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Semi-final map [3-4]: JAP/GBR Burma road 1942
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Sindor

 

Joined: 02 Feb 2008

Posts: 1517




Post subject: Semi-final map [3-4]: JAP/GBR Burma road 1942 Reply with quote
Here you can find map and battle details:

Armies
75 pts, 1 aircraft/army max., 1 tank/army max.; deployment zone 2 hexes from the shorter side of the map.  

Map: Jungle
* Use classic skirmish battle (objective = center).

Special: Rice fields on A6,D6&E7 are wet and muddy, treat them as marshes.


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PostTue Jun 03, 2008 7:50 pm
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The Mighty A

 

Joined: 11 Jan 2008


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Is this in the CBI theater or the PAC theater?
PostSun Jun 08, 2008 9:21 pm
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PeterGol

 

Joined: 26 Mar 2008

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The Mighty A wrote:
Is this in the CBI theater or the PAC theater?


I think it's CBI. I choose british and deploy top side. Will try to send army to Sindor tomorrow's evening.

See ya.  Surprised
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PostSun Jun 08, 2008 10:12 pm
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Sindor

 

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Burma is in China-Burma-India group of theatres  Very Happy So CBI
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PostMon Jun 09, 2008 7:26 am
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PeterGol

 

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Sindor wrote:
Burma is in China-Burma-India group of theatres  Very Happy So CBI


Yeah, that's what we supposed  Razz

Considering that, I guess I can include aussie units in my british army? right?

Will try to send you my forces this evening.
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PostMon Jun 09, 2008 5:31 pm
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Sindor

 

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Yes, Aussies are perfect for this scenario ...
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PostMon Jun 09, 2008 6:51 pm
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The Mighty A

 

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I thought it was CBI.  That makes it interesting.

PM sent with army.
PostTue Jun 10, 2008 12:49 am
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PeterGol

 

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Army sent to Sindor.

Now I will prepare the map and deploy mi forces at top side. Will post it as soon as I finish.  Cool
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PostTue Jun 10, 2008 7:32 pm
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Sindor

 

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ARMIES

Migtya-San
2x Imperial Sergeant   18pts
Imperial Sniper             6pts
Isuzu AA truck             6pts
2x Type 96 LMG         8pts
Japanese Antitank Fanatics   5pts
Type 95 Ha-Go tank      9pts
5x Imperial Japanese Infantry       20pts
Arisaka Rifle                  3pts

Lt.Col. PeterGol
1 Bofors (11pt)
2 Humber Scout (14pt)
1 Vickers (8pt)
1 M3 Stuart (17pt)
1 Inspiring Lt. (7pt)
2 Veteran SMLE (10pt)
2 Owen SMG (6pt) *
4 barbed wires (2pt)

* when I said Aussies I meant these from Sets 1-5 but I think the HHR Owens are well balanced - if Mighty A accepts them, no problem.
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PostTue Jun 10, 2008 7:58 pm
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PeterGol

 

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Sindor wrote:
* when I said Aussies I meant these from Sets 1-5 but I think the HHR Owens are well balanced - if Mighty A accepts them, no problem.


Sorry for the misunderstanding. I have no problem to change those units if they are not allowed for this scenario or Mighty does not accept them.
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PostTue Jun 10, 2008 9:03 pm
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The Mighty A

 

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I am fine with the Owens.  They look good to me.

This will be an interesting game since neither of us has an airplane nor an indirect fire unit.

You won deployment.

Good luck.
PostTue Jun 10, 2008 9:41 pm
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PeterGol

 

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The Mighty A wrote:
I am fine with the Owens.  They look good to me.

This will be an interesting game since neither of us has an airplane nor an indirect fire unit.

You won deployment.

Good luck.


Good luck to you also, Mighty. It will be difficult for me to stop your infantry. Hand to Hand is a very powerful ability.

This is my deployment:



Hope the barbed wire is clearly visible.
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PostTue Jun 10, 2008 9:49 pm
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The Mighty A

 

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I think that I have the advantage in infantry, but your tank will be hard to beat.

Antitank Fanatic and Type 96 LMG - J7
Imperial Infantry x2 - J6
Imperial Sergeant and Imperial Infantry - K7
Imperial Sniper and Type 96 LMG - J3
Imperial Infantry x2 - J4
Imperial Sergeant and Arisaka - K4
Isuzu - J1
Ha-Go - K5
PostWed Jun 11, 2008 3:24 am
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PeterGol

 

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So, this is our deployment. Sorry for the pics, i don't have the appropiate ones for all the units.



Rolling for initiative:

Rolls: (2d6)     

Reroll if needed Rolls: (2d6)     

If I win I will go first Smile Good luck!!!
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PostWed Jun 11, 2008 5:36 pm
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PeterGol

 

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I didn't mention it, but my Initiative roll has a +2 modifier because of the Inspiring Liet.  Embarassed
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PostWed Jun 11, 2008 5:39 pm
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The Mighty A

 

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Good luck.

Initiative turn 1
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
PostWed Jun 11, 2008 8:40 pm
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The Mighty A

 

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You go first.
PostWed Jun 11, 2008 8:41 pm
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PeterGol

 

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All right. I've updated the scenario to show my units' movement.



Your movement.  Wink
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PostThu Jun 12, 2008 7:53 pm
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The Mighty A

 

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Let's see if I can get this right.

J3 group to I3
J4 group to I4
K4 group to J4
J6 group to I6
J7 group to I7
K7 group to J6
Ha-Go to H3
Isuzu to I2

Your assault
PostThu Jun 12, 2008 9:18 pm
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PeterGol

 

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Inspiring to D5
Vickers and Owen smg A to E5
Smle veteran A to D4
Humbert A to D1
Humbert B to E4

Stuart tries to enter forest hex at F5
Rolls: (1d6)   

Owen smg B tries to cross stream to E6
Rolls: (1d6)   
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He's the best combat vet that you've ever seen
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PostThu Jun 12, 2008 9:33 pm
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