NeuralDream
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Round 2: USS_Virginia_BB13 (lost) Vs Masterchief (WON)
Time for your round 2 match.
The map is the same. The new limit is 100 pts. Each of the two objectives is for 45 pts and you win at 100 pts.
USS_Virginia_BB13
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2-Shokakus (40)
2-Zekes (12)
3-Bettys (18 )
3-Vals (30)
Masterchief
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2x USS Baltimore
8x USS Fletcher
1x PBY Catalina
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USS Virginia BB 13
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I wish I was the Brits. oh well I'll send a pm shortly.
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Masterchief
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PM Sent
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USS Virginia BB 13
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PM sent.
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NeuralDream
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Good luck gentlemen.
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USS Virginia BB 13
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Thanks ND, I'm going to need it.
Good luck to you Chief.
My setup roll
Rolls: (2d6)
P.S. I can't do the map. can you do it Chief?
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Masterchief
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good luck to you as well
Set up roll Rolls: (2d6)
reroll if needed Rolls: (2d6)
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Masterchief
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Would you like to do map or do you want me too?
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Masterchief
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nevermind i just read your message yes i can do it.
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Masterchief
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USS Virginia BB 13
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I'll take the right side. Crap! Bettys can't land on Carriers
Shokaku x2 to D11
Zeke x2 to D11
Val x3 to D11
Betty x3 to airbase
first turn Init.+1 for Shokaku.+1 for my Admiral.
Rolls: (2d6)
reroll.
Rolls: (2d6)
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Masterchief
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Masterchief
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initiative roll:
Rolls: (2d6)
If neccesary:
Rolls: (2d6)
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Masterchief
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your choice
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USS Virginia BB 13
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I'll go second.
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Masterchief
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Masterchief
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i have to stop playing for a while but for times sake i am going to place my PBY Catalina in the same square as my baltimores so you can move both your ships and your planes
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USS Virginia BB 13
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Shokaku x2 to D9
Zeke x2
Val x3 (two expert bombers with 2 extra attack dice)
Betty x3 all on the Baltamores
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USS Virginia BB 13
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| Masterchief wrote: | | i have to stop playing for a while but for times sake i am going to place my PBY Catalina in the same square as my baltimores so you can move both your ships and your planes |
Me to (supper time) I'll check back around 8pm eastern.
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Masterchief
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Masterchief
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I will have my Baltimore each fire on a different of the Vals with expert bomber
USS Baltimore 1 on (EB) Val 1: Rolls: (8d6)
USS Baltimore 2 on (EB) Val 2: [dice =8d6]
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Masterchief
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sorry ill try that one again
USS Baltimore 2 on (EB) Val 2: Rolls: (8d6)
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Masterchief
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neither succeeds in aborting, uh oh
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USS Virginia BB 13
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an expert val on baltimore one.Rolls: (10d6)
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USS Virginia BB 13
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second expert val on the other baltimore.Rolls: (10d6)
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USS Virginia BB 13
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the last val on baltimore one.Rolls: (8d6)
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USS Virginia BB 13
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Betty #1 attacks Baltimore #2.Rolls: (2d6)
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USS Virginia BB 13
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Betty #2 attacks Baltimore #2.Rolls: (2d6)
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USS Virginia BB 13
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Betty #3 attacks Baltimore #2.Rolls: (2d6)
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USS Virginia BB 13
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oops! I didn't see you're PBY, oh well
Recap.
Baltimore #1 is crippled
Baltimore #2 has one Damage.
My planes will go back to where they came from.
the zekes and the vals back to the Shokakus. and the Bettys go back to the land air base.
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Masterchief
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Masterchief
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Initiative roll: Rolls: (2d6)
reroll if needed: Rolls: (2d6)
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Aquarius
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Whoa, guys. I think both of you skipped the part in the rules where it says that you can only have four planes per side per sector...
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USS Virginia BB 13
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Well I can have up to 5 planes on my air base and I can have as many planes as I want as long as I can land them on carriers. so, are you saying I can't attack the same sector with more than 4 planes at the same time? I'll have to look for this in the rules in the morning.Yyyaaawwwwnnn.
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EvilKobra
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That's right...
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swarbs
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yeah, but the Baltimore's aborted nothing, the Betty's all missed and the Zeke's didn't even fire, no one profited from the whole thing, it doesn't seem like you need to do it over
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USS Virginia BB 13
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I just found it on page 16. it has to be one of the worst rules in this game. "Lets go attck pearl harbor sink the Amarican pacific fleet with our air planes" "good idea but we can only attack with four squadrons" oh well its only a game right?
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USS Virginia BB 13
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I know what you're thinking, did I roll for initiative or not. Well to tell you the trueth in all the confusion I kinda lost track myself. But seeing as how this is the Imperial Japanesse Navy one of the largest in the world, you got to ask you're self one question, Do I have cleen underware on? well do ya punk?
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USS Virginia BB 13
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oops forgot my dice.Rolls: (2d6)
reroll if needed. Rolls: (2d6)
FS+2
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Masterchief
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you can go first
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USS Virginia BB 13
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Shokaku #1 and #2 move to C9
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USS Virginia BB 13
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I'll do my airmission phase after you move.
