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Post subject: AAM Grand Final: Polish_Cavalryman WON
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Combatants:
Cpt. John Miller - Allies
Polish Cavalryman - Allies
Cpt. John Miller
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21 Hawker Typhoon
11 Screaming Eagle Captain
36 Screaming Eagle Paratroopers x4
24 Defiant Paratroopers x3
08 Resourceful Hero
100 Points 10 Units
Polish Cavalryman
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Veteran M4 Sherman "Rhino" x1 26
Churchill AVRE x1 25
Communist Partisans x1 3
Greek Soldier x4 12
Tank Obstacle x4 4
Barbed Wire x2 1
Hero of the Soviet Union x1 8
M4A1 Sherman x1 21
Army restrictions: year 1945, total cost 100, Max. 15 units, max 1 hero.
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with.
Use the AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.
The Map for the final was chosen and designed by Sindor.
* Hex K3 is Large Building (no entry for Vehicles, cover for Soldiers on 4+, blocks LOS).
* K4, H2 are considered "buildings" hexes (but without road bonus)
* P7 is a classic village (road bonus applies )
* K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges).
* I1&J5 are Shell holes
* H1 and all other hexes are standard (plains, forests, hills, roads).
The objective is the one in the middle.
You deploy along the top and bottom hex row
Send me you armies gentlemen. _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Sat May 10, 2008 11:04 am; edited 6 times in total |
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Sat Apr 19, 2008 6:36 pm |
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War at Sea Major League

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NICE LOOKING map ND.
Go Capt. Miller.  _________________
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Sat Apr 19, 2008 9:33 pm |
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Sinker of Battleships
 AHF Bronze-Rated Trader
Posts: 856

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| Gross Admiral Raeder wrote: | NICE LOOKING map ND.
Go Capt. Miller.  |
It is the work of Sindor. _________________
WAS 64/64
39-45 36/60 |
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Sun Apr 20, 2008 1:05 am |
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AHF Gold-Rated Trader
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a few questions...
1. do the runways act like road?
2. I believe the objective is I4. Is that the correct one?
3. This one kind of confused me... "K4, H2 are considered "buildings" hexes (but without road bonus)". I'm not sure why I would think there would be a road bonus here.
4. From this one... "K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges)". I think all offer cover from only 1 side except at K2 which appears to offer cover from both NE and NW directions. Is that correct? _________________ formerly Polish_Horsy on A&A minis website
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Mon Apr 21, 2008 12:01 pm |
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AHF Gold-Rated Trader
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I guess I should say I am also assuming we are not using North Africa. Though since we are using 39-45 I would not care either way if my assumption is not correct. _________________ formerly Polish_Horsy on A&A minis website
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Mon Apr 21, 2008 12:09 pm |
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We are using North Africa too. About your other questions, I believe Sindor can answer. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Apr 21, 2008 1:20 pm |
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AHF Gold-Rated Trader
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ok... what the heck... no sense worrying too much about it. it'll be the same for both sides whatever it is.
army sent. we can start when Sindor sends clarrification as far as I am concerned. _________________ formerly Polish_Horsy on A&A minis website
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Mon Apr 21, 2008 2:44 pm |
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Posts: 1517

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Post subject:
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| Polish_Cavalryman wrote: | a few questions...
1. do the runways act like road?
2. I believe the objective is I4. Is that the correct one?
3. This one kind of confused me... "K4, H2 are considered "buildings" hexes (but without road bonus)". I'm not sure why I would think there would be a road bonus here.
4. From this one... "K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges)". I think all offer cover from only 1 side except at K2 which appears to offer cover from both NE and NW directions. Is that correct? |
ad 1: Good point. The runway acts as a road
ad 2: Yes, I(van)-4 is the objective.
ad 3: Just to prevent silly questions (usually a city hex is with roads)
ad 4: Yes, except K2 offers a cover from three directions: NE, NW and W. _________________
* Let the others to grow |
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Mon Apr 21, 2008 7:22 pm |
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 "Earn This."

