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Sorry for the mines: Westen has reminded me, that the mines are not polish
The mines deployment zone is 4 hexes max. from your own deployment zone. They are defensive weapons, not offensive !
Ask Karpovian if he accepts the current situation. _________________
* Let the others to grow |
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Tue May 20, 2008 5:53 pm |
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Posts: 142

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| Sindor wrote: | Sorry for the mines: Westen has reminded me, that the mines are not polish
The mines deployment zone is 4 hexes max. from your own deployment zone. They are defensive weapons, not offensive !
Ask Karpovian if he accepts the current situation. |
I thought it only applies to the barbed wire, since in the mines stat card it says nothing about it.
I have no problem to change position if Karpovian doesn't accept the situation.
I disagree with this rule in one thing. IMO, mines, barbed wires, etc, shouldn't be allowed adjacent to the objective hex.  _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Tue May 20, 2008 6:05 pm |
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Posts: 907

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I'm sorry Peter I just wanted to ask what are the current rules for mines, because i had the idea to use them for myself. They were used differently in the Fin/Rus game. Didnt want to disturb this game.... _________________
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Tue May 20, 2008 6:07 pm |
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Posts: 142

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| Westentaschenschlachti wrote: | I'm sorry Peter I just wanted to ask what are the current rules for mines, because i had the idea to use them for myself. They were used differently in the Fin/Rus game. Didnt want to disturb this game.... |
Don't worry at all, the rules are the same for everyone of us, and of course I accept them. I didn't know that my mines weren't correctly deployed. Doesn't matter.
 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Tue May 20, 2008 6:12 pm |
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Posts: 1517

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And I forgot which side these mines belong to
Anyway, all obstacles and fortifications follow the same rule - they cannot be deployed in opponent's area (therefore the limit of 6 hexes from one side).
Deployment around objectives occurs in the defensive scenarios, which you might encounter in semi-finals  _________________
* Let the others to grow |
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Tue May 20, 2008 6:51 pm |
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My apologies, I got sent out of town last minute. Im getting caught up here.. _________________
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Thu May 22, 2008 2:14 pm |
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Posts: 386

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Determained Infrantyman - He is disrupted and does not move. My fault for not implementing disrupted counters in my Vassel Mod yet. J4 group does not move.
Mines - Lets keep them where they are and press on. Im more for learning, and I hope not to cause delays any more  _________________
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Thu May 22, 2008 2:28 pm |
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| karpovian wrote: | Mines - Lets keep them where they are and press on. Im more for learning, and I hope not to cause delays any more  |
Look, on 3 hits (= 50%) the mine will disrupt an infantry. On 3x "6" (unprobable) it will be destroyed. In both cases, the mine is removed. That's why these things cost 1 pt only  _________________
* Let the others to grow |
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Thu May 22, 2008 4:59 pm |
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Posts: 142

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Ok, my movement
BA10 goes to C2 and Sniper to D1
Everyone else stays put.
Your Cavalrymen at H7 found one of the real mines, so I roll 6 dice... usually in our games we roll for every unit inside the minefield... i don't know if this is right, so i will roll for both your units, and wait for Sindor to decide if it's ok.
Mine for cavalrymen A Rolls: (6d6)
Mine for cavalrymen B Rolls: (6d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri May 23, 2008 3:39 pm |
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Posts: 142

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Ok, both cavalrymen face up disrupted because of the minefield.
Situation afther movement phase
It's your assault phase.  _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Fri May 23, 2008 3:45 pm |
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Posts: 1517

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| PeterGol wrote: | | Your Cavalrymen at H7 found one of the real mines, so I roll 6 dice... usually in our games we roll for every unit inside the minefield... i don't know if this is right, so i will roll for both your units, and wait for Sindor to decide if it's ok. |
You really give me a hard time Yes, if they enter in the same turn, they are both affected. After this, remove the mine from the battlefield. _________________
* Let the others to grow |
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Fri May 23, 2008 5:04 pm |
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Posts: 142

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As i wait for karpovian assault phase I've updated the scenario map to add correct unit pics for cavalryman, maxim 7,62mm and R35...
Unfortunately i didn't found any good pic for the browning LMG
 _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Sat May 24, 2008 12:11 pm |
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Posts: 386

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I believe with the sniper in cover, no attacks can be made.
I5 Browning to H5.
J4 determined infantryman to I5. _________________
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Sun May 25, 2008 11:23 am |
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Posts: 142

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| karpovian wrote: | I believe with the sniper in cover, no attacks can be made.
I5 Browning to H5.
J4 determined infantryman to I5. |
Yes, you're right about the sniper, can only be atacked at close range.
I am assuming everyone else of your forces stays put.
H5 mines were fake ones, so great notice for the browning
Degtyarev at D5 tries covering fire over brownig at H5:
Rolls: (6d6) with 4 successes puts a face up disrupt counter on it.
Maxim at D5 fires twice to the browning at H5
Rolls: (7d6) first shoot
Rolls: (7d6) second shoot
fanatical sniper fires one of the disrupted cavalryman at long range
Rolls: (4d6) _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Sun May 25, 2008 11:32 am |
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Posts: 142

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The both, browning and cavalrymen need cover rolls for save
Browning Rolls: (1d6) saves with 5+ (medium range)
Cavalryman Rolls: (1d6) 4+ to save _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Sun May 25, 2008 11:35 am |
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Posts: 142

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Maxim at C2 fires twice over the disrupted infantrymen at I5
first shoot Rolls: (6d6)
second shoot Rolls: (6d6)
Cover if needed Rolls: (1d6) 4+ _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Sun May 25, 2008 11:38 am |
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Posts: 142

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| PeterGol wrote: | Maxim at C2 fires twice over the disrupted infantrymen at I5
first shoot Rolls: (6d6)
second shoot Rolls: (6d6)
Cover if needed Rolls: (1d6) 4+ |
Sorry, I would have rolled two times for cover.
cover for the second shoot [die=1d6] saves with 4+ _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Sun May 25, 2008 11:40 am |
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Posts: 142

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| PeterGol wrote: | | PeterGol wrote: | Maxim at C2 fires twice over the disrupted infantrymen at I5
first shoot Rolls: (6d6)
second shoot Rolls: (6d6)
Cover if needed Rolls: (1d6) 4+ |
Sorry, I would have rolled two times for cover.
cover for the second shoot [die=1d6] saves with 4+ |
damn, i'm stupid
i meant Rolls: (1d6) saves with 4+ _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Sun May 25, 2008 11:41 am |
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Posts: 142

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ba10m shoots at determined infantrymen that moved to I5
Rolls: (6d6)
cover if needed Rolls: (1d6) 4+ _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
 |
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Sun May 25, 2008 11:44 am |
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Posts: 142

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Ok, ba10 has strike and fade, it moves to E5 (strike and fade 2 + high gear 2 + 1 per road)
Soviet grenadier moves also to E5. Everyone else, stays put.
Summary:
1 cavalrymen disrupted.
Determined infantryman at I5 dead.
Browning at h5 dead _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Sun May 25, 2008 11:47 am |
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