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Masterchief
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Masterchief
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oops i missed USS Fletcher 8
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Masterchief
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and the crippled baltimore i think i got it this time though
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USS Virginia BB 13
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all three vals (two expert) will move to B5.
Zeke #1 move to B5 and strafe if you're PBY doesn't move there.
My last zeke will attack you're PBY if it moves. Unless it moves to B5 then it will do nothing.
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Masterchief
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my PBY will do nothing
My Fletchers will each take defensive fire on a different EB Val
Fletcher 1 on Val 1 (EB): Rolls: (7d6)
Fletcher 2 on Val 2 (EB): Rolls: (7d6)
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Masterchief
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result: Val 1 destroyed, Val 2 aborted
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USS Virginia BB 13
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Val #1 will try Pressing the Attack. Rolls: (1d6)
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Aquarius
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Ow.
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USS Virginia BB 13
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Val #2 isn't aborted 'cause they have 5 armor.
Val #2 attacks Fletcher 1. Rolls: (10d6)
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USS Virginia BB 13
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Val #3 attacks Fletcher 1.Rolls: (8d6)
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USS Virginia BB 13
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Zeke #1 attacks fletcher 2. Rolls: (2d6)
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Aquarius
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Oh, and by the way, you cannot press the attack on destroyed planes.
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Masterchief
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yes Val 2 was aborted because i got 5 hits, even though it didnt matter
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USS Virginia BB 13
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result.
Val #1 dead.
Fletcher 1 crippled
Fletcher 2 crippled
Init. Rolls: (2d6)
reroll. Rolls: (2d6)
+2 FS
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Masterchief
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nevermind no i didnt, i dont know how i miscounted twice
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Masterchief
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Initiative roll: Rolls: (2d6)
reroll: Rolls: (2d6)
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USS Virginia BB 13
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| Aquarius wrote: | | Oh, and by the way, you cannot press the attack on destroyed planes. |
that makes sense.
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USS Virginia BB 13
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Oh, you can go first.
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USS Virginia BB 13
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whoops, I forgot to return my planes. zeke #1 and both Vals will return to Shokaku #1. and zeke #2 will land on Shokaku #2.
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Masterchief
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USS Virginia BB 13
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Both Shokakus move to B11.
Both vals will move to B6.
2 Bettys will move to B6.
Both Zekes will move to A6. And strafe.
The last Betty will move to C7.
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Masterchief
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Okay The fletchers in b6 will each attack a betty
Fletcher1 on Betty 1: Rolls: (7d6)
Fletcher2 on Betty 2: Rolls: (7d6)
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Masterchief
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oops forgot to load the map
[URL=http://imageshack.us] [/
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Masterchief
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The Crippled Fletchers will each attack a zeke
Fletcher 1 on Zeke 1:Rolls: (7d6) -1c
Fletcher 2 on Zeke 2: Rolls: (7d6) -1c
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Masterchief
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and the baltimore will attack the betty: Rolls: (8d6)
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Masterchief
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result: Both bettys in B6 destroyed, 1 zeke destroyed and 1 aborted, and the betty in C7 Aborted.
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Cpt. John Miller
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Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative.
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USS Virginia BB 13
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Val #1 attacks Fletcher 3.Rolls: (10d6)
Val #2 attacks Fletcher 4.Rolls: (10d6)
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USS Virginia BB 13
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Recap.
Zeke #1
Betty #1-3
Fletcher #3
Fletcher #4 Crippled
You win.
good game. and good luck in the rest of the Cup.
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Masterchief
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good game to you as well
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Boff
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Crazy, it was almost the same line up as our game! haha
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Sink the Bismark
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| Cpt. John Miller wrote: | | Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative. |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship.
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EvilKobra
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| Sink the Bismark wrote: | | Cpt. John Miller wrote: | | Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative. |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship. |
You may want to, but that doesn't make it legal...
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NeuralDream
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| Sink the Bismark wrote: |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship. |
As EK said, you're not allowed to.
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Sink the Bismark
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Really! I've been playing that wrong.
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Aquarius
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The Fletchers only have 6 AA dice. Might want to re-roll.
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NeuralDream
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| Aquarius wrote: | | Masterchief wrote: | The Crippled Fletchers will each attack a zeke
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The Fletchers only have 6 AA dice. Might want to re-roll. |
Admiral bonus
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Aquarius
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Never mind, then.
So that's why so many things seemed different about this match.
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EvilKobra
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What'd I say about Sprague?
Spraguified Fletchers are EEEEEEEEEVIL!
With a bit of luck, it's an SPRmatch! (ague vs uance)
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USS Virginia BB 13
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I spent about three hours for two days trying to come up with a build that could beat 8 Fletchers, 2 Baltimores and 1 Wildcat. I guess I came pretty close to the guessing what Masterchief was gonna build. But the only build I had that won more than one time was the build I brought to the match. of course I missed the five little words on page 16 in the rule book. I knew I should have gone with 4 Myokos and a Subchaser and prayed I got lucky with Long Lances.
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EvilKobra
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Well, now it's my turn to suffer. I can't really come up with a good build to counter that monstrosity either.
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swarbs
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I'm just glad both of you are on the other side of the bracket.
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Gross Admiral Raeder
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Me also, Tha way I only have to fight one of them.
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