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Army PM sent, Good luck to my opponent and thanks to all those who have been rooting for me along the way! _________________
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Mon Apr 21, 2008 7:22 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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| Good luck gentlemen!! |
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Mon Apr 21, 2008 7:30 pm |
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AHF Gold-Rated Trader
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| Sindor wrote: | | Polish_Cavalryman wrote: | a few questions...
1. do the runways act like road?
2. I believe the objective is I4. Is that the correct one?
3. This one kind of confused me... "K4, H2 are considered "buildings" hexes (but without road bonus)". I'm not sure why I would think there would be a road bonus here.
4. From this one... "K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges)". I think all offer cover from only 1 side except at K2 which appears to offer cover from both NE and NW directions. Is that correct? |
ad 1: Good point. The runway acts as a road
ad 2: Yes, I(van)-4 is the objective.
ad 3: Just to prevent silly questions (usually a city hex is with roads)
ad 4: Yes, except K2 offers a cover from three directions: NE, NW and W. |
I get it... so the "buildings" hex for K4 and H2 means soldiers and vehicles can enter and soldiers and vehicles get cover. _________________ formerly Polish_Horsy on A&A minis website
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Mon Apr 21, 2008 7:47 pm |
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AHF Gold-Rated Trader
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well... I probably won't check in tonight.
so assuming we are both legal on the armies here is my roll for setup:
Rolls: (2d6)
and re-roll if needed
Rolls: (2d6)
if there is a problem with one of our builds I will just do this again later. But if we are legal... this counts...
oh the suspense...  _________________ formerly Polish_Horsy on A&A minis website
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Mon Apr 21, 2008 8:26 pm |
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Posts: 1517

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| Polish_Cavalryman wrote: |
3. This one kind of confused me... "K4, H2 are considered "buildings" hexes (but without road bonus)". I'm not sure why I would think there would be a road bonus here.
I get it... so the "buildings" hex for K4 and H2 means soldiers and vehicles can enter and soldiers and vehicles get cover. |
Exactly  _________________
* Let the others to grow |
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Mon Apr 21, 2008 9:12 pm |
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 "Earn This."

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Setup Roll:
Rolls: (2d6) _________________
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Mon Apr 21, 2008 9:16 pm |
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... just for illustration: H2 is a depot with MG nests, I2&I3 are hangars, K2 are barracks, K3 main building with control tower and K4 officer block. _________________
* Let the others to grow |
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Mon Apr 21, 2008 9:34 pm |
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 "Earn This."

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I will take the North Side. You setup in the south when you are ready.
Initiative Turn 1:
Rolls: (2d6) +3 _________________
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Mon Apr 21, 2008 11:27 pm |
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AHF Gold-Rated Trader
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you may take that initiative roll back.
you have me down and almost out before the setup. there's no need to give me an advantage and let me off the mat.
you've won the opening coin flip for sides. you have a parabomb army with me burried in a swamp... with very little hope to gain the inititative. A bleak situation indeed. But this is a piece of information I should not now know. _________________ formerly Polish_Horsy on A&A minis website
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Tue Apr 22, 2008 11:26 am |
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Posts: 1517

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| Polish_Cavalryman wrote: | You may take that initiative roll back.
you have me down and almost out before the setup. there's no need to give me an advantage and let me off the mat. |
Indeed, paratroopers may block the access to the airport, and you do not have any heavy artillery or MG's to blow them away - or destroy quickly the incoming aircraft.
But, I am not an oracle - please, go on  _________________
* Let the others to grow |
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Tue Apr 22, 2008 12:29 pm |
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AHF Gold-Rated Trader
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| Sindor wrote: | | Polish_Cavalryman wrote: | You may take that initiative roll back.
you have me down and almost out before the setup. there's no need to give me an advantage and let me off the mat. |
Indeed, paratroopers may block the access to the airport, and you do not have any heavy artillery or MG's to blow them away - or destroy quickly the incoming aircraft.
But, I am not an oracle - please, go on  |
its not really the weapons... From the other side I would not be trapped in a swamp. the coin flip for sides was huge. I lost that. I'm not saying I can't win. Anything can happen. We all know it will likely come down to an AVRE desperatly firing and likly blowing itself up. But we are getting ahead of ourselves.
I'll just sit tight. I think he should accept to remove that initiative roll. But I'll wait and see what he says. _________________ formerly Polish_Horsy on A&A minis website
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Tue Apr 22, 2008 1:44 pm |
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 "Earn This."

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Why should I remove my initiative roll?
Please explain. _________________
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Tue Apr 22, 2008 3:51 pm |
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