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Gross Admiral Raeder

W. Rd 2 Lucky Y [LOST] vs TF-57 [WON]

The Lucky Y
vs
Task Force 57

Neither player has lost a Unit yet.

Match Will Be 75 pts
2 Objectives in total each worth 35pts
100 pts needed for a win

Here is your Map.
Sorry About it's Stupid Looking ness




Please PM Me Your Fleets Gentlemen

TF-57 Fleet
x3 U510 =      
x2 Gaster=      
x1 Karlsruhe=  
x2 bf 109=      

Lucky Y fleet
Musashi
2x Zeke
1x Kamikazi
Admiral Ozawa
Task Force 57

Yay!!!!


Fleet sent old chap!

And good to be playing you Lucky Y.

Rolls for set up

Rolls: (1d6)   
Gross Admiral Raeder

your Good to go, Good Luck Gents
Aquarius

This should be interesting...
Task Force 57

welcome to my neighborhood.

boys and girls, can you say "Barham"?


This will be either Ghastly or very fun...
Task Force 57

oops

ok... lets try with the Two dice

Set up (highest sets up 1st)

Rolls: (2d6)     
The_lucky_Y

set up roll Rolls: (2d6)     

initiative rollRolls: (2d6)     + 1 Flag from Musashi

reroll init Rolls: (2d6)     

roll for Kamikaze Rolls: (1d6)   
The_lucky_Y

Task Force 57 wrote:
welcome to my neighborhood.

boys and girls, can you say "Barham"?


This will be either Ghastly or very fun...


hmm better say torpedo crisis , iŽll bet about that.
Task Force 57

Ok...

my roll init +2 for Karlsruhe/ 2 gasters

Rolls: (2d6)     

I will take left side.

Uboat to A5
uboat to B5
uboat to E5

Surface group
Gaster x2 + Karlsruhe to D1

your turn to place...
then we kick off
The_lucky_Y

Musashi on F11 sector

iŽll won the init so you move first...
Task Force 57

my surface moves


Uboat to A6
uboat to B6 obj
uboat to E6 obj

Surface grp to D3
The_lucky_Y

Musashi moves F 11 to F9

your air
Task Force 57

My air

x1 bf 109 to cover surface grp at D3
The_lucky_Y

Zero CAP over D3
Task Force 57

2nd 109 stays at home this round... rest of your air?
The_lucky_Y

other zero towards d3 too and fly CAP against the BF 109
The_lucky_Y

zero one vs BF 109 Rolls: (8d6)                 

zero two vs same Bf 109 Rolls: (8d6)                 


using surprise SA
The_lucky_Y

crap rolls at it best crap


dice for the next init

Rolls: (2d6)     

reroll

Rolls: (2d6)     
The_lucky_Y

goto bed because its 12 ó clock through
Task Force 57

Bf 109 vs zero 1

Rolls: (7d6)               

karlsrule at zero2

Rolls: (6d6)             

gaster at zero 1

Rolls: (5d6)           

gaster at zero2

Rolls: (5d6)           
Task Force 57

My air and gunners extra crap... tooo much schnaps?




next turns init

Rolls: (2d6)     
Task Force 57

Looks like its me again...

ok...

Subs move

Uboat from A6 to B7
Uboat from B6 to C7
Uboat From E6 to F7

Surface group from D3 to C5

and to save time..

Bf109 to cover Surface Grp at C5

but, I dont think you will deploy the kamikaze just yet...

Your move (and air if you want).

Have a good sleep old chap, will try to be online tomorrow 10.30 am
EST to continue this.
The_lucky_Y

Rolls: (2d6)     

thats for the init

reroll if necessary
The_lucky_Y

here the map:


By The_Lucky_Y

now your first torpedo rolls....




its always the same crap if I bring cruisers and destroyers I always paired against the heavy USN Aircraft build and loose and if I bring the battleship build then I paired against the n x Sub fleet....

and nobody tells that the first games are on such small size, look at may complete fleet and you see what I mean
Task Force 57

I was praying you would bring the Yamishiro and a few more air units...
I had no idea you would pull out the VERY big guns in a 75pt match! this is all about the odds!

