Sharpe
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Sample CommanderThe goal is to integrate the commanders and troops, not just assign arbitrary SA's & CA's. Commanders for each nation should have a range of initiatives and a balance (offense/defense) of abilities. For cost, the hamster at 7 pts should be the standard.
Tagmatarkhes (Greece)
(0) 6/ (1) 4
(0) 1
Speed 1
Defense 4/6
Cover 4
INITIATIVE +1
BY BAYONET, GO ON--During the friendly Assault Phase, adjacent friendly Soldier-Infantry may move one hex and make a HAND TO HAND 9 attack. During this move, they ignore the cover penalty from Defensive Fire.
Cost 6
Date 7/36
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RAEVSKI
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only +1 init i thought +2 as they did well against the Italians. there officers should be +1.
How is init working anyway?
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Sharpe
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Initiative works the same in the standard rules. Working on optional system.
+1 because I wanted to keep the cost down; I see this guy as less of a thinker than a charger; there will be more commanders with higher initiatives.
Australian officers will get +1 on each Attck Die vs Goannas.
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NeuralDream
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Tagmatarkhes means Major. I would rename their ability as AERA or AERA CHARGE. "Aera" means "Wind" and was the greek battlecry.
Example images of "Aera": http://www.cslab.ece.ntua.gr/~phib/hellas/1940/Alexandrakis-Aera!.jpg
http://www.cslab.ece.ntua.gr/~phib/hellas/1940/Aera!.jpg
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RAEVSKI
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| Sharpe wrote: | Initiative works the same in the standard rules. Working on optional system.
+1 because I wanted to keep the cost down; I see this guy as less of a thinker than a charger; there will be more commanders with higher initiatives.
Australian officers will get +1 on each Attck Die vs Goannas. |
Yeah you have to watch out for those Goannas
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Sharpe
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According to my source, the officer would shout "By bayonet, go on" and the men would reply "Aera!" That's why I gave the ability AERA! to the soldiers and BY BAYONET, GO ON! to the commanders. Symmetry? Huh? Clever? Huh? Didn't think I could do that? Huh? Not bad for a colonial? Huh?
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NeuralDream
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Nice .
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