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Sindor

RUS/POL Poland 1939 (3)

Here you can find the map and details:

Armies
50 pts, 1 rare, deployment zone 2 hexes from the shorter side of the map.
Exclamation Errata: Soviet heavy tanks and lend-lease units banned in this map. Russians may use Fanatical sniper.

Tips for beginners
- POLAND: Do not forget you may use some french units (where indicated), Addons commanders or Schwarzlose HMG. British Bofors was also used in wojsko polskie. You have also one aircraft in Set 6 ...
- SOVIET UNION: BA-10 is an uncommon.

Map: Iron Horse
* Use classic skirmish battle (objective = center).

Special: None.

PeterGol

Hi,

i've a couple questions to Sindor.

what do you mean with lend-lease units? (sorry, i don't understand the term).

And about the tanks... which of the following are specifically heavy tanks, and in consequence i cannot play with?

- T26
- BT7
- BA10 M
- T35

Thank you.

Good luck, Karpovian  Rolling Eyes
Sindor

PeterGol wrote:
What do you mean with lend-lease units? (sorry, i don't understand the term).


Lend-lease vehicles were supplied by Britain and USA to Soviet Union. But not before 1941.
Heavy russian tanks are KV-1, KV-2 and T35. None of them were present in Poland.
PeterGol

Sindor wrote:
PeterGol wrote:
What do you mean with lend-lease units? (sorry, i don't understand the term).


Lend-lease vehicles were supplied by Britain and USA to Soviet Union. But not before 1941.
Heavy russian tanks are KV-1, KV-2 and T35. None of them were present in Poland.


So, this means i don't have the Universal Carrier available, for example?
PeterGol

Army sent to Sindor.
Sindor

PeterGol wrote:
Sindor wrote:
PeterGol wrote:
What do you mean with lend-lease units? (sorry, i don't understand the term).


Lend-lease vehicles were supplied by Britain and USA to Soviet Union. But not before 1941.
Heavy russian tanks are KV-1, KV-2 and T35. None of them were present in Poland.


So, this means i don't have the Universal Carrier available, for example?


Yes, for example.
Sindor

With some delay, we can start here  Very Happy

oficer Karpowianski
1x Boffers 11
1x Renault R-35 8
2x Cavalry 8
2x Browning LMG 8
3x Determined Infantryman 12
1x Polish Mauser 3

Commisar Peter Gol
2 x Soviet Grenadiers
1 x BA10M
1 Fanatical Sniper
2 x Degtyarev DP-27
2 x Maxim 7,62mm

and  2 x AI Mines (= 2x3 counters deployed secretly, I will be informed where is the real mine and where "fakes"; optionally, if both sides agree, you may send me only the position of mines, without using any indicators)
karpovian

Army sent!

Good luck, and an enjoyable game to you!
PeterGol

karpovian wrote:
Army sent!

Good luck, and an enjoyable game to you!


The same to you Karpovian.

I will deploy first this way:



I've sent Sindor the location of the non-fake mines. After you deploy your forces we can begin rolling for initiative.

[/img]
PeterGol

I don't know why the pic looks mall... let's try other way:

[img=http://img2.freeimagehosting.net/uploads/9710f44239.png]
PeterGol

Damn  Evil or Very Mad

don't know how to post the image with the original size, think i need some help  Cool
karpovian

Ok,
Let me see if I got this right..

You have Grenadiers in B1 and B4
DP-27 in B4 and B5
Sniper in B1
BA10 in B3
Maxim in B5 and B2

Is that correct?


My deployment
Browning in J1 and J4
Mauser in K4
Det Infantry in J1 and J4
Renault in J6
2x Cavalry in J7


If thats all correct..

Init roll
Rolls: (2d6)     

re-roll if needed
Rolls: (2d6)     
Sindor

PeterGol wrote:
Damn  Evil or Very Mad

don't know how to post the image with the original size, think i need some help  Cool


Save it on Photobucket server or on any ftp space - simply copy it from your disk to that web domain. This one looks like a preview or icon.
PeterGol

karpovian wrote:
Ok,
Let me see if I got this right..

You have Grenadiers in B1 and B4
DP-27 in B4 and B5
Sniper in B1
BA10 in B3
Maxim in B5 and B2

Is that correct?