Well... its time:

Uboat at range 0 vs Musashi 3 d6 +1 d6 for wolfpack

Rolls: (4d6)         
Task Force 57

... yup, I am no Aquarius when it comes to rolling torps!

Thats it for me and Turn II

Rolls Init Turn III

Rolls: (2d6)     
The_lucky_Y

i was thinking about yamashiro and a pair of I-19 + one zeke but you could bring the bismarck and two subs so I prepared for the worst case, now it seems to be better to bring the yamashiro and two I-19 but now i had to go with that I have.

here my initiative roll:

Rolls: (2d6)     

reroll

Rolls: (2d6)     

aircraft all available on my side
The_lucky_Y

Move on E6 objective
Task Force 57

Im just amazed you put a full fleet together with out yuks or emily/kates for asw... its obviously a counter USN build but that often incl a couple of barbs.

Ok... my surface moves

uboat f7 to E6 objective
uboat b7 to b6 objective
uboat  c7 to d7

surface group to B6 objective

your Air first (I have 1 Bf109 availible)...
The_lucky_Y

no air movement because I cant really get through 3 shipborne AA sources and one bf 109 and the whimsy guns on the normal zekes forbids any strafing runs.


yes no isokazes and other because yamashiro+musashi and zuikaku eats up the lionŽs share of the set 2 points there are only 19 points left to buy some set 2 units, and an Emily would be a good buy but I assume that I face a typical USN build(in that case any vessel with armor lower than 8 and is not a carrier was a waste of points)

I get the southern objective you the northern and then it would be a very long game because you can hide behind the island and I would loose my ER4 soon.

IŽll suggest an tie game because even if I wiped out your entire surface group AND grab BOTH objectives I did not reach the necessary points for the win.
Task Force 57

you can declare your surrender in turn 4 or later and pull out.. you get to keep your ship that way. Im not keen on calling it a  "tie" as Im going to sink musashi sooner or later if you stay...

so its My torps then your declared withdraw.


Uboat Vs Mushashi range 0 plus 1d6 wolfpack

Rolls: (3d6)       

wolfpack

Rolls: (1d6)   
Task Force 57

one hit!

Turn 4....

Ok, honor is satisfied and you may declare your surrender if you wish...

sorry it was a bad match up for you, i had hoped for a good game but this would have got dull for you very quickly.

Lets hope for better in later matches with (MUCH) higher point levels for builds .

if you wish to continue...

Init=  Rolls: (2d6)     
The_lucky_Y

hey Gunter Prien had found at least one rela steel sword  between the wooden ones.

ER 4 is Gone now

now the init for the next round

[dice= 2d6:702e91ad5a]

reroll

dice= 2d6[
The_lucky_Y

Rolls: (2d6)     

reroll init

Rolls: (2d6)     
Task Force 57

your surface move old chap..

I had to get one hit that time or i would have had to wrapped myself in the flag of the highseas fleet and reached for my luger!


l
The_lucky_Y

loosing the initiative does not help very much...gnaaahh! especially at this point of the game.


ok Musashi moves from  E6  towards D4
Task Force 57

ok

uboat D7 moves to c7
Uboat B6 moves to c5
uboat e6 moves to E5

Surface group B6 moves to B7

(and yes... my Bf 109 is flying cap over them)

your air

then its torps time
The_lucky_Y

torp time

now I pull the withdraw ability and concede this game.

reasons:

nobody tells in the beginning that we do 50 point games and 75 point games and other small things with the 4oo point fleet(I expect 200 pointer and larger games and choose units for that big games)


Init for the following round;

Rolls: (2d6)     

reroll

Rolls: (2d6)     

because I have to run to an row on the map end
Task Force 57

my torps

Uboat E 5  Range 1 plus 1d6 wolfpack

Rolls: (4d6)         

Uboat C 5 Range 2 plus 1d6 wolfpack

Rolls: (3d6)       
Task Force 57

one hit

My init rol

Rolls: (2d6)     
The_lucky_Y

Musashi moves from D4 towards B2
Task Force 57

Your move is to C2 rather then to B2 I think...

uboat E5 to D4
uboat C5 to C4
uboat c7 to b6

surface group to B6

(109 flys cap)

your air if you want to risk it..

my torps from both uboats in range at Musashi

Range2 plus wolf pack

Rolls: (3d6)       
Rolls: (3d6)       
The_lucky_Y

move on the last row on the map C2 to A2

last torpedos from you and i left the map then.
Task Force 57

uboat d4 to c3

all others hold

(bf109 cap over surface group)

uboat in range

Range 2 plus wolfpack

Rolls: (3d6)       

and that as they say is that...
Task Force 57

" The German Uboat commander salutes you from his conning tower as you steam over the horizon with 3 small holes in your side and wonders why the hell he has just fought a battle with his IJN allies..."


