Aquarius
|
Round 3.5 Packertim-vs-The_Lucky_YSame map as before.
I have received The_Lucky_Y's fleet, need packertim's.
|
packertim
|
150 pts?
|
Aquarius
|
Yes.
|
packertim
|
my fleet 3 barbs, saratoga,atlanta, 2 hellcats, 2 wildcats, 3 avengers
with lockwood present
|
packertim
|
st up Rolls: (2d6)
init Rolls: (2d6)
re init Rolls: (2d6)
|
The_lucky_Y
|
set up Rolls: (2d6)
init
Rolls: (2d6)
rerol init
Rolls: (2d6)
|
packertim
|
looks like i set up first an go first. what am i facing?
|
packertim
|
saratoga and atlanta on 1e.
barbs on 5b, 5d and 5g.
your set up
|
The_lucky_Y
|
here is the map with my setup and your setup:
By The_Lucky_Y
violet squares shows your avengers
light blue ones your wildcats
light blue with red inside your hellcats
light blue circles my zekes
would be a easy going victory for you.
|
packertim
|
sartoga and atlanta to d2
barb1 to 6b
barb2 to 6e
barb3 to f6
|
The_lucky_Y
|
here the map with both surface movement:
By The_Lucky_Y
|
packertim
|
after your movement, my first air move will be hellcat to I 26 and wildcat to I19
|
The_lucky_Y
|
one zeke above I-19 and one zeke above I-26
|
packertim
|
avenger to i19 and to i26
|
The_lucky_Y
|
another zeke to I 19 and one to I- 26
|
packertim
|
hellcat to i19, avenger to i26
|
The_lucky_Y
|
last zeke to i-26
ok i do my AA rolls
all AA rolls have a minus 1 dice penalty because all avengers have escorts
first AA over I-26
zeke#1 with ED1 and surpriise vs 1st avengerRolls: (9d6)
zeke#2 with ED1 and surprise vs 1st avenger or second avengerif not abortedRolls: (9d6)
zeke#3 vs remaining units avengers first then wildcatRolls: (8d6)
AA rolls over i-19
zeke#4 vs avengerRolls: (8d6)
zeke#5 vs avengerRolls: (8d6) or vs wildcat if avenger aborted.
|
The_lucky_Y
|
one lesson learned never go on official tournaments with any axis fleet never again
|
packertim
|
I saved my last WC
Am I correct in that only 1 Avenger made itthrough against I26 , other 2 were aborted
|
The_lucky_Y
|
yes thats alright
now its 6 roll time but its not my rolls
|
packertim
|
over i26:
hellcat into Zeke 8 base + 2 Adv Fighter =10d
Rolls: (10d6)
over i19:
EXP hellcat = 11d at Zeek Rolls: (11d6)
basic wildcat 7d at zeke Rolls: (7d6)
|
packertim
|
1 zeke splashed
|
packertim
|
Avenger 4d ASW at I26
Rolls: (4d6)
|
The_lucky_Y
|
oh I- 26 only crippled what a luck
surface nothing
ok here the submarine vs submarine
I-19 vs barb in the local sectorRolls: (3d6)
|
packertim
|
we both then have one sub i get 4 due to lockwood
also, i26 was crippled
Rolls: (4d6) at i19 from barb3
|
packertim
|
init Rolls: (2d6)
|
The_lucky_Y
|
just a dice roll try counts nothing.
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
|
packertim
|
i19 sunk
|
The_lucky_Y
|
and i suggest a easy going for you only playing to confirm that
moving yamato two spaces towards center objective
moving shoho sisters two spaces straight forward
I-26 on sector straight towards the middle
init roll is useless
|
The_lucky_Y
|
here the map with my surface already done:
By The_Lucky_Y
assume that you place all avengers back on the saratoga because you have one wildcat on the airbase for escort.
|
The_lucky_Y
|
both zekes above yamato
|
packertim
|
saratoga to e2
barb1 to 7b
barb2 to 7d
barb 3 to 7e
avenger to i26
avenger to yamato
|
packertim
|
avenger and wildcat to yamato
|
The_lucky_Y
|
zeke vs avenger above yamato
zeke#1 w ED+1Rolls: (8d6)
zeke#2 w ED+1Rolls: (8d6)
yamato Rolls: (7d6)
first vs the avengers if both avengers aborted then vs wildcat escort.
