acs0424
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Sonar RollsDoes anybody play with a sonar roll? Before your DD attacks the sub it has to make a sonar roll, 3,4,5,6 is a success, and a 6 is you get to roll 1 extra attack die.
anybody do anything similar to this?
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mjos220
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I'm not sure sonar was that good during the war. The sub would be trying to evade, hiding under a thermocline, diving deep, etc. Maybe 4,5,6, or even just 5,6.
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The_lucky_Y
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we use sonar rolls way different:
all subs are hidden until they fire or they are detected.
every unit with an ASW value can use its ASW value for searching the subs.
but if the unit does searching it cancels its normal ASW attacks that turn.
on a 6 the sub is detected and can be attacked by other ASW units.
those successful search roll also decrease one torpedo die from the sub.
Normal penalties for submarines works too(being harassed etc)
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mjos220
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How do you handle the hidden part? Does that mean that if I have 3 asw dice I roll them, and if I get a 6 the sub is revealed? We have been thinking of ways to play subs that would be closer to "real" and still be simple. Kind of like the sonar idea.
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The_lucky_Y
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the map have coordinates so you need only a sheet of paper and a pencil and keep track as you do in chess for e.g. I-19#1 from K9 to I9
or you use those objective markers and mark on the flip side what sub is hidden under including the fake ones. move them as like moving the normal chips.
| Quote: | | Does that mean that if I have 3 asw dice I roll them, and if I get a 6 the sub is revealed? | correct answer: Yes
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mjos220
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We play the same basic way. but were having problems coming up with good detection rules. How do you handle sub on sub, aircraft, and the SA's that work against subs like sub hunter and ASW pinpointer?
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The_lucky_Y
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| mjos220 wrote: | | We play the same basic way. but were having problems coming up with good detection rules. How do you handle sub on sub, aircraft, and the SA's that work against subs like sub hunter and ASW pinpointer? |
sub vs sub : rarely if one side is not revealed yet because its better to throw your torpedos against a surface ship than using that value for searching and you reveal the submarines own position either if you fire or do searching in the local sector.
if both sides revealed there is no problem for fighting each other in the normal way.
aircraft vs submarines :
you can use their ASW value for sonar rolls too.
pinpointer(condor): assume that forces from the same side did know
each other positions well enough to give bonus and the range of the SA narrows the possible positions of your own submarines too.
ASW pinpointer: give bonus on sonar rolls for other units if the sub is hidden and if do sonar rolls on its own.
Sub hunter SA: get success on 5 or 6 if doing sonar rolls.
only the ram SA does not fit properly: a destroyer with ram can do sonar check on the Ram step and normal ASW in the other step if the first does reveal the sub.
another thought is that destroyers can throw their depth charges blind without knowing any exact submarine position but that there must be any submarine around(very common in WW2 convoy battles). if they do only a natural 6 hit. The affected sub show its position only if crippled by those attacks(emergency surface to avoid sinking)
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Greyh Seer
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I struggle with hidden sub rules as it often means your destroyers die trying to find subs instead of trying to sink them in a game.
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