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FIN/RUS Winter War 1940 (6&4-6)
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Polish_Cavalryman

 
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game over.  good game.
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PostFri Jun 06, 2008 12:51 pm
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Polish_Cavalryman

 
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final map...



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PostFri Jun 06, 2008 1:12 pm
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Polish_Cavalryman

 
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ooops.  Ataman should be dead.  But objective held by the surviving disrupted Cavalary.
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PostFri Jun 06, 2008 1:13 pm
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Polish_Cavalryman

 
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based on another game perhaps the mines were played wrong. I really have no idea.  If they were played wrong then I'll just quit and you win.  I have no desire to go back through this game and figure out what would have happened.  

I really have no idea how I would have known to pick up the mines once you stepped in them.  But that is what is implied on another thread.

If it is determined that you win this game then I surrender for the next game and you advance.  I could not possibly play another game like this one.
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PostFri Jun 06, 2008 4:45 pm
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RAEVSKI

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Sorry you feel that way, I've got lots of paitence.
As far as you Quitting though i think you should progress because you understand HHR better than me.
I have issues with indirect fire rules.
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PostFri Jun 06, 2008 11:00 pm
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carrion

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If you both feel that way I'll take your spot. Laughing
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PostSat Jun 07, 2008 2:39 am
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Polish_Cavalryman

 
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I'm just frustrated that I may have played the wrong way and cheated my opponent.  I'm the one giving up and not him.  If anyone should advance by my quiting it is my opponent.
PostSat Jun 07, 2008 11:17 am
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carrion

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Polish_Cavalryman wrote:
I'm just frustrated that I may have played the wrong way and cheated my opponent.  I'm the one giving up and not him.  If anyone should advance by my quiting it is my opponent.

Guess you didn't see the laughing face.
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PostSun Jun 08, 2008 1:02 am
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Polish_Cavalryman

 
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funny thing is I actually didn't see the smiley.

this computer is so fried out and the dial-up is so slow that I have to right-click "show picture" on every image I want to see.  So in fact... I didn't see it.

Anyway I didn't mean to be rude.
PostSun Jun 08, 2008 6:39 am
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carrion

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No worries.
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PostSun Jun 08, 2008 11:11 am
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Sindor

 

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Ok, guys, I think that mine usage was correct:

a) if you roll 3+ hits (4+roll), the infantry is disrupted (as being hit with defensive fire)
b) if you roll 3+ "6" in these hits, the infantry is destroyed.

The objective is not held by any unit now (as all units there are dead or disrupted), but Polish_Cavalryman won on points without doubt (two mortars did their job well).

Over. Now there is only Westen/Sharpe game to be finished.
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PostSun Jun 08, 2008 6:47 pm
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Polish_Cavalryman

 
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I thought I read on another thread that mines are picked up after use.  If so I did it wrong.
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PostMon Jun 09, 2008 1:12 pm
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Sindor

 

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Polish_Cavalryman wrote:
I thought I read on another thread that mines are picked up after use.  If so I did it wrong.


I mean rolls were performed correctly. Under the circumstances of first tournament, if both players accepted the situation when it occured, there can not be any further reclamation unless having some drastical change in game result while following correct rules.
You both played with the permanent mines in this battle; because nor your opponent nor you read the mine placement rules entirely there is no harm done.
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PostMon Jun 09, 2008 2:02 pm
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Polish_Cavalryman

 
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where are the mine placement rules?

no... if they are only supposed to be a 1 time use then I played it wrong and should have known better.  I just don't know where I can see that I should have known.  

That's not really fair to my opponent if they are not supposed to be permanent.
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PostMon Jun 09, 2008 2:26 pm
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Polish_Cavalryman

 
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From the "Fields list 3" link...

AI Mines AAM: -
HHR: Cost 1 pt. See the card for details (Set 4). Laid up to 4 hexes from deployment zone. Two false traps included in price. If a Soldier enters the hex with the real trap counter, turn it and make a roll.
Engineers may enter the mined hex w/o penalty. Once used, discard the counter.

Try: You may place up to 3 false/real mines on one hex.



I can't tell from there that "turn it" means remove the mine from the board.  I suggest that be corrected if that is the intent.
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PostMon Jun 09, 2008 3:10 pm
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Sindor

 

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Polish_Cavalryman wrote:

I can't tell from there that "turn it" means remove the mine from the board.  I suggest that be corrected if that is the intent.


No, it s a counter (with two sides). You turn it, you reveal what's on it. The phrase we are looking for is the last one "Once used, discard the counter."

As nobody (not even me as the moderator) noticed the fault when it happened, it is done and forgotten. Another example: you are not supposed to review your movements after several turns, even if they were impossible.

I do not want to penalise both players for not knowing new rules.
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PostMon Jun 09, 2008 6:56 pm
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Polish_Cavalryman

 
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ok.  I see it now.

Nope.   I gotta disagree.  I played it wrong.  I lose.

Raeveski advances.  I'm out.
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PostMon Jun 09, 2008 9:12 pm
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RAEVSKI

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I am a little confused, i have kept out of it so far but...
I am trying to understand.
You are forfeiting?
Sindor believes you shouldn't.
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PostMon Jun 09, 2008 11:30 pm
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Sindor

 

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RAEVSKI wrote:
I am a little confused, i have kept out of it so far but...
I am trying to understand. You are forfeiting? Sindor believes you shouldn't.


It is called "Superior morale"  Smile He says that not knowing the rules is a frailty - I say when you both played with the same wrong information, there is no problem to accept the result.
And after all, the mines did not decide the game.
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PostTue Jun 10, 2008 6:47 am
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Polish_Cavalryman

 
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I think they had an effect.  I forfeit.  

Raevski moves on.
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PostTue Jun 10, 2008 1:40 pm
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