Greyh Seer
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Scenarios you'd like to see | Quote: | Original Post:
I was looking for some specific scenarios and it got me to thinking, not everyone is a scenario master like the boys who did that wonderful Malta campaign posted here, so what things are people looking for/waiting for someone to make?
I am surprised that a few scenarios are yet to be created or I have yet to see them anyways.
I'd like to see:
Pearl Harbor Scenario (maybe a what if invasion or race to get as many ships to safety before the Japanese can sink them all)
New convoy scenario. I've seen some really nice ideas, including the Malta campaign here, but I think that the convoy scenario in the rule book is terrible! I'd like to see a new, generic, balanced scenario for any sort of standard convoy engagement.
What about you? |
Here is the list so far of what kind of WAS Scenarios people are looking for (and some scenarios surrounding those already - for those of you looking for inspiration ):
Abstract Scenarios -"like the grandest fleet scenario"
Alutians/Alutians Campagin
Channal Dash
Guadacanal
Java Sea
Komondorski Island
Leyte Gulf
Midway
Narvik
Pearl Harbor
Convoy Scenario (to replace the rulebook version)
RN Vs French Fleet
Sarigo Straight
Sink the Bismarck
South China Sea
Taffy 3
Tassaferanga
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cwfgamecast
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Midway, definitely Midway. Perhaps a Sink the Bismarck what if sort of scenario too.
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Greyh Seer
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| cwfgamecast wrote: | | Midway, definitely Midway. Perhaps a Sink the Bismarck what if sort of scenario too. |
I will definetly second Midway, no wait, you said it twice! I will THIRD it!
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chesty
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The Battle of Leyte Gulf. Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.
Edit... With good reason. Mistakes were made.
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swarbs
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| chesty wrote: | The Battle of Leyte Gulf. Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.
Edit... With good reason. Mistakes were made. | But isn't that what would make this a very hard subject for a scenario. No American is ever going to send his fast battleships (or maybe even his carriers) north on a wild goose chase, and no Japanese player is going to call off Yamato when he knows he's only got escort carriers and transports in front of him.
Then to introduce those elements with some sort of arbitrary dice roll (like if turn # + 2d6 = 15 or more, Kurita withdraws) makes it just seem, well, arbitrary. Also, re-enacting the largest naval engagement in world history where every piece starts in view of each other seems a little weird too. I don't know, just thoughts, but it seems like WAS would be better with the really small scenarios.
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Task Force 57
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WW1
Dogger bank
Coronel
Falkland
WWII
Narvik
chan Dash
Tassaferanga
Cruiser actions in the Alutians.
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Diamondback
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Yeah, bigger scenarios do need special "triggers" in the rules--I was writing a Taffy 3 one a while back where Kurita's objective was to cause as much damage as he could and if possible exit the map before Turn 90 (where anything left would be presumed annihilated between the anvil of Oldendorf and hammer of Lee's TF34).
For lopsided scenarios, the workaround is to have each player take a turn with each force and either whoever scores most on offense or holds most on defense is the winner.
EDITED for some kind of wonky issue garbling some of my text.
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chesty
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| swarbs wrote: | | chesty wrote: | The Battle of Leyte Gulf. Admiral Halsey's gullibility and Admiral Kurita's nerve seems to be the subject of never-ending debate.
Edit... With good reason. Mistakes were made. | But isn't that what would make this a very hard subject for a scenario. No American is ever going to send his fast battleships (or maybe even his carriers) north on a wild goose chase, and no Japanese player is going to call off Yamato when he knows he's only got escort carriers and transports in front of him.
Then to introduce those elements with some sort of arbitrary dice roll (like if turn # + 2d6 = 15 or more, Kurita withdraws) makes it just seem, well, arbitrary. Also, re-enacting the largest naval engagement in world history where every piece starts in view of each other seems a little weird too. I don't know, just thoughts, but it seems like WAS would be better with the really small scenarios. |
Good points, but I didn't mean to play all the ships at once. I was thinking of letting players arrange their battle fleets into 5 or 6 battle groups apiece, and then engaging in a series of meeting engagements. That way, you could still wind up with the kind of lopsided confrontations that actually happened. Survivors of each engagement could be used to fight a final battle. So, you could win most engagements and still lose the battle at the end, or visa-versa. Something like that.