My deployment
Browning in J1 and J4
Mauser in K4
Det Infantry in J1 and J4
Renault in J6
2x Cavalry in J7


If thats all correct..

Init roll
Rolls: (2d6)     

re-roll if needed
Rolls: (2d6)     


Yeah, my deployment was like you said, it's ok... oh, remember there are minefields at g5,g6,g7,h5,h6 & h7.

Your deployment isn't complete, i don't see the bofors and one of your det infantry!!
PeterGol

Sindor wrote:
PeterGol wrote:
Damn  Evil or Very Mad

don't know how to post the image with the original size, think i need some help  Cool


Save it on Photobucket server or on any ftp space - simply copy it from your disk to that web domain. This one looks like a preview or icon.


Ok, i'll try to do it this evening, at home (i'm currently at work...  Rolling Eyes  Shocked )

Anyway, if Karpovian fix his deployment we can begin now, there´s no problem.
karpovian

Ack Sorry,

Boffers J2 and Missing Det in K4
PeterGol

Ok, think i finally got the scenario map



Rolling for 1st turn initiative Rolls: (2d6)     

Re-rolling if necessary Rolls: (2d6)     

Karpovian, if you agree, i will roll your units cover when needed, and so do you with mine, to not delay the game... ok?
PeterGol

You won the initiative... who will go first?
karpovian

Ill go first, rolling each others cover is fine.
karpovian

Both units in J1 - I2
Both units in J4 - I5
Both Units in K4 - J4

R-35 H7

Cavalry, Boffers dont move.
PeterGol

karpovian wrote:
Ill go first, rolling each others cover is fine.


Ok then  Cool

Your turn, let's fight  Wink
PeterGol

My movement

Sniper and Maxim A to C2
Grenadier B to c1
BA10 to D3
Degtyarev A to c4
Grenadier A to c5
degtyarev b and maxim b to c6



Your assault.
Sindor

Very nice map.

To be fair, I must inform both sides, that only one of each three mines is "active"; the rest are fakes.
And, infantry of the player of minefield knows where the mines are, so the are immune on them.
PeterGol

Sindor wrote:
Very nice map.

To be fair, I must inform both sides, that only one of each three mines is "active"; the rest are fakes.
And, infantry of the player of minefield knows where the mines are, so the are immune on them.


So you are also immune to them because you know where are located  Razz
Sindor

BTW you don't have images of Maxim HMG and Renault R35? These both are standard units ... but never mind, just asking   Wink
PeterGol

Sindor wrote:
BTW you don't have images of Maxim HMG and Renault R35? These both are standard units ... but never mind, just asking   Wink


No, i don't, sorry Confused I took the pics posted in this forum by another user (don't remember his name) because they are very easy to use with Adobe photoshop.
PeterGol

Sindor, while we wait for Karpovian assault phase, i have a couple questions for you.

1st I',m not sure to know how works Covering Fire. it says "Instead of attacking in the assault phase..." does this mean that covering fire can be used ONLY in assault phase?

2nd, after this first battle i've to face karpovian again, this time playing allies and him playing axies, but... we will play the same scenario or will re-roll for deploy and scenario selection, like first time? I'd like the second option, but i'm only asking.  Whatever you've considered to it's ok for me, of course.
karpovian

R-35 Q7, Rest stay.  I dont think I can shoot at anyone.
PeterGol

karpovian wrote:
R-35 Q7, Rest stay.  I dont think I can shoot at anyone.


Ok then, my assault.

BA10 moves to D1
Degtyarev B and maxim B move to D5
Degtyarev A and maxim A move to D4
The other grenadier keep position.

And now the shoots:

Fanatical sniper shoots Determined Infantrymen at I5

Rolls: (4d6)          w/ +1 (crack shot)
PeterGol

Maxim near to the sniper first shoot to the same infantrymen at I5

Rolls: (6d6)             

Cover if necessary Rolls: (1d6)    saves with 4
PeterGol

Second shoot to the same unit (the infantrymen at I5)

Rolls: (6d6)             

Cover if needed Rolls: (1d6)   
PeterGol

Summary

- Det infantrymen at I5 is disrupted.



Turn 2 begins, rolling for initiative

Rolls: (2d6)     

Re-roll if needed Rolls: (2d6)     

If I win I'll go first
Sindor

PeterGol wrote:
Sindor, while we wait for Karpovian assault phase, i have a couple questions for you.

