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HHR Memorial Cup Discussion
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Sindor

 

Joined: 02 Feb 2008

Posts: 1517




Post subject: Reply with quote
RAEVSKI wrote:
I have an issue with the indirect rules for mortars, in our game he can target anywhere without line of sight or a spotter. so what is the point of spotters..


As I have already explained, EVERY unit may guide on a limited basis an artillery attack (it is supposed they have some radio link - also not 100% historical) and even artillery itself may hear incoming units, see the dust rising etc. Aircrafts may also communicate the enemy positions. That's why you are allowed to attack indirectly without L.O.S.
Using a Spotter eliminates enemy cover and Dispersion, so it is far more deadly than firing blind.

It is impossible to squeeze what you say into a simple rules set ("you may fire indirectly when your enemy has not moved, at least one of your units has L.O.S. and you have at least one aircraft and ...").

When you want to play really "historical" game, do not play AAM. You cannot expect a historical gaming with units having Rear/Front defense and three ranges of dices. AAM is more like WWII Magic the Gathering.

That's why HHR is trying to have more "historical feeling" than WotC version (at least we are not using howitzers against aircraft Very Happy )
When me and my friends want to play something more technically sophisticated, we play Panzerwaffe - with ammo options, turning tank turrets, morale and weather mods ...

Quote:

I didn't take a mortar in my scenario because the terrain is cluttered and I had no line of sight or an observer. Plz it is a comment not a complaint.


When you go through our "Singapore game", you will see that an Indirect mortar fire is rather a desperate action, ineffective waste of ammo (as you pointed out) useful only against a large army group which you simply cannot miss.
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PostMon Jun 09, 2008 7:25 am
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RAEVSKI

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Post subject: Reply with quote
Has my opponent been decided yet?
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PostThu Jun 12, 2008 2:25 am
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RAEVSKI

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Post subject: Reply with quote
[quote="Sindor
When you want to play really "historical" game, do not play AAM. You cannot expect a historical gaming with units having Rear/Front defense and three ranges of dices. AAM is more like WWII Magic the Gathering.
.[/quote]
I play Rapid fire for a more Historic feel you have to have historic style units. AAM is just a quick beer'n'pretzels game to me.
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PostThu Jun 12, 2008 2:30 am
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Sindor

 

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Post subject: Reply with quote
RAEVSKI wrote:
I play Rapid fire for a more Historic feel you have to have historic style units. AAM is just a quick beer'n'pretzels game to me.


Can you send me something more detailed about Rapid Fire?
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PostThu Jun 12, 2008 6:03 am
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RAEVSKI

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Sindor wrote:
RAEVSKI wrote:
I play Rapid fire for a more Historic feel you have to have historic style units. AAM is just a quick beer'n'pretzels game to me.


Can you send me something more detailed about Rapid Fire?

no worries will do tomorrow.
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PostThu Jun 12, 2008 6:58 am
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Sharpe

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Joined: 15 Jan 2008

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I'm not sure whom I play next, but Sindor said to roll for map.


Rolls: (1d6)   


extra, if needed


Rolls: (1d6)   


Please let me know what I do next.


Also, Sindor, I'd like to see the new HHR cards if you could email them to me.

Thank you.
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PostThu Jun 12, 2008 3:19 pm
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Sindor

 

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Well, you play with RAEVSKI.

I suggest to roll two dices on the map selection, as in the previous case.
Reminder: Winner selects the map, looser chooses Axis/Allies, winner starts ...
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PostThu Jun 12, 2008 6:23 pm
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Sharpe

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Post subject: Reply with quote
Rolling two dice


Rolls: (2d6)     
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PostThu Jun 12, 2008 7:17 pm
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RAEVSKI

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rolls dice

Rolls: (2d6)     
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PostThu Jun 12, 2008 9:11 pm
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RAEVSKI

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roll for map
Rolls: (1d6)   
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PostThu Jun 12, 2008 9:20 pm
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Sindor

 

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Fine. Comrade Raevski selected RUS/GER map. Sharpe chooses the side. Raevski decides who will start the deployment.
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PostThu Jun 12, 2008 10:25 pm
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RAEVSKI

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if it is decided that I am Axis do you mind if I use a Romanian force?
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PostFri Jun 13, 2008 2:21 am
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Sharpe

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Fine with me.  I'll be the Russians if you would like to do that.

The only thing I want to avoid is using paratroopers.  I think that would be silly historically and unfair on this map.

Is that OK with you?
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PostFri Jun 13, 2008 2:30 am
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RAEVSKI

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No paras is fine with me Plz if you don't mind don't use kv1 or 2 as the Romanians never encountered them until 42. The biggest tank for me is R2.
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PostFri Jun 13, 2008 4:53 am
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Sharpe

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KVs will stay in the garage.
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PostFri Jun 13, 2008 5:29 am
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RAEVSKI

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thanks. Very Happy  Very Happy  Very Happy  Very Happy
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PostFri Jun 13, 2008 5:36 am
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Sindor

 

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I am still here, watching you  Cool

I do not have currently enough time to make and post final map. But it will be Operation Bagration 1944: Minsk RUS/GER on 150 pts. This map will be posted on Tuesday next week.

Map limitations: Units from RUS theatre only (location: Belorussian SSR, see Wiki for historical details). No limits of aircrafts. Use of bombs & trenches allowed.

Exclamation  Arrow Players may choose to play 1 simple encounter battle or two battles, both with Germans defending and Soviets attacking (then the attacker will have +25% points).

First player for the final game is The Mighty A.
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PostMon Jun 23, 2008 6:56 am
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Sindor

 

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Based on the agreement with both players I have to announce that The Mighty A has resigned for the benefit of his opponent and I am proud to declare SHARPE the winner of the tournament.

He gains the title "HHR Commander 2008" together with SturmTiger model and its personalised card - both prizes will be sent on his home adress as soon as I will get it from him.
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PostSat Jul 12, 2008 11:25 am
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carrion

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Pretty anti-climatic for a final, no offense to anyone.
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PostSat Jul 12, 2008 7:04 pm
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Sindor

 

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Yes indeed. But both players have agreed on this solution and I cannot force them to continue the game.
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PostTue Jul 15, 2008 10:17 am
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