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I have a doubt... may the Veteran try to cross the river again with his extra speed point? (Tally ho) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:53 pm |
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Posts: 142

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| PeterGol wrote: | | I have a doubt... may the Veteran try to cross the river again with his extra speed point? (Tally ho) |
I meant... is the veteran allowed to retry it?? _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 9:55 pm |
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Posts: 142

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Well, he tries again, let's see what happens, then if wasn't allowed will go back or move another place.
Rolls: (1d6)
The inspiring turns crazy and try to reach F3, close to that sniper.
Rolls: (1d6)
Banzaiiiiiiii!!!  _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:02 pm |
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Posts: 142

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Ha haha... well, finally the two guys hold positions (the water was so cold), your movement  _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:03 pm |
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 Posts: 890

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I like your choice of word for your soldiers to yell.
No, he can't (at least according to AAM rules and I do not think this was changed in HHR). When you fail a movement roll, a unit stops moving. (Not that it matters in this case).
All right, now for my movement.
Sniper to G4
Antitank fanatic to G5
Imp Sergeant to F6 (ignores defensive fire)
Rolls: (1d6) |
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Fri Jun 13, 2008 10:06 pm |
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 Posts: 890

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Apparently, nobody feels like moving.
Your assault |
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Fri Jun 13, 2008 10:07 pm |
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Posts: 142

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Well, I think it will be a miracle if you don't win this turn, but will try to send some japos to hell
bofors to arisaka
Rolls: (10d6) w/-1
Inspiring to LMG
Rolls: (6d6)
Cover (5+) Rolls: (1d6)
Veteran to Sarge
Rolls: (9d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:14 pm |
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Posts: 142

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Sarge and arisaka dead
LMG disrupted
Your assault, probably definitive. _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:15 pm |
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 Posts: 890

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Sarge attempts to Banzai into the same hex as the Vet
Rolls: (1d6)
If successful
Rolls: (9d6) +1 |
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Fri Jun 13, 2008 10:20 pm |
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 Posts: 890

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Vet dead
Sniper fires at Inspiring Lt.
Rolls: (7d6) +1
cover (5+)
Rolls: (1d6) |
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Fri Jun 13, 2008 10:21 pm |
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 Posts: 890

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Lt. disrupted
Arisaka at Lt.
Rolls: (8d6) -1
cover (6+)
Rolls: (1d6) |
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Fri Jun 13, 2008 10:22 pm |
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 Posts: 890

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LMG at Lt.
Rolls: (6d6)
cover (5+)
Rolls: (1d6)
Antitank at Lt.
Rolls: (5d6)
cover (5+)
Rolls: (1d6) |
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Fri Jun 13, 2008 10:22 pm |
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Posts: 142

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The hard Lieutenant... hehe
It doesn't matters because he will be disrupted next turn, so, he cannot control objetive, so, you automatically win. _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:26 pm |
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 Posts: 890

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Recap
Vet dead
Lieut. disrupted
At the end of the turn you do not have an undisrupted unit contesting the objective. I believe that makes game.
Good game. It was very well played. |
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Fri Jun 13, 2008 10:26 pm |
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Posts: 142

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| The Mighty A wrote: | Recap
Vet dead
Lieut. disrupted
At the end of the turn you do not have an undisrupted unit contesting the objective. I believe that makes game.
Good game. It was very well played. |
Congrats and very well played, been a pleasure.
I chose a risky, and mostly wrong, aggressive tactic trying to stop your "hordes", but didn't work. The Isuzu made the difference, not the Stuart (this is last time I employ japanese crew for it).
Funny game, and bloody too, I liked it
Good luck in the final. _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 10:32 pm |
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 Posts: 890

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The main thing that hurt you was the bad rolls from the Stuart. Japanese sabotage
The barbed wire was a good choice on your part. It messed up my simple plan of move forward and banzai charge.
The Isuzu was amazing. I thought that when you hadn't brought an airplane that its use would be limited.
Thanks for the game. It was enjoyable. Good luck to you if you play another game (you could play Sindor and see if he will make you a custom card). |
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Fri Jun 13, 2008 10:40 pm |
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Posts: 1517

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Thank you, gentlemen, this was very quickly finished game (this is what we wanted on tournament). _________________
* Let the others to grow |
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Sun Jun 15, 2008 12:27 pm |
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