D11. River is impassable terrain.

Exclamation Number of units may not exceed 20 and number of obstacles may not exceed the ammount of active player units.

Idea Players may volontarily choose to play 1 simple encounter battle (objective = center) or two battles, both with Germans defending the city and Soviets attacking (then the attacker will have +25% points and numbered objectives will be played).

* Sorry for the imperfect map, now under stress.


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PostTue Jun 24, 2008 8:14 pm
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Sindor

 

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Post subject: Reply with quote
Commanders for final game(s) are The Mighty A and Sharpe
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PostWed Jun 25, 2008 8:40 am
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The Mighty A

 

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Congratulations to Sharpe.  This will be a good game.

I will defer to Sharpe to decide on whether to play one game or two.
PostWed Jun 25, 2008 1:10 pm
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Sindor

 

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The Mighty A wrote:
I will defer to Sharpe to decide on whether to play one game or two.


With two games, you would play for both sides (as at the beginning).
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PostWed Jun 25, 2008 1:35 pm
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Sharpe

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The Mighty A wrote:
Congratulations to Sharpe.  This will be a good game.

I will defer to Sharpe to decide on whether to play one game or two.


Darn.  Beat me to it.

Congratulations to Mighty A.

I don't mind playing two because it will be more enjoyable and reduce the luck factor, but how is everyone on time?  Sindor might want this done sooner rather than later.  Also, the big regional wargame convention starts tomorrow.  I won't be able to play until Sunday.

I would choose two games if it is OK with everyone, but if that causes problems we can play one.

Also, I cannot do maps.

Here is a die roll.  Sindor can interpret it as to what choice we have.


Rolls: (2d6)     
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PostWed Jun 25, 2008 2:51 pm
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Sindor

 

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Sharpe wrote:
I would choose two games if it is OK with everyone, but if that causes problems we can play one.

Also, I cannot do maps.

Here is a die roll.  Sindor can interpret it as to what choice we have.


No problem for me, as I am out in France until Monday.

Winner of the deployment roll chooses side Axis/Allies for the first game. Axis is always in the city (right side, deployment zone up to 2 hexes AROUND objectives). Looser deploys first.

Be careful about using Hungarians and Romanians in this game, as they switched sides...
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PostWed Jun 25, 2008 6:57 pm
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The Mighty A

 

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Two games works for me.  I am good on time.  It is fine to wait to start.  I like not being rushed to choose an army.

I can do the maps (although, it won't be pretty).

roll for deployment:
Rolls: (2d6)     
PostWed Jun 25, 2008 9:03 pm
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The Mighty A

 

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I will defend first.
PostWed Jun 25, 2008 9:12 pm
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Sharpe

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[quote="Sindor"]Looser deploys first.[quote]


Shouldn't defender deploy first?
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PostThu Jun 26, 2008 12:29 am
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Sindor

 

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Sharpe wrote:
Shouldn't defender deploy first?


Not necessarily, but you are right: defender deploy first and attacker wins first initiative.
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PostThu Jun 26, 2008 5:55 am
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Sharpe

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So, I get 125 points.  Where is my set-up area?

Hope you had fun in France.
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PostMon Jun 30, 2008 3:18 pm
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The Mighty A

 

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Sindor had said that it would be a 150 point game.  Which would give you 188 points (187.5 rounded up).

If you would rather play 100 to 125, that would be fine with me.
PostMon Jun 30, 2008 9:59 pm
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Sharpe

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The Mighty A wrote:
Sindor had said that it would be a 150 point game.  Which would give you 188 points (187.5 rounded up).

If you would rather play 100 to 125, that would be fine with me.



Either is fine.  I didn't catch Sindor's comment and I didn't see anything on top.  188 vs 150, 20 units is fine.

I'll get on making an army.
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PostMon Jun 30, 2008 10:14 pm
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Sindor

 

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Sharpe wrote:
The Mighty A wrote:
Sindor had said that it would be a 150 point game.  Which would give you 188 points (187.5 rounded up).

If you would rather play 100 to 125, that would be fine with me.



Either is fine.  I didn't catch Sindor's comment and I didn't see anything on top.  188 vs 150, 20 units is fine.

I'll get on making an army.


The map is quite big, so if do not mind, I would try an "epic" final battle - on 188 pts you can already field some heavy tanks and larger forces.
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PostTue Jul 01, 2008 12:37 pm
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The Mighty A

 

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PM sent with a 150 pt army.  The Germans are prepared (or so I hope) to defend Minsk.
PostWed Jul 02, 2008 2:18 am
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Sharpe

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Please clarify deployment area.  Can the attacker have three hexes from edge since the armies are bigger?
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PostWed Jul 02, 2008 4:05 am
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Sharpe

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Issues settled.  Army sent.  Best wishes, Mighty A.  An honor to play against you.

Let the battle begin.
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PostFri Jul 04, 2008 2:47 am
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The Mighty A

 

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An honor to play against you.  Best wishes to you.

I like playing an assault/defend battle.  The tactics change considerably.  It will be fun.
PostFri Jul 04, 2008 2:58 am
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Sharpe

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I believe that we will learn a lot about each other in the first game that will make the second game even more interesting.
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PostFri Jul 04, 2008 3:03 am
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Sindor

 

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Idea The Mighty A:

Luftwaffe Infantrymen / 2
88mm flak-36 / 16
Wehr. For. Observer / 6
sIG 33 Inf. Gun / 13
sIG 33 Inf. Gun / 13
sIG 33 Inf. Gun / 13
sIG 33 Inf. Gun / 13
MG 42 Mach. Gun / 9
MG 42 Mach. Gun / 9
Vigilant Lieutenant / 6
Junkers JU 87G Stuka / 21
Me 110 / 17
- Rockets / 7 (-1)
Trenches 4 x 1

Idea Sharpe:

1x Bofors / 11
2x 122mm / 24
3x T-34 / 69
2x Sappers / 16
4x Partisan / 12
8x Gds Inf / 56
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PostFri Jul 04, 2008 6:33 am
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