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 Posts: 890

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Both disrupted
LMG against Insp. Lt.
Rolls: (6d6) -1
cover (5+)
Rolls: (1d6)
Inf A against Vet
Rolls: (7d6)
cover (5+)
Rolls: (1d6) |
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Fri Jun 13, 2008 9:00 pm |
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 Posts: 890

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Arisaka against Vet
Rolls: (8d6)
cover (6+)
Rolls: (1d6) |
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Fri Jun 13, 2008 9:00 pm |
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 Posts: 890

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Vet disrupted
Antitank fanatic against Vet
Rolls: (5d6)
cover (5+) |
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Fri Jun 13, 2008 9:01 pm |
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 Posts: 890

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Imp Sarge moves to I6
Recap
Stuart disrupted
Bofors disrupted
Vet disrupted
Your assault
initiative for next turn
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2 |
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Fri Jun 13, 2008 9:03 pm |
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Posts: 142

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Inspiring to LMG B
Rolls: (6d6) w/ -1
Stuart to HaGo
Rolls: (9d6) w/-1
And then Arisaka
Rolls: (8d6) w/-1 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:06 pm |
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Posts: 142

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HaGo on fire
Veteran to antitank fanatic
Rolls: (7d6)
Cover (5+) Rolls: (1d6)
If antitank still lives bofor fires him, else, fires arisaka
Rolls: (8d6) w/-1
Cover for the antitank if needed (4+) Rolls: (1d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:09 pm |
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Posts: 142

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Hago destroyed
Antitank disrupted
Initiative Rolls: (2d6)
reroll Rolls: (2d6)
If I win will go first, but everybody is going to hold position, so you can do your movement
What turn is it? 6?
 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:16 pm |
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Posts: 142

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Wait... the Inspiring wasn't disrupted? In that case he moves to E5 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:17 pm |
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 Posts: 890

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Disrupting the antitank fanatic ruined my plan. Although, I probably would have failed at crossing the barbed wire so it doesn't matter.
Sniper moves to G3
Inf A moves to G6
Arisaka moves to F4
Rolls: (1d6) |
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Fri Jun 13, 2008 9:22 pm |
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 Posts: 890

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Arisaka makes it
Imp Sarge moves to H6
Your assault |
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Fri Jun 13, 2008 9:23 pm |
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Posts: 142

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Oh oh... poor stuart, the barbed wire didn't work.
Inspiring to arisaka
Rolls: (8d6)
Veteran to Infantry
Rolls: (9d6) w/-1
bofors to antitank
Rolls: (8d6) w/-1
Cover(4+) Rolls: (1d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:27 pm |
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Posts: 142

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Th stuart's japanes crew points to the arisaka
Rolls: (8d6) w/-1
and then to the Infantry
Rolls: (8d6) w/-1 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:32 pm |
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Posts: 142

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Arisaka disrupted
infantry dead
your turn... you are very close to victory. _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:32 pm |
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 Posts: 890

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Close to victory and close to disaster. It depends on these rolls.
Arisaka CA against Stuart
Rolls: (6d6)
Sniper against Bofors
Rolls: (4d6) +1
cover (4+)
Rolls: (1d6)
LMG against Insp. Lt.
Rolls: (6d6)
cover (4+)
Rolls: (1d6) |
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Fri Jun 13, 2008 9:36 pm |
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 Posts: 890

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Stuart destroyed
Bofors disrupted
Infantry to Vet
Rolls: (9d6)
cover (6+)
Rolls: (1d6) |
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Fri Jun 13, 2008 9:37 pm |
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 Posts: 890

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That hurts
Antitank fanatic against Vet
Rolls: (5d6)
cover (5+)
Rolls: (1d6) |
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Fri Jun 13, 2008 9:39 pm |
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 Posts: 890

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Imp Sarge to G6
recap:
Stuart destroyed
Bofors disrupted
initiative turn 7 (the possibly last)
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2
If I win, you may go first. |
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Fri Jun 13, 2008 9:42 pm |
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Posts: 142

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Fiuuu... I have little chances yet  _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Fri Jun 13, 2008 9:43 pm |
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Posts: 142

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Initiative
Rolls: (2d6) +2
reroll Rolls: (2d6) +2
If I win I'll go first _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:45 pm |
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Posts: 142

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Veteran tries to join the inspiring
Rolls: (1d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri Jun 13, 2008 9:50 pm |
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