Well... thats round II for us done and dusted.

Thanks for the match Lucky Y, Sorry it was a non-starter in game-play
enjoyment. Lets hope Grand Admiral gives us 150pts minimum for Round III!

the best of luck to you for the rest of the tourney!
The_lucky_Y

congrulations, better fleet choice wins the game.

w/o the center island it would be another game and I prbably can pull a victory....
Task Force 57

Look on the bright side...

We are the only two players with NO SHiPS OR PLANES LOST so far!
At least we dont have to write any next of kin letters to our sailors families!
The_lucky_Y

thats correct but how explain the withdraw to the imperial hardliners and how can I satisfy the poor kamikaze pilot who waits for his scrambling for take off..
Task Force 57

war is hell old chap...

how about telling the Kamikazi pilot that the runway was icy (works at heathrow all the time)?

Tell the Imperial High Command that you had to break off action owing to the craven nature of the german who hid on the other side of that bloody island rather then face your guns!

Anytime you fancy a re-match just send me a Pm... Only we use 200pt fleets!
Aquarius

TF57, I'm betting that we are going to play each other next.
Task Force 57

its looking that way...

unless there are other players that pull off 2/0 ...

Im sure we are going to have to face off... ought to be one hell of a game.

Any clue as to the fleet size permitted in round III?
Aquarius

None that I've heard of.

Should be large enough to realistically bring 1 BB, though.
Task Force 57

im still real Hazy on the criteria for moving up the ladder in this tourney. Will we all play 3 matches then the top 4 players go on to the semi-qualifers? or will the two lowest ranked players be dropped from each 3 match set?

Im sure that unless we all get a shot at round III and a good sized fleet to play with a fair few players will be ... somewhat vexed, to say the least.

I was actualy praying for a nice Rn or Italian build to fight in round three in the vain hope that the air heavy builds would get one more round to whittle themselves down to managable proportions for my four little bf109's!!!!

anyway, it will be a pleasure to play the dark lord of the long-lance Torps in the near future (Cruiser/DD slugfests are my fave matches anyway!)

starwars
Gross Admiral Raeder

So did Musashi Successfully escape?

if she did was she crippled when she left

The Whole Point of the royal rumble fleet Build was to be able to run a Marathon whith only a small pool of Units.  It is not my fault you Built a 400 pt Fleet designed to be used all at once.  If you win this whole tourny, you will probably play between 5-6 games. At 200 pt games, How long do you think your 400 pts would last? my guess is 3 rds at most.
Task Force 57

she got away with three hits from torps for a total or three hull points of damage... not crippled, just wounded pride and scorched paintwork.

All units deployed survived and are fit for next round.
Gross Admiral Raeder

ok thank you
DaJudge

Gross Admiral Raeder wrote:
So did Musashi Successfully escape?

if she did was she crippled when she left

The Whole Point of the royal rumble fleet Build was to be able to run a Marathon whith only a small pool of Units.  It is not my fault you Built a 400 pt Fleet designed to be used all at once.  If you win this whole tourny, you will probably play between 5-6 games. At 200 pt games, How long do you think your 400 pts would last? my guess is 3 rds at most.


That's interesting because the attrition after two rounds leave some fleets with NONE of their smaller units left so it's not going to be real hard to figure out what anyone will be playing and thus, the strategy is almost nil at this point, we all know what the other has and has left.

Perhaps, next time, at least double the initial points to avoid this kind of thing. 400 isn't enough to balance it all and keep your admiral alive as we were led to believe.