(I like Diamondback's idea for a workaround. Turn-about is fair play.)
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swarbs
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That is definately a good idea. It's a lot easier to take a beating when you know that next game you'll be the one to administer it.
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Diamondback
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Other thing with my Taffy 3 work was I assumed that as Taffy 3 moved west, Taffy 2 would be brought into play, then Taffy 1, and finally Oldendorf would enter the map about the same time as the transport force entered the NW corner (not that they enter so much as you've fallen back to them), and Nashville with them--destruction of Nashville and any ship in its sector being major VP for Kurita (sending MacArthur to a watery grave--revising history a little: Mac wanted to stay and ride it out as Nashville prepared for battle, but Kincaid basically gave him an order to "get off my ship" so he moved over to the AGC Wasatch with the rest of GHQ).
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SJG Gamer
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I am making a scenario for a gaming convention here in Jacksonville in June 2009, Rapier2009:
It is c11 June 1942. The Japanese refuse to retreat after the historical Battle of Midway. They gather their BBs, BCs, cruisers and destroyers to invade and take the island. The CVLs near Alaska during the historic carrier battle rush south and these ships get sunk in a second air battle, but sink/damage/drive away the USS Enterprise & Hornet.
While this second carrier battle is going on, most of the USA's 7 Pacific Fleet BBs, {the Colorado, Maryland, Tennessee, Pennsylvania and the 3 Mississippi class} move to intercept the Japanese. The two forces clash near Midway Island. The Japanese have the 4 Kongo class BCs, the Yamato, the Fuso & Yamashiro. (these are the only Jap BB figures I have of their 1942 fleet). I will balance it out, adding cruisers and DDs. And maybe add Midway Island itself. Not sure of all the details. Any ideas from anyone would be welcome.
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RaySpruance
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I wanna see a Komondorski Island scenario but I'm waiting until we get some older US destroyers and Richmond (Omaha class).
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Pasalades
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| SJG Gamer wrote: | I am making a scenario for a gaming convention here in Jacksonville in June 2009, Rapier2009:
It is c11 June 1942. The Japanese refuse to retreat after the historical Battle of Midway. They gather their BBs, BCs, cruisers and destroyers to invade and take the island. The CVLs near Alaska during the historic carrier battle rush south and these ships get sunk in a second air battle, but sink/damage/drive away the USS Enterprise & Hornet.
While this second carrier battle is going on, most of the USA's 7 Pacific Fleet BBs, {the Colorado, Maryland, Tennessee, Pennsylvania and the 3 Mississippi class} move to intercept the Japanese. The two forces clash near Midway Island. The Japanese have the 4 Kongo class BCs, the Yamato, the Fuso & Yamashiro. (these are the only Jap BB figures I have of their 1942 fleet). I will balance it out, adding cruisers and DDs. And maybe add Midway Island itself. Not sure of all the details. Any ideas from anyone would be welcome.  |
A Nagato and some Mogami class cruisers would be a welcome addition to the game for a scenario like this. With several task forces involved, you could probably split up the scenario into a sequence of separate battles, whose results can either effect each other or just be totaled up for points.
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Captain_Arrr
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I think it would be fun to have
Taffy 3
Aleutians Campaign
Guadacanal
Maybe something for the South China Sea near the British and Dutch colonies?
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The_lucky_Y
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want to see some abstract scenarios as like the grandest fleet scenario with the updated rules made by our playtest group
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Task Force 57
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| RaySpruance wrote: | | I wanna see a Komondorski Island scenario but I'm waiting until we get some older US destroyers and Richmond (Omaha class). |
That was the cruiser action I had in mind...
Salt lake City and Richmond vs NAchi and sister, plus two light cruiser leaders and two flots of Long lance DD's... The USN was VERY lucky that day, long lances kept combing the US cruisers and both the captains discounted the reports as it was "impossible" the ijn had such a long range wep!.
