Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
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Ducky
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Stacking limit question (new limit related)It states that overstacking is accepted, but at the end of the turn, anything over the limit goes back to where it came from. Is this just friendly units, or is it anything?
Lets say there's an objective, and it has 2 guys and a tank from the UK on it, and the Germans surround it. How many German pieces can enter the hex? no infantry or 3 infantry?
It says up to 3 units of each army, but I am unclear if that means 6 units total, or a mix that adds up to 3...
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Amandil
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I have a further question, not an answer to yours... :blush:
Just because overstacking isn't resolved until the end of the movement phase doesn't mean that I can drive into a hex with a truck...pick up a 'Large' artillery piece...and drive out again in the same movement phase (assuming I have enough movement points left that phase)? I mean, it's always been and still is the case that loading or unloading something from a transport ends that transport's movement, right?
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Sharpe
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| Amandil wrote: | I have a further question, not an answer to yours... :blush:
Just because overstacking isn't resolved until the end of the movement phase doesn't mean that I can drive into a hex with a truck...pick up a 'Large' artillery piece...and drive out again in the same movement phase (assuming I have enough movement points left that phase)? I mean, it's always been and still is the case that loading or unloading something from a transport ends that transport's movement, right? |
I don't believe that this has changed.
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Amandil
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Okay, well that's good then. Initially I thought that was the implication of the 'overstacking isn't resolved until everybody's finished moving,' but now I see why that's not the case.
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