Some nations are able to throw certain units in and not leave them out of balance. Of course, when you throw in a unit and it gets sunk, it's gone for good anyway. That's the whole idea about having a lot of the better units like subs and battleships.  lol
Gross Admiral Raeder

Quote:
That's interesting because the attrition after two rounds leave some fleets with NONE of their smaller units left so it's not going to be real hard to figure out what anyone will be playing and thus, the strategy is almost nil at this point, we all know what the other has and has left.


Thats where the Strategy comes in. Logistics of the whole thing. Did I bring enough Supporting Cast for my Big Guns.

@ 50 pts, you can Field, Kongo, Scharnhorst, Gulio Ceasre, Hood, and Warspite. So you BB lovers could still take one.
@75 you can field all of the BB's I believe.

The Smaller Pt Matches is where your Fleet Construction Shines, and How well it Compliments each other.

You are correct, at some point you will be able to figure out what they Bring, thats their Problem, Not yours.
Playing this way gives WaS a different view on how to play. And Forces people to play more Cautiously with their Units. It is no longer a Straight Dash for the Objectives. Now one Must Ask them selves, How Badly do I want to Commit my units, Especially the ones I would like to Keep for Future rds.



Quote:
Perhaps, next time, at least double the initial points to avoid this kind of thing. 400 isn't enough to balance it all and keep your admiral alive as we were led to believe.


There are 2 Admirals Participating in rd 2 that I know of.

This is the first tourney I have ever run. I am Learning as I go.
I could use another More Active Moderator in this Sub Forum WSML
Help would be nice, I work 3 Different Jobs, and None of them are Drinking both drunk

Quote:
Some nations are able to throw certain units in and not leave them out of balance. Of course, when you throw in a unit and it gets sunk, it's gone for good anyway. That's the whole idea about having a lot of the better units like subs and battleships.  lol


I don't get what you mean here. It all falls back on Fleet Construction.
Next time I will try to be a Little More Specific on how the Whole thing Plays out. I have been trying to get this thing going since May, And I admit it was a little frustrating seeing the Lack of enthusiasm from the Community. And the few that were signed up were tired of Waiting, so Bang It started.

My Fleet only has 1 BB in it. Thats it. All the rest is Supporting Cast. Now I must figure out the Best way to use them. And it is not looking good.
Looking back I would have choosen Differently Myself. O well

Keep your Chin up, and Make best of your Situation. We all have to.
Task Force 57

Gross Admiral Raider..

Your doing fine old chap, Its a case of grumbles after the fact... I guess a lot of folks just didnt expect this formular and are now on a learning curve they didnt expect... Next time, we will all know and build accordingly.

god knows i have been lucky so far and have all my ships... but Had I known the formular i would have left Bismarck at home and loaded up on 6 more gasters

Im luckier then most in that I played Germany and could load up on cheap cruisers and subs so I could afford to loose em (also very lucky in that my opponants both withdrew rather then going down in a bloody and high body count blaze of glory.
The_lucky_Y

only point of critism was that we do not know how small the first battles would be (i assume 1oo pointer and above and on that level you can build other fleets from my pool than fleets for an 50 pointer or an 75 pointer)

another point what about an 75 point match if I sink all opponents surface and grab both objectives worth 35 points each but the surface units I sunk are only 26 points worth, the rest were three subs and two bf 109, without ASW or own subs its impossible to reach the 1oo point limit to win, what happens in this case then? the official rules from the WAS claims that I pull out an victory then.
Gross Admiral Raeder

The_lucky_Y wrote:

another point what about an 75 point match if I sink all opponents surface and grab both objectives worth 35 points each but the surface units I sunk are only 26 points worth, the rest were three subs and two bf 109, without ASW or own subs its impossible to reach the 1oo point limit to win, what happens in this case then? the official rules from the WAS claims that I pull out an victory then.


If you Grag Both Objectives, you get a total of 70 pts
If you wipe out their Surface fleet you get a Bonus 35 pts.

Here is where the confusion is I think

You wipe out my Surface fleet, Bang 35 Bonus pts.
My surface fleet consisited of 2 Exeters and a Arunta. You Gain VP = to their Pt Cost. So in effect you also gained 31 more pts just from VP attained from Unit costs.

Does this make sense?
So Basically their are 3 ways to get VP's.  
1. Objectives taken
2   Enemy Units Destroyed (point cost is = VP)
3. Wiping out enemy surface Force. (Bonus Pts)
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