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Diamondback
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As for how to handle Halsey, he actually followed a secondary order that violated his primary: "Cover Mac, but if you get an opportunity to whack IJN carriers in doing so take it," which Halsey interpreted as "Use Mac as bait to flush out the carriers and whack 'em".
Workaround: extra VP's for killing Ozawa, to create that temptation to pursue, but NEGATIVE VP's (not just Kurita gains VP's, but you lose 'em too so each transport lost is a double-whammy). For Kurita: once a certain number of turns elapses, each ship exited back off the east side of the map is worth extra VP's.
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Task Force 57
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| Diamondback wrote: | As for how to handle Halsey, he actually followed a secondary order that violated his primary: "Cover Mac, but if you get an opportunity to whack IJN carriers in doing so take it," which Halsey interpreted as "Use Mac as bait to flush out the carriers and whack 'em".
Workaround: extra VP's for killing Ozawa, to create that temptation to pursue, but NEGATIVE VP's (not just Kurita gains VP's, but you lose 'em too so each transport lost is a double-whammy). For Kurita: once a certain number of turns elapses, each ship exited back off the east side of the map is worth extra VP's. |
Very simple and extremely well thought out.
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RaySpruance
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Also, based on "Shattered Sword," I'm trying to write up a surface action for Midway.
TF 17 v. Surface force from Kido Butai. Can you imagine Haruna and Kirishima against Portland? It almost happened had TF 17 not moved back eastward. Nagumo drove his ships to within about 90 miles of the task force.
My biggest stumbling block is US destroyers and cruisers.
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jfkziegler
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At some point I am going to try a hypothetical for Leyte Gulf - "What if the Center Force had come through Surigao Strait?" I think it should be a pretty even matchup.
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Greyh Seer
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| RaySpruance wrote: |
My biggest stumbling block is US destroyers and cruisers. |
Task Force 17 - Rear Admiral Frank J. Fletcher in Yorktown
Task Group 17.5 (Carrier Group)
USS Yorktown
Task Group 17.2 (Cruiser Group)
USS Astoria (New Orleans Class)
USS Portland (Portland Class)
Task Group 17.4 (Destroyer Screen)
USS Hammann (Sims Class)
USS Anderson (Sims Class)
USS Gwin (Gleaves Class)
USS Hughes (Sims Class)
USS Morris (Sims Class)
USS Russell (Sims Class)
Some ideas:
You could use fletchers with Armor value 2 for the Sims/Gleaves and A SanFrancisco with minus 1 armor for the Portland.
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smeagol
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I's love to see or work out a decent Convoy one, that shows what a German Surface Raider could do if they got in the mix. I tend to find other convoy senarios a bit one sided as i tend to use most of my escort force huddle around the vunerable ships and not able to take on the opposition big boys. By the time they are in range it's game over lol.
Or the RN try and take out the French Fleet before it can join up with the axis forces. I have had games against the french fleet, and boy it does become a bloodbath on both sides lol, all great fun to play.
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RAEVSKI
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Battle of Java sea
and Sarigo straight
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Greyh Seer
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| smeagol wrote: | I's love to see or work out a decent Convoy one, that shows what a German Surface Raider could do if they got in the mix. I tend to find other convoy senarios a bit one sided as i tend to use most of my escort force huddle around the vunerable ships and not able to take on the opposition big boys. By the time they are in range it's game over lol.
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I'm working on one very much as you described right now. The problems you listed are just a few of the issues you run into. You also run into issues where the game becomes :
"stay on your own side untill they run out of planes"
or worse yet :
"
ram the yamato strait through thier force, it doesn't matter if she sinks...she'll take some transports with her"
which obviously just doesn't feel right...
don't worry though...I'll get it figured out!
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Greyh Seer
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Hey all!
I've compiled a list of what people are looking for with scenarios based on this thread. I've edited my first post to include this list along with some scenarios allready out there that apply to the list.
This way we know what the people want and we can see what has already been done so we can gain inspiration!
Here is a direct link for you if you prefer First Post
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