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HHR Memorial Cup Discussion
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Sindor

 

Joined: 02 Feb 2008

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NEWS

New items to be issued after testing:

[counter] Smoke. Smoke grenade can be fired by any infantry or artillery unit at the beginning of the movement phase. It covers the unit hex in dense smoke for whole the turn. All units inside have standard cover. This hex blocks LOS. Only artillery can fire a smoke grenade on distance.
[counter] Satchel Charge/Magnetic Mines – 2 pts; Infantry weapon upgrade. Close assault -1, but each hit counts twice. Units specialised against Vehicles cannot be armed with magnetic mines (type Bazooka).
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PostTue May 20, 2008 7:21 am
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RAEVSKI

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I have an issue with the indirect rules for mortars, in our game he can target anywhere without line of sight or a spotter. so what is the point of spotters.
Also because the mortars are firing without seeing or an obsever seeing there ammo would run out extremely fast plastering seemingly random area (because the enemy haven't beeen seen) to get an effect.
A mortor crew generally only have with them 30-50 rounds in the field unless they are in prepared positions where they can store more ammo safetly.
Can this be explained.
I didn't take a mortar in my scenario because the terrain is cluttered and I had no line of sight or an observer. Plz it is a comment not a complaint.
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PostFri May 30, 2008 10:40 pm
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Sharpe

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RAEVSKI wrote:
I have an issue with the indirect rules for mortars, in our game he can target anywhere without line of sight or a spotter. so what is the point of spotters.
Also because the mortars are firing without seeing or an obsever seeing there ammo would run out extremely fast plastering seemingly random area (because the enemy haven't beeen seen) to get an effect.
A mortor crew generally only have with them 30-50 rounds in the field unless they are in prepared positions where they can store more ammo safetly.
Can this be explained.
I didn't take a mortar in my scenario because the terrain is cluttered and I had no line of sight or an observer. Plz it is a comment not a complaint.



I would agree with this comment.  It doesn't strike me a sparticularly historical.  I can think of some ways to facilitate this but they would complicate the game.  Blind firing when LOS crosses several hexes of blocking terrain shouldn't happen.
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PostSat May 31, 2008 12:15 am
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RAEVSKI

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Sharpe wrote:
RAEVSKI wrote:
I have an issue with the indirect rules for mortars, in our game he can target anywhere without line of sight or a spotter. so what is the point of spotters.
Also because the mortars are firing without seeing or an obsever seeing there ammo would run out extremely fast plastering seemingly random area (because the enemy haven't beeen seen) to get an effect.
A mortor crew generally only have with them 30-50 rounds in the field unless they are in prepared positions where they can store more ammo safetly.
Can this be explained.
I didn't take a mortar in my scenario because the terrain is cluttered and I had no line of sight or an observer. Plz it is a comment not a complaint.



I would agree with this comment.  It doesn't strike me a sparticularly historical.  I can think of some ways to facilitate this but they would complicate the game.  Blind firing when LOS crosses several hexes of blocking terrain shouldn't happen.

If the Authors of HHR didn't want a more complicated game they would have left the rules the way they are under WotC. What the Authors of HHR is an historical result, i don't think it is being achieved.
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PostSat May 31, 2008 12:38 am
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Sharpe

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True, but at the same time you don't want to head into ASL territory or make it difficult to play without a referee.
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PostSat May 31, 2008 12:44 am
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RAEVSKI

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side point- wasn't it based on ASL in the first place.
True otherwise
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PostSat May 31, 2008 12:56 am
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Sharpe

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RAEVSKI wrote:
side point- wasn't it based on ASL in the first place.
True otherwise


ASL and AAM don't seem to have any elements in common.  AAM is more of a simplified FOW or some other miniature game.
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PostSat May 31, 2008 2:53 am
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Sindor

 

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PeterGol wins and goes to semi-finals. His opponent will be The Mighty A, as he was first to overcome his opponent.

I will post semi-final maps soon.

Exclamation I strongly reccomend to all players to find common playing times - these games might have been finished in half an hour on internet, not in four weeks
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PostMon Jun 02, 2008 7:53 pm
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PeterGol

 

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Hi people.

Hey Mighty, do you live in the states, don't you?

It will be difficult to find an appropiate playing time for both. I promise to reply as soon as I can. Don't know which part of the states do you live, but I think there will be about 6 or 7 hours of difference between you and me (I live in Spain).

Good luck Smile
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PostMon Jun 02, 2008 8:09 pm
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Sindor

 

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Semi-final maps posted

Roll 2d6 for the deployment, gentlemen. As before, winner choses side (Axis/Allies), loser choses battlefield (by 1d6, see the map room titles for details). Then winner again choses who will start to deploy ...
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PostTue Jun 03, 2008 8:19 pm
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PeterGol

 

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Ok, here we go!!

Roll for deployment Rolls: (2d6)     

Re-Roll if needed Rolls: (2d6)     

In case i lose the map will be --> Rolls: (1d6)   
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PostWed Jun 04, 2008 5:23 pm
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RAEVSKI

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Is the winner the person that holds the Obj at the end of turn 7 ?
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PostThu Jun 05, 2008 9:16 pm
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Polish_Cavalryman

 
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yes.  You hold the objective by being on the objective or any adjacent hex.  But the objective can be contested by your opponent on any adjacent hex.  The game continues until turn 10 as long as the objective is contested by both sides at the end of the turn.  

in our case we are both contesting the objective.
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PostThu Jun 05, 2008 9:55 pm
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Sindor

 

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Polish_Cavalryman wrote:
yes.  You hold the objective by being on the objective or any adjacent hex.  But the objective can be contested by your opponent on any adjacent hex.  The game continues until turn 10 as long as the objective is contested by both sides at the end of the turn.  

in our case we are both contesting the objective.


Correct.
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PostThu Jun 05, 2008 10:00 pm
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RAEVSKI

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cool let finish it Pol. Cav.
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PostThu Jun 05, 2008 11:33 pm
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Polish_Cavalryman

 
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it is finished.  good game.
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PostFri Jun 06, 2008 1:55 pm
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Polish_Cavalryman

 
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well... maybe we played mines wrong.  If so then I quit and the opponent wins.  See the post in other thread.
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PostFri Jun 06, 2008 4:48 pm
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Sindor

 

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Polish_Cavalryman won on points, see the war room for details.

Now we will wait on Sharpe/Westen duel results.

Exclamation Semi-final duels will not be played twice. There is not enough time before holidays to play two games in each pair.

If any map will be left unused, feel free to challenge any of your friends over it.
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PostSun Jun 08, 2008 6:51 pm
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The Mighty A

 

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Congrats on your win PeterGol.  I live 6 hrs behind GMT so we will have to make the best of it.

Roll for deployment: Rolls: (2d6)     

re-roll: Rolls: (2d6)     

If I win, I take allies.

If I lose, the map is: Rolls: (1d6)   
PostSun Jun 08, 2008 9:14 pm
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PeterGol

 

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The Mighty A wrote:
I live 6 hrs behind GMT so we will have to make the best of it.


I am usually available from 8pm to 11pm... If I'm not wrong, this must be about 1pm to 4pm where you live. To make an exact idea of the time difference, I am posting right now at 12.25 am... and it's time to go bed because work waits tomorrow Smile
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PostSun Jun 08, 2008 10:24 pm
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