atlanta at saratoga or other sector?
|
packertim
|
1 exp wc at zeke is 8d
Rolls: (8d6)
|
The_lucky_Y
|
one avenger comes through vs yamato
|
packertim
|
EXP avenger at Yamato 3 base +1 exp +1 for BB=5d
Rolls: (5d6)
avenger 4 ASW crippled I26
Rolls: (4d6)
|
packertim
|
wow you will get a torp at my carrier
sub shots now
|
packertim
|
i will get 2 sets of 4 torps at yamato ad 4 torps at zuiho
yam Rolls: (4d6)
Rolls: (4d6)
zuiho Rolls: (4d6)
|
packertim
|
that was my turn for dice to grow cold
only 1 six in 25 rolls
init Rolls: (2d6)
|
The_lucky_Y
|
2 torps normally -1 whil crippled and one while ASW base 1 torpedo minimum now adding carrier hunter and i can shot 2 torpedos at the saratoga
Rolls: (2d6)
should be at least one 6 better 2
|
The_lucky_Y
|
move yamato on center objective
move zuiho sisters on northern objective
I-26 stays at their position
4 zekes available
|
The_lucky_Y
|
2 zekes above yamato
2 zekes above zuiho /shoho
|
packertim
|
Yam took first damage
|
The_lucky_Y
|
expect much more damage from last round, can call me very lucky then that you miss so often
|
packertim
|
Saratoga and Atl to F1
Barb1 to 6C
Barb2 to 6E
Barb3 to 6F
my 1 AA is exp Hellcat is 11d at zeke over Yam
Rolls: (11d6)
|
packertim
|
another zeke bites the dust well swallows water
your aa
|
The_lucky_Y
|
#1 zeke vs one avengerRolls: (8d6)
#2 zeke vs avenger Rolls: (8d6)
both over yamato
yamato itself
Rolls: (7d6)
if both avengers aborted then vs wildcat
zekes above shohos
Rolls: (7d6)
Rolls: (7d6)
|
packertim
|
all 3 avengersmake it through
1. exp avenger at yam is 5 d
Rolls: (5d6)
2. avenger at yam is 4d
Rolls: (4d6)
3. same as lst one
Rolls: (4d6)
|
The_lucky_Y
|
another damage for yamato
now your submarines shooting:
|
packertim
|
no surface so subs
4 at zuiho
2 subs 4 each at yamato
Zuiho: Rolls: (4d6)
Yam from Barb2 Rolls: (4d6)
Yam from Barb3 Rolls: (4d6)
|
packertim
|
Zuiho crippled but you still get north and center obj
Yamato takes third dam
init Rolls: (2d6)
|
The_lucky_Y
|
yamato 2 sectors straight southwards
zuiho and shoho one sector back to set up line
2 zekes available
|
The_lucky_Y
|
both zekes above yamato
|
packertim
|
Saratoga and Atlanta stay at F1
Barb1 to 7b
barb2 to 6F
Barb3 to 6G
3 avengers, hellcat to yamato
my one aa exp hellcat at zeke 11d
Rolls: (11d6)
|
The_lucky_Y
|
her the map with my moves shown:
By The_Lucky_Y
|
The_lucky_Y
|
both zekes and yamato against the 3 avengers
zeke#1Rolls: (8d6)
zeke#2Rolls: (8d6)
YamatoRolls: (7d6)
|
The_lucky_Y
|
all thre mak it through
|
The_lucky_Y
|
awaiting a bunch of torpedos
|
packertim
|
1. exp Avenger at Yam =5d
Rolls: (5d6)
2. reg avenger at yam = 4d
Rolls: (4d6)
3. same as last one
Rolls: (4d6)
|
packertim
|
Yamato is crippled with 8 torps from 2 subs coming
barb1 4 torps at cripp zuiho Rolls: (4d6)
barb2 4 torps at yam Rolls: (4d6)
barb3 4 torps at yam Rolls: (4d6)
|
packertim
|
Zuiho and Yamato sink
now game will be over in 2 -3 turns
init Rolls: (2d6)
|
The_lucky_Y
|
its your game
the build in win of USN units win another game
|
The_lucky_Y
|
congrulations for your victory.
and i never choose an axis build anymore if I go for official tournaments.
|
packertim
|
you are absolutely right!!!! My main mistake in this tourney was not being ruthless enough to just let the us air handle it each game.
|