1st I',m not sure to know how works Covering Fire. it says "Instead of attacking in the assault phase..." does this mean that covering fire can be used ONLY in assault phase?

2nd, after this first battle i've to face karpovian again, this time playing allies and him playing axies, but... we will play the same scenario or will re-roll for deploy and scenario selection, like first time? I'd like the second option, but i'm only asking.  Whatever you've considered to it's ok for me, of course.


1st: Covering fire works in the assault phase. It allows you to disrupt immediately some unit, which can be finished by someone else. Useful when you statistically expect that the enemy will not be destroyed (but I am using it rarely; this still waits on some brilliant idea to be reworked - original SA is IMHO too strong).

2nd: Yes, second option is correct. Another map. You may not choose the same as now (it was written somewhere before).
PeterGol

Sindor wrote:
PeterGol wrote:
Sindor, while we wait for Karpovian assault phase, i have a couple questions for you.

1st I',m not sure to know how works Covering Fire. it says "Instead of attacking in the assault phase..." does this mean that covering fire can be used ONLY in assault phase?

2nd, after this first battle i've to face karpovian again, this time playing allies and him playing axies, but... we will play the same scenario or will re-roll for deploy and scenario selection, like first time? I'd like the second option, but i'm only asking.  Whatever you've considered to it's ok for me, of course.


1st: Covering fire works in the assault phase. It allows you to disrupt immediately some unit, which can be finished by someone else. Useful when you statistically expect that the enemy will not be destroyed (but I am using it rarely; this still waits on some brilliant idea to be reworked - original SA is IMHO too strong).

2nd: Yes, second option is correct. Another map. You may not choose the same as now (it was written somewhere before).


Ok, thank you very much!

Taking advantage of you're here, i have another question not regarding to the rules but an unit: the sd kfz 303 Goliath (set 5)... it says that can choose an enemy unit at range 4 or less... but doesn't mention if must have LOS to it... i wonder if it works w/o LOS to the enemy unit??
Sindor

PeterGol wrote:
Ok, thank you very much!

Taking advantage of you're here, i have another question not regarding to the rules but an unit: the sd kfz 303 Goliath (set 5)... it says that can choose an enemy unit at range 4 or less... but doesn't mention if must have LOS to it... i wonder if it works w/o LOS to the enemy unit??


With LOS, I have omitted this information. It is a guided mine, therefore you have to see where you guide it. Never used it myself, too unpredictable.
PeterGol

Sindor wrote:
PeterGol wrote:
Ok, thank you very much!

Taking advantage of you're here, i have another question not regarding to the rules but an unit: the sd kfz 303 Goliath (set 5)... it says that can choose an enemy unit at range 4 or less... but doesn't mention if must have LOS to it... i wonder if it works w/o LOS to the enemy unit??


With LOS, I have omitted this information. It is a guided mine, therefore you have to see where you guide it. Never used it myself, too unpredictable.


Ok. Yes, due to its unpredictability i am not sure if it's worth it... thank you.
karpovian

Init Rolls:
Rolls: (2d6)     

If needed
Rolls: (2d6)     
karpovian

Ill move First..


Cav - to H7 - Lets see if its a mine..
R35 Q5
I2 Group - H2
Determined Infantryman I5 H5 - More mine sweeping..
PeterGol

karpovian wrote:
Ill move First..


Cav - to H7 - Lets see if its a mine..
R35 Q5
I2 Group - H2
Determined Infantryman I5 H5 - More mine sweeping..


Determined infantri at i5 is disrupted, cannot move... do you mean the browning at i5 goes to h5?

Your units at J4 don't move then?
PeterGol

Hey karpovian, are you there?  Confused
Sindor

Sorry for the mines: Westen has reminded me, that the mines are not polish  Very Happy  Shocked

The mines deployment zone is 4 hexes max. from your own deployment zone. They are defensive weapons, not offensive !
Ask Karpovian if he accepts the current situation.
PeterGol

Sindor wrote:
Sorry for the mines: Westen has reminded me, that the mines are not polish  Very Happy  Shocked

The mines deployment zone is 4 hexes max. from your own deployment zone. They are defensive weapons, not offensive !
Ask Karpovian if he accepts the current situation.


I thought it only applies to the barbed wire, since in the mines stat card it says nothing about it. Embarassed

I have no problem to change position if Karpovian doesn't accept the situation.

I disagree with this rule in one thing. IMO, mines, barbed wires, etc, shouldn't be allowed adjacent to the objective hex.    Rolling Eyes
Westentaschenschlachti

I'm sorry Peter  Very Happy  I just wanted to ask what are the current rules for mines, because i had the idea to use them for myself. They were used differently in the Fin/Rus game. Didnt want to disturb this game....
PeterGol

Westentaschenschlachti wrote:
I'm sorry Peter  Very Happy  I just wanted to ask what are the current rules for mines, because i had the idea to use them for myself. They were used differently in the Fin/Rus game. Didnt want to disturb this game....


Don't worry at all, the rules are the same for everyone of us, and of course I accept them. I didn't know that my mines weren't correctly deployed. Doesn't matter.

Cool
Sindor

And I forgot which side these mines belong to  Embarassed  Wink

Anyway, all obstacles and fortifications follow the same rule - they cannot be deployed in opponent's area (therefore the limit of 6 hexes from one side).

Deployment around objectives occurs in the defensive scenarios, which you might encounter in semi-finals  Cool
karpovian

My apologies, I got sent out of town last minute.  Im getting caught up here..
karpovian

Determained Infrantyman - He is disrupted and does not move.  My fault for not implementing disrupted counters in my Vassel Mod yet.  J4 group does not move.

Mines - Lets keep them where they are and press on.  Im more for learning, and I hope not to cause delays any more Smile
Sindor

karpovian wrote:
Mines - Lets keep them where they are and press on.  Im more for learning, and I hope not to cause delays any more Smile


Look, on 3 hits (= 50%) the mine will disrupt an infantry. On 3x "6" (unprobable) it will be destroyed. In both cases, the mine is removed. That's why these things cost 1 pt only  Cool
PeterGol

Ok, my movement

BA10 goes to C2 and Sniper to D1

Everyone else stays put.

Your Cavalrymen at H7 found one of the real mines, so I roll 6 dice... usually in our games we roll for every unit inside the minefield... i don't know if this is right, so i will roll for both your units, and wait for Sindor to decide if it's ok.

Mine for cavalrymen A Rolls: (6d6)             
Mine for cavalrymen B Rolls: (6d6)             
PeterGol

Ok, both cavalrymen face up disrupted because of the minefield.

Situation afther movement phase



It's your assault phase.  Wink
Sindor

PeterGol wrote:
Your Cavalrymen at H7 found one of the real mines, so I roll 6 dice... usually in our games we roll for every unit inside the minefield... i don't know if this is right, so i will roll for both your units, and wait for Sindor to decide if it's ok.


You really give me a hard time  Cool Yes, if they enter in the same turn, they are both affected. After this, remove the mine from the battlefield.
PeterGol

As i wait for karpovian assault phase I've updated the scenario map to add correct unit pics for cavalryman, maxim 7,62mm and R35...  Cool

Unfortunately i didn't found any good pic for the browning LMG  Crying or Very sad

karpovian

I believe with the sniper in cover, no attacks can be made.

I5 Browning to H5.

J4 determined infantryman to I5.
PeterGol

karpovian wrote:
I believe with the sniper in cover, no attacks can be made.

I5 Browning to H5.

J4 determined infantryman to I5.


Yes, you're right about the sniper, can only be atacked at close range.

I am assuming everyone else of your forces stays put.

H5 mines were fake ones, so great notice for the browning Smile

Degtyarev at D5 tries covering fire over brownig at H5:

Rolls: (6d6)              with 4 successes puts a face up disrupt counter on it.

Maxim at D5 fires twice to the browning at H5

Rolls: (7d6)                first shoot
Rolls: (7d6)                second shoot

fanatical sniper fires one of the disrupted cavalryman at long range
Rolls: (4d6)         
PeterGol

The both, browning and cavalrymen need cover rolls for save

Browning Rolls: (1d6)    saves with 5+ (medium range)
Cavalryman Rolls: (1d6)    4+ to save
PeterGol

Maxim at C2 fires twice over the disrupted infantrymen at I5

first shoot Rolls: (6d6)             
second shoot Rolls: (6d6)             

Cover if needed Rolls: (1d6)    4+
PeterGol

PeterGol wrote:
Maxim at C2 fires twice over the disrupted infantrymen at I5

first shoot Rolls: (6d6)             
second shoot Rolls: (6d6)             

Cover if needed Rolls: (1d6)    4+


Sorry, I would have rolled two times for cover.

cover for the second shoot [die=1d6] saves with 4+
PeterGol

PeterGol wrote:
PeterGol wrote:
Maxim at C2 fires twice over the disrupted infantrymen at I5

first shoot Rolls: (6d6)             
second shoot Rolls: (6d6)             

Cover if needed Rolls: (1d6)    4+


Sorry, I would have rolled two times for cover.

cover for the second shoot [die=1d6] saves with 4+


damn, i'm stupid  Laughing

i meant Rolls: (1d6)    saves with 4+
PeterGol

ba10m shoots at determined infantrymen that moved to I5

Rolls: (6d6)             

cover if needed Rolls: (1d6)    4+
PeterGol

Ok, ba10 has strike and fade, it moves to E5 (strike and fade 2 + high gear 2 + 1 per road)

Soviet grenadier moves also to E5. Everyone else, stays put.

Summary:

1 cavalrymen disrupted.
Determined infantryman at I5 dead.
Browning at h5 dead
PeterGol



roll for initiative

Rolls: (2d6)     

if I win you go first
karpovian

Init
Rolls: (2d6)     
karpovian

R-35 Q3 (Facing F3)


I5 - I6
J5- J5

Rest stay put.
PeterGol

karpovian wrote:
R-35 Q3 (Facing F3)


I5 - I6
J5- J5

Rest stay put.


Ok, I suppose you mean J4 --> J5

My movement

Maxim C2 - B2
Grenadier E5 - D4
BA10 moves to B2



Your assault?
karpovian

R-35 to F1

Your Assault.
PeterGol

OK.

The sniper fires at the disrupted cavalryman

Rolls: (4d6)          w/ crack shot

Cover if needed Rolls: (1d6)   

Grenadier at C1 joins the sniper at D1.
Grenadier and Browning at D4 move to E5.

Ba10M fires Browning at H2 and move to D4.

Rolls: (6d6)             

Cover if needed Rolls: (1d6)   
PeterGol

Wow  Shocked powerful Ba10, and damn immortal cavalryman Evil or Very Mad

Well... the Maxim close to the Ba10 fires twice Determined Infantrymen at H2

Rolls: (6d6)             
Cover if needed Rolls: (1d6)   

Rolls: (6d6)             
Cover if needed Rolls: (1d6)   

Everyone else stays put.
PeterGol

Summary:

Browning at H2 dead
Determined Infantryman at H2 disrupted



Roll for initiative turn 3 (or was it 4? I lost the count... Embarassed)

Rolls: (2d6)     

Re-roll if needed Rolls: (2d6)     

If I win I'll go first
PeterGol

Apologies, the cavalryman A is still disrupted because of the sniper's shoot (3 successes).

I update the scenario map with current situation:

PeterGol

Forgive me, I said this was third turn and it's wrong. Actually we're at the beggining of fourth turn..

You've to roll for 4th turn initiative Karpovian  Cool
karpovian

I apologise, Im going to have to resign.  I have been unable to keep up, real life has been interferring (part of which is that Im going to be a father!) and I feel bad about how long this has already taken.

Good luck with the tournament, I hope to follow the results as well as learn the system a bit better.
Sindor

Ok, it's a pity you cannot continue ...

PeterGol wins and goes to semi-finals. His opponent will be The Mighty A, as he finished first.

I will post semi-final maps soon.

Exclamation I strongly reccomend to all players to find common playing times - these games might have been finished in half an hour on internet, not in four weeks
PeterGol

Yeah, it's a pity  Confused

I was enjoying the game, would like to win in a better way.

Waiting for your commands Sindor.  Cool

About common playing times... it's difficult to manage considering there's a whole ocean between us, hehe  Laughing but will try, of course.

Karpovian, congrats!! Being father seems to me a little bit important than defeat a Spaniard guy in a silly WWII minis game, lol (but hey, just a little). My best wishes.
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