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AAM Grand Final: Polish_Cavalryman WON
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Polish_Cavalryman

 
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what?  you got another para?

Very Happy

the commander doesn't have hard charger.
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PostThu Apr 24, 2008 10:21 pm
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Polish_Cavalryman

 
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let's back up.  you can't move the commander but you can place the plane if you wish.

I'll wait another few minutes.
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PostThu Apr 24, 2008 10:22 pm
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Cpt. John Miller

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J4 Para to K4.
Clear?
Your Assault.
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PostThu Apr 24, 2008 10:22 pm
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Cpt. John Miller

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Para and Commander in K4.
Para in K5.
You're shooting.
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PostThu Apr 24, 2008 10:24 pm
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Polish_Cavalryman

 
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doh.  trying to do 2 things at once.  sorry.

clear.  

Rhino at commander

Rolls: (9d6)                   
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PostThu Apr 24, 2008 10:25 pm
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Polish_Cavalryman

 
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i'll wait for your cover roll.
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PostThu Apr 24, 2008 10:25 pm
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Cpt. John Miller

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Post subject: Reply with quote
Cover save:(Fingers Crossed)
Rolls: (1d6)   
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PostThu Apr 24, 2008 10:28 pm
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Cpt. John Miller

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Should have let you roll my saves, I haven't made one the whole game.
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PostThu Apr 24, 2008 10:28 pm
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Polish_Cavalryman

 
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hero on para that just left the woods (K5)

Rolls: (9d6)                   
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PostThu Apr 24, 2008 10:30 pm
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Polish_Cavalryman

 
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there... he just needed to extend his arms I guess.

Smile

gotta run.

later.
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PostThu Apr 24, 2008 10:31 pm
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Cpt. John Miller

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You just won unless I can Kill the Hero.
Here goes.
Para adjacent on Hero:
Rolls: (10d6)                     
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PostThu Apr 24, 2008 10:36 pm
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Cpt. John Miller

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Last Chance long Shot.
Disrupted Commander on Hero:
Rolls: (8d6)                 
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PostThu Apr 24, 2008 10:38 pm
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Cpt. John Miller

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Post subject: Reply with quote
The other para has to move to J3 to contest.
I can't kill your Tank so you win on points.
Nice job! Couldn't accept a victory on turn 7, I prefer to earn it.
clap
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PostThu Apr 24, 2008 10:41 pm
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EvilKobra

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Surprised  Shocked  clap
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PostThu Apr 24, 2008 11:48 pm
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afilter

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Great Show Guys....Go Cheeseheads! Cool
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PostThu Apr 24, 2008 11:50 pm
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Shank77

 
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Nice game. Had a lot of fun keeping up on this battle.
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PostThu Apr 24, 2008 11:56 pm
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Polish_Cavalryman

 
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not so fast.  I think this is the game that keeps giving.

can't you:

1.  try and kill my hero with the plane?

2.  if you get initiative you enter my Rhino hex with para, then either...
... 2a I try and move away giving you opportunity for disrupt prior to plane attack (meaning you'd have to go 6/7 with plane to win.
... 2b I stay there and let you CA me and attack with plane.


so I think we have to play turn 10.

and this is a rather big initiative roll.  so I'll let my soon to be 8 year old son Aaron make it.

Rolls: (2d6)     
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PostFri Apr 25, 2008 12:54 am
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Sindor

 

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Sorry for Hedge issue, guys. But you managed to do it  Wink

For your information, I am preparing with NeuralDream HHR contest with some valuable prizes  Cool
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PostFri Apr 25, 2008 6:20 am
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Polish_Cavalryman

 
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I didn't have a map in front of me.

I forgot about the para moving away from my Rhino.

So it would appear the only hope is for the plane to kill the hero.  Not impossible... not likely... but worth a try.

here is the situation at the statr of turn 10.


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PostFri Apr 25, 2008 11:42 am
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Polish_Cavalryman

 
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Miller is up for initiative roll.

If I am away my movement will be to put Rhino at I5.  It doesn't matter who goes first I think.  

I'm just getting the Rhino in position to have a 9 dice shot at the plane no matter where Miller puts the plane.  

So... Miller, you are up for moving and plane placement/attack.
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PostFri Apr 25, 2008 12